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52 lines
2.1 KiB
C#
52 lines
2.1 KiB
C#
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//! \file AudioVOI.cs
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//! \date Fri Mar 11 23:55:31 2016
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//! \brief SLG system obfuscated OGG file.
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//
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// Copyright (C) 2016 by morkt
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//
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using System.ComponentModel.Composition;
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using System.IO;
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namespace GameRes.Formats.Slg
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{
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[Export(typeof(AudioFormat))]
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public class VoiAudio : AudioFormat
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{
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public override string Tag { get { return "VOI"; } }
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public override string Description { get { return "SLG system obfuscated Ogg audio"; } }
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public override uint Signature { get { return 0; } } // 'OggS'
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public override SoundInput TryOpen (Stream file)
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{
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file.Position = 0x1E;
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int offset = file.ReadByte();
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if (offset <= 0)
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return null;
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file.Position = 0x20 + offset;
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if (!(file.ReadByte() == 'O' && file.ReadByte() == 'g' &&
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file.ReadByte() == 'g' && file.ReadByte() == 'S'))
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return null;
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return new OggInput (new StreamRegion (file, 0x20+offset));
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}
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}
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}
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