mirror of
https://github.com/crskycode/GARbro.git
synced 2024-12-31 07:14:13 +08:00
105 lines
3.1 KiB
C#
105 lines
3.1 KiB
C#
|
//! \file QlieMersenneTwister.cs
|
||
|
//! \date Fri Nov 06 08:17:07 2015
|
||
|
//! \brief Mersenne Twister random number generator modified for QLIE decryption.
|
||
|
//
|
||
|
// Copyright (C) 1997 Makoto Matsumoto and Takuji Nishimura.
|
||
|
//
|
||
|
// C# port by morkt
|
||
|
//
|
||
|
|
||
|
using System;
|
||
|
namespace GameRes.Formats.Qlie
|
||
|
{
|
||
|
/// <summary>
|
||
|
/// Mersenne Twister random number generator modified for QLIE decryption.
|
||
|
/// <seealso cref="GameRes.Utility.MersenneTwister"/>
|
||
|
/// </summary>
|
||
|
internal class QlieMersenneTwister
|
||
|
{
|
||
|
const uint DefaultSeed = 5489;
|
||
|
|
||
|
const int StateLength = 64;
|
||
|
const int StateM = 39;
|
||
|
const uint MatrixA = 0x9908B0DF;
|
||
|
const uint SignMask = 0x80000000;
|
||
|
const uint LowerMask = 0x7FFFFFFF;
|
||
|
const uint TemperingMaskB = 0x9C4F88E3;
|
||
|
const uint TemperingMaskC = 0xE7F70000;
|
||
|
|
||
|
uint[] mt = new uint[StateLength];
|
||
|
int mti = StateLength;
|
||
|
|
||
|
public QlieMersenneTwister (uint seed)
|
||
|
{
|
||
|
SRand (seed);
|
||
|
}
|
||
|
|
||
|
public void SRand (uint seed)
|
||
|
{
|
||
|
mt[0] = seed;
|
||
|
for (mti = 1; mti < mt.Length; ++mti)
|
||
|
{
|
||
|
mt[mti] = (0x6611BC19u * (mt[mti-1] ^ (mt[mti-1] >> 30)) + (uint)mti);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public void XorState (byte[] hash)
|
||
|
{
|
||
|
int length = Math.Min (hash.Length / 4, StateLength);
|
||
|
if (0 == length)
|
||
|
return;
|
||
|
unsafe
|
||
|
{
|
||
|
fixed (byte* hash_fixed = hash)
|
||
|
{
|
||
|
uint* hash32 = (uint*)hash_fixed;
|
||
|
for (int i = 0; i < length; ++i)
|
||
|
mt[i] ^= hash32[i];
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
uint[] mag01 = { 0, MatrixA };
|
||
|
|
||
|
public uint Rand ()
|
||
|
{
|
||
|
uint y;
|
||
|
|
||
|
if (mti >= StateLength)
|
||
|
{
|
||
|
int kk;
|
||
|
for (kk = 0; kk < StateLength - StateM; kk++)
|
||
|
{
|
||
|
y = (mt[kk] & SignMask) | (mt[kk+1] & LowerMask) >> 1;
|
||
|
mt[kk] = mt[kk + StateM] ^ y ^ mag01[mt[kk+1] & 1];
|
||
|
}
|
||
|
for (; kk < StateLength-1; kk++)
|
||
|
{
|
||
|
y = (mt[kk] & SignMask) | (mt[kk+1] & LowerMask) >> 1;
|
||
|
mt[kk] = mt[kk + StateM - StateLength] ^ y ^ mag01[mt[kk+1] & 1];
|
||
|
}
|
||
|
y = (mt[StateLength-1] & SignMask) | (mt[0] & LowerMask) >> 1;
|
||
|
mt[StateLength-1] = mt[StateM-1] ^ y ^ mag01[mt[kk-1] & 1];
|
||
|
|
||
|
mti = 0;
|
||
|
}
|
||
|
|
||
|
y = mt[mti++];
|
||
|
y ^= y >> 11;
|
||
|
y ^= (y << 7) & TemperingMaskB;
|
||
|
y ^= (y << 15) & TemperingMaskC;
|
||
|
y ^= y >> 18;
|
||
|
|
||
|
return y;
|
||
|
}
|
||
|
|
||
|
public ulong Rand64 ()
|
||
|
{
|
||
|
// unlike C/C++, in C# order of the function calls in sub-expressions is well-defined
|
||
|
// (left-to-right), but it still feels safer to split expressions with side effects.
|
||
|
ulong v = Rand();
|
||
|
return v | (ulong)Rand() << 32;
|
||
|
}
|
||
|
}
|
||
|
}
|