2018-10-25 21:01:29 +08:00
|
|
|
//! \file ImageGAM.cs
|
|
|
|
//! \date 2018 Oct 23
|
|
|
|
//! \brief Project-μ image format.
|
|
|
|
//
|
|
|
|
// Copyright (C) 2018 by morkt
|
|
|
|
//
|
|
|
|
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
|
|
// of this software and associated documentation files (the "Software"), to
|
|
|
|
// deal in the Software without restriction, including without limitation the
|
|
|
|
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
|
|
|
// sell copies of the Software, and to permit persons to whom the Software is
|
|
|
|
// furnished to do so, subject to the following conditions:
|
|
|
|
//
|
|
|
|
// The above copyright notice and this permission notice shall be included in
|
|
|
|
// all copies or substantial portions of the Software.
|
|
|
|
//
|
|
|
|
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
|
|
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
|
|
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
|
|
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
|
|
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
|
|
|
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
|
|
|
// IN THE SOFTWARE.
|
|
|
|
//
|
|
|
|
|
|
|
|
using System.Collections.Generic;
|
|
|
|
using System.ComponentModel.Composition;
|
|
|
|
using System.IO;
|
|
|
|
using GameRes.Compression;
|
|
|
|
|
2023-09-26 01:10:00 +08:00
|
|
|
// [031219][Project-μ] Gin no Hebi Kuro no Tsuki
|
2018-12-30 18:46:08 +08:00
|
|
|
// [040528][Lakshmi] Mabuta Tojireba Soko ni...
|
|
|
|
|
2018-10-25 21:01:29 +08:00
|
|
|
namespace GameRes.Formats.ProjectMu
|
|
|
|
{
|
|
|
|
[Export(typeof(ImageFormat))]
|
|
|
|
public class GamFormat : ImageFormat
|
|
|
|
{
|
|
|
|
public override string Tag { get { return "GAM"; } }
|
|
|
|
public override string Description { get { return "Project-μ image format"; } }
|
|
|
|
public override uint Signature { get { return 0x4D4147; } } // 'GAM'
|
|
|
|
|
|
|
|
public override ImageMetaData ReadMetaData (IBinaryStream file)
|
|
|
|
{
|
|
|
|
using (var input = OpenGamStream (file))
|
|
|
|
return Bmp.ReadMetaData (input);
|
|
|
|
}
|
|
|
|
|
|
|
|
public override ImageData Read (IBinaryStream file, ImageMetaData info)
|
|
|
|
{
|
|
|
|
using (var input = OpenGamStream (file))
|
|
|
|
return Bmp.Read (input, info);
|
|
|
|
}
|
|
|
|
|
|
|
|
IBinaryStream OpenGamStream (IBinaryStream input)
|
|
|
|
{
|
|
|
|
input.Position = 8;
|
|
|
|
var unpacked = new PackedStream<GamDecompressor> (input.AsStream, true);
|
|
|
|
return new BinaryStream (unpacked, input.Name);
|
|
|
|
}
|
|
|
|
|
|
|
|
public override void Write (Stream file, ImageData image)
|
|
|
|
{
|
|
|
|
throw new System.NotImplementedException ("GamFormat.Write not implemented");
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
internal class GamDecompressor : Decompressor
|
|
|
|
{
|
|
|
|
Stream m_input;
|
|
|
|
|
|
|
|
public override void Initialize (Stream input)
|
|
|
|
{
|
|
|
|
m_input = input;
|
|
|
|
}
|
|
|
|
|
|
|
|
protected override IEnumerator<int> Unpack ()
|
|
|
|
{
|
|
|
|
var frame = new byte[0x100];
|
|
|
|
int frame_pos = 0;
|
|
|
|
int bits = 1;
|
|
|
|
for (;;)
|
|
|
|
{
|
|
|
|
if (1 == bits)
|
|
|
|
{
|
|
|
|
int b = m_input.ReadByte();
|
|
|
|
if (-1 == b)
|
|
|
|
yield break;
|
|
|
|
bits = b;
|
|
|
|
b = m_input.ReadByte();
|
|
|
|
if (-1 == b)
|
|
|
|
yield break;
|
|
|
|
bits |= b << 8 | 0x10000;
|
|
|
|
}
|
|
|
|
if (0 == (bits & 1))
|
|
|
|
{
|
|
|
|
int b = m_input.ReadByte();
|
|
|
|
if (-1 == b)
|
|
|
|
yield break;
|
|
|
|
frame[frame_pos++ & 0xFF] = (byte)b;
|
|
|
|
m_buffer[m_pos++] = (byte)b;
|
|
|
|
if (0 == --m_length)
|
|
|
|
yield return m_pos;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
int offset = m_input.ReadByte();
|
|
|
|
if (-1 == offset)
|
|
|
|
yield break;
|
|
|
|
int count = m_input.ReadByte();
|
|
|
|
if (-1 == count)
|
|
|
|
yield break;
|
|
|
|
while (count --> 0)
|
|
|
|
{
|
|
|
|
byte v = frame[(frame_pos - offset) & 0xFF];
|
|
|
|
frame[frame_pos++ & 0xFF] = v;
|
|
|
|
m_buffer[m_pos++] = v;
|
|
|
|
if (0 == --m_length)
|
|
|
|
yield return m_pos;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
bits >>= 1;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|