GARbro-mirror/ArcFormats/Mebius/ImageMCG.cs

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2018-11-23 12:31:24 +08:00
//! \file ImageMCG.cs
//! \date 2018 Oct 13
//! \brief Mebius engine image format.
//
// Copyright (C) 2018 by morkt
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//
using System;
using System.ComponentModel.Composition;
using System.IO;
using System.Windows.Media;
using GameRes.Utility;
// [041224][Studio Ring] Oyatsu no Jikan
namespace GameRes.Formats.Mebius
{
internal class McgMetaData : ImageMetaData
{
public byte Method;
}
[Export(typeof(ImageFormat))]
public class McgFormat : ImageFormat
{
public override string Tag { get { return "MCG/MEBIUS"; } }
public override string Description { get { return "Mebius image format"; } }
public override uint Signature { get { return 0x0247434D; } } // 'MCG'
public McgFormat ()
{
Extensions = new string[] { "mcg", "msk" };
Signatures = new uint[] { 0x0247434D, 0x0347434D, 0x0447434D, 0x0547434D, 0x0047434D, 0 };
}
public override ImageMetaData ReadMetaData (IBinaryStream file)
{
var header = file.ReadHeader (0x10);
byte type = header[3];
if (!header.AsciiEqual (0, "MCG") || type > 7)
return null;
return new McgMetaData {
Width = BigEndian.ToUInt16 (header, 12),
Height = BigEndian.ToUInt16 (header, 14),
OffsetX = BigEndian.ToInt16 (header, 8),
OffsetY = BigEndian.ToInt16 (header, 10),
BPP = 5 == type || 4 == type ? 8 : 32,
Method = type,
};
}
public override ImageData Read (IBinaryStream file, ImageMetaData info)
{
var reader = new McgReader (file, (McgMetaData)info);
return reader.Unpack();
}
public override void Write (Stream file, ImageData image)
{
throw new System.NotImplementedException ("McgFormat.Write not implemented");
}
}
internal class McgReader
{
IBinaryStream m_input;
McgMetaData m_info;
byte[] m_output;
int m_stride;
public McgReader (IBinaryStream input, McgMetaData info)
{
m_input = input;
m_info = info;
m_stride = (int)m_info.Width * (m_info.BPP / 8);
m_output = new byte[m_stride * (int)m_info.Height];
}
public ImageData Unpack ()
{
m_input.Position = 0x10;
switch (m_info.Method)
{
case 0: UnpackV0(); break;
case 4:
case 1: UnpackV1(); break;
case 2: UnpackRgbRle (3); break;
case 3: UnpackRgbRle (4); break;
case 5: UnpackV5(); break;
case 6:
case 7: break;
default: throw new InvalidFormatException();
}
PixelFormat format = 8 == m_info.BPP ? PixelFormats.Gray8
: 3 == m_info.Method ? PixelFormats.Bgra32
: PixelFormats.Bgr32;
return ImageData.CreateFlipped (m_info, format, null, m_output, m_stride);
}
void UnpackV0 ()
{
for (int c = 0; c < 3; c++)
for (int dst = c; dst < m_output.Length; dst += 4)
{
m_output[dst] = m_input.ReadUInt8();
}
}
void UnpackV1 ()
{
m_input.Read (m_output, 0, m_output.Length);
}
void UnpackRgbRle (int channels)
{
byte rle_code = m_input.ReadUInt8();
for (int c = 0; c < channels; c++)
for (int dst = c; dst < m_output.Length; )
{
byte code = m_input.ReadUInt8();
if (code == rle_code)
{
int count = m_input.ReadUInt8();
byte v = m_input.ReadUInt8();
for (int i = 0; i < count; ++i)
{
m_output[dst] = v;
dst += 4;
}
}
else
{
m_output[dst] = code;
dst += 4;
}
}
}
void UnpackV5 ()
{
byte rle_code = m_input.ReadUInt8();
int dst = 0;
while (dst < m_output.Length)
{
byte code = m_input.ReadUInt8();
if (code == rle_code)
{
int count = m_input.ReadUInt8();
byte v = m_input.ReadUInt8();
for (int i = 0; i < count; ++i)
{
m_output[dst++] = v;
}
}
else
{
m_output[dst++] = code;
}
}
}
}
}