2017-04-11 04:19:55 +08:00
|
|
|
//! \file AssetReader.cs
|
|
|
|
//! \date Wed Apr 05 13:28:33 2017
|
|
|
|
//! \brief Unity asset reader class.
|
|
|
|
//
|
|
|
|
// Copyright (C) 2017 by morkt
|
|
|
|
//
|
|
|
|
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
|
|
// of this software and associated documentation files (the "Software"), to
|
|
|
|
// deal in the Software without restriction, including without limitation the
|
|
|
|
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
|
|
|
// sell copies of the Software, and to permit persons to whom the Software is
|
|
|
|
// furnished to do so, subject to the following conditions:
|
|
|
|
//
|
|
|
|
// The above copyright notice and this permission notice shall be included in
|
|
|
|
// all copies or substantial portions of the Software.
|
|
|
|
//
|
|
|
|
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
|
|
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
|
|
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
|
|
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
|
|
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
|
|
|
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
|
|
|
// IN THE SOFTWARE.
|
|
|
|
//
|
|
|
|
|
|
|
|
using System;
|
|
|
|
using System.IO;
|
|
|
|
using System.Runtime.InteropServices;
|
|
|
|
using System.Text;
|
|
|
|
using GameRes.Utility;
|
|
|
|
|
|
|
|
namespace GameRes.Formats.Unity
|
|
|
|
{
|
|
|
|
/// <summary>
|
|
|
|
/// AssetReader provides access to a serialized stream of Unity assets.
|
|
|
|
/// </summary>
|
|
|
|
internal sealed class AssetReader : IDisposable
|
|
|
|
{
|
|
|
|
IBinaryStream m_input;
|
|
|
|
int m_format;
|
|
|
|
|
2017-04-14 13:43:46 +08:00
|
|
|
public Stream Source { get { return m_input.AsStream; } }
|
2017-04-11 04:19:55 +08:00
|
|
|
public int Format { get { return m_format; } }
|
|
|
|
public long Position {
|
|
|
|
get { return m_input.Position; }
|
|
|
|
set { m_input.Position = value; }
|
|
|
|
}
|
|
|
|
|
2017-12-15 05:16:16 +08:00
|
|
|
public AssetReader (Stream input, string name) : this (BinaryStream.FromStream (input, name))
|
2017-04-11 04:19:55 +08:00
|
|
|
{
|
2017-12-15 05:16:16 +08:00
|
|
|
}
|
|
|
|
|
|
|
|
public AssetReader (IBinaryStream input)
|
|
|
|
{
|
|
|
|
m_input = input;
|
2017-04-11 04:19:55 +08:00
|
|
|
SetupReaders (0, false);
|
|
|
|
}
|
|
|
|
|
|
|
|
public Action Align;
|
|
|
|
public Func<ushort> ReadUInt16;
|
|
|
|
public Func<short> ReadInt16;
|
|
|
|
public Func<uint> ReadUInt32;
|
|
|
|
public Func<int> ReadInt32;
|
|
|
|
public Func<long> ReadInt64;
|
|
|
|
public Func<long> ReadId;
|
|
|
|
|
2017-04-14 13:43:46 +08:00
|
|
|
public void SetupReaders (Asset asset)
|
|
|
|
{
|
|
|
|
SetupReaders (asset.Format, asset.IsLittleEndian);
|
|
|
|
}
|
|
|
|
|
2017-04-11 04:19:55 +08:00
|
|
|
/// <summary>
|
|
|
|
/// Setup reader endianness accordingly.
|
|
|
|
/// </summary>
|
|
|
|
public void SetupReaders (int format, bool is_little_endian)
|
|
|
|
{
|
|
|
|
m_format = format;
|
|
|
|
if (is_little_endian)
|
|
|
|
{
|
|
|
|
ReadUInt16 = () => m_input.ReadUInt16();
|
|
|
|
ReadUInt32 = () => m_input.ReadUInt32();
|
|
|
|
ReadInt16 = () => m_input.ReadInt16();
|
|
|
|
ReadInt32 = () => m_input.ReadInt32();
|
|
|
|
ReadInt64 = () => m_input.ReadInt64();
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
ReadUInt16 = () => Binary.BigEndian (m_input.ReadUInt16());
|
|
|
|
ReadUInt32 = () => Binary.BigEndian (m_input.ReadUInt32());
|
|
|
|
ReadInt16 = () => Binary.BigEndian (m_input.ReadInt16());
|
|
|
|
ReadInt32 = () => Binary.BigEndian (m_input.ReadInt32());
|
|
|
|
ReadInt64 = () => Binary.BigEndian (m_input.ReadInt64());
|
|
|
|
}
|
2018-08-31 23:11:57 +08:00
|
|
|
if (m_format >= 14 || m_format == 9)
|
2017-04-11 04:19:55 +08:00
|
|
|
{
|
|
|
|
Align = () => {
|
|
|
|
long pos = m_input.Position;
|
|
|
|
if (0 != (pos & 3))
|
|
|
|
m_input.Position = (pos + 3) & ~3L;
|
|
|
|
};
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
Align = () => {};
|
|
|
|
}
|
2018-08-31 23:11:57 +08:00
|
|
|
if (m_format >= 14)
|
|
|
|
ReadId = ReadInt64;
|
|
|
|
else
|
|
|
|
ReadId = () => ReadInt32();
|
2017-04-11 04:19:55 +08:00
|
|
|
}
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// Set asset ID length. If <paramref name="long_id"/> is <c>true</c> IDs are 64-bit, otherwise 32-bit.
|
|
|
|
/// </summary>
|
|
|
|
public void SetupReadId (bool long_ids)
|
|
|
|
{
|
|
|
|
if (long_ids)
|
|
|
|
ReadId = ReadInt64;
|
|
|
|
else
|
|
|
|
ReadId = () => ReadInt32();
|
|
|
|
}
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// Read bytes into specified buffer.
|
|
|
|
/// </summary>
|
|
|
|
public int Read (byte[] buffer, int offset, int count)
|
|
|
|
{
|
|
|
|
return m_input.Read (buffer, offset, count);
|
|
|
|
}
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// Read null-terminated UTF8 string.
|
|
|
|
/// </summary>
|
|
|
|
public string ReadCString ()
|
|
|
|
{
|
|
|
|
return m_input.ReadCString (Encoding.UTF8);
|
|
|
|
}
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// Read UTF8 string prefixed with length.
|
|
|
|
/// </summary>
|
|
|
|
public string ReadString ()
|
|
|
|
{
|
|
|
|
int length = ReadInt32();
|
|
|
|
if (0 == length)
|
|
|
|
return string.Empty;
|
|
|
|
var bytes = ReadBytes (length);
|
|
|
|
return Encoding.UTF8.GetString (bytes);
|
|
|
|
}
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// Read <paramref name="length"/> bytes from stream and return them in a byte array.
|
|
|
|
/// May return less than <paramref name="length"/> bytes if end of file was encountered.
|
|
|
|
/// </summary>
|
|
|
|
public byte[] ReadBytes (int length)
|
|
|
|
{
|
|
|
|
return m_input.ReadBytes (length);
|
|
|
|
}
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// Read unsigned 8-bits byte from a stream.
|
|
|
|
/// </summary>
|
|
|
|
public byte ReadByte ()
|
|
|
|
{
|
|
|
|
return m_input.ReadUInt8();
|
|
|
|
}
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// Read byte and interpret is as a bool value, non-zero resulting in <c>true</c>.
|
|
|
|
/// </summary>
|
|
|
|
public bool ReadBool ()
|
|
|
|
{
|
|
|
|
return ReadByte() != 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
[StructLayout(LayoutKind.Explicit)]
|
|
|
|
struct Union
|
|
|
|
{
|
|
|
|
[FieldOffset (0)]
|
|
|
|
public uint u;
|
|
|
|
[FieldOffset(0)]
|
|
|
|
public float f;
|
|
|
|
}
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// Read float value from a stream.
|
|
|
|
/// </summary>
|
|
|
|
public float ReadFloat ()
|
|
|
|
{
|
|
|
|
var buf = new Union();
|
|
|
|
buf.u = ReadUInt32();
|
|
|
|
return buf.f;
|
|
|
|
}
|
|
|
|
|
|
|
|
bool _disposed = false;
|
|
|
|
public void Dispose ()
|
|
|
|
{
|
|
|
|
if (!_disposed)
|
|
|
|
{
|
|
|
|
m_input.Dispose();
|
|
|
|
_disposed = true;
|
|
|
|
}
|
|
|
|
GC.SuppressFinalize (this);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|