GARbro-mirror/ArcFormats/Unity/Texture2D.cs

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2017-04-14 13:43:46 +08:00
//! \file Texture2D.cs
//! \date Fri Apr 14 08:20:08 2017
//! \brief Unity engine texture deserialzer.
//
// Copyright (C) 2017 by morkt
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//
using System;
using System.IO;
using System.Windows.Media;
using GameRes.Formats.DirectDraw;
namespace GameRes.Formats.Unity
{
enum TextureFormat : int
{
Alpha8 = 1,
ARGB4444 = 2,
RGB24 = 3,
RGBA32 = 4,
ARGB32 = 5,
R16 = 6, // A 16 bit color texture format that only has a red channel.
RGB565 = 7,
DXT1 = 10,
DXT5 = 12,
RGBA4444 = 13,
BGRA32 = 14,
}
internal class Texture2D
{
public string m_Name;
public int m_Width;
public int m_Height;
public int m_CompleteImageSize;
public TextureFormat m_TextureFormat;
public int m_MipCount;
public bool m_IsReadable;
public bool m_ReadAllowed;
public int m_ImageCount;
public int m_TextureDimension;
public int m_FilterMode;
public int m_Aniso;
public int m_MipBias;
public int m_WrapMode;
public int m_LightFormat;
public int m_ColorSpace;
public byte[] m_Data;
// StreamingInfo m_StreamData
// uint offset
// uint size
// string path
public void Load (AssetReader reader)
{
m_Name = reader.ReadString();
reader.Align();
m_Width = reader.ReadInt32();
m_Height = reader.ReadInt32();
m_CompleteImageSize = reader.ReadInt32();
m_TextureFormat = (TextureFormat)reader.ReadInt32();
m_MipCount = reader.ReadInt32();
m_IsReadable = reader.ReadBool();
m_ReadAllowed = reader.ReadBool();
reader.Align();
m_ImageCount = reader.ReadInt32();
m_TextureDimension = reader.ReadInt32();
m_FilterMode = reader.ReadInt32();
m_Aniso = reader.ReadInt32();
m_MipBias = reader.ReadInt32();
m_WrapMode = reader.ReadInt32();
m_LightFormat = reader.ReadInt32();
m_ColorSpace = reader.ReadInt32();
int length = reader.ReadInt32();
m_Data = reader.ReadBytes (length);
}
}
internal class Texture2DDecoder : IImageDecoder
{
AssetReader m_reader;
Texture2D m_texture;
ImageData m_image;
public Stream Source { get { return m_reader.Source; } }
public ImageFormat SourceFormat { get { return null; } }
public PixelFormat Format { get; private set; }
public ImageMetaData Info { get; private set; }
public ImageData Image {
get {
if (null == m_image)
{
m_image = Unpack();
}
return m_image;
}
}
public Texture2DDecoder (AssetReader input)
{
m_reader = input;
m_texture = new Texture2D();
m_texture.Load (m_reader);
Info = new ImageMetaData {
Width = (uint)m_texture.m_Width,
Height = (uint)m_texture.m_Height,
};
SetFormat (m_texture.m_TextureFormat);
m_reader.Position = 0;
}
void SetFormat (TextureFormat format)
{
switch (format)
{
case TextureFormat.Alpha8:
Format = PixelFormats.Gray8;
Info.BPP = 8;
break;
case TextureFormat.R16:
Format = PixelFormats.Gray16;
Info.BPP = 16;
break;
case TextureFormat.RGB24:
Format = PixelFormats.Rgb24;
Info.BPP = 24;
break;
case TextureFormat.RGB565:
Format = PixelFormats.Bgr565;
Info.BPP = 16;
break;
default:
Format = PixelFormats.Bgra32;
Info.BPP = 32;
break;
}
}
ImageData Unpack ()
{
byte[] pixels;
switch (m_texture.m_TextureFormat)
{
case TextureFormat.DXT5:
{
var decoder = new DxtDecoder (m_texture.m_Data, Info);
pixels = decoder.UnpackDXT5();
break;
}
case TextureFormat.Alpha8:
case TextureFormat.R16:
case TextureFormat.RGB24:
case TextureFormat.BGRA32:
case TextureFormat.RGB565:
pixels = m_texture.m_Data;
break;
default:
throw new NotImplementedException ("Not supported Unity Texture2D format.");
}
return ImageData.CreateFlipped (Info, Format, null, pixels, (int)Info.Width*((Format.BitsPerPixel+7)/8));
}
bool m_disposed = false;
public void Dispose ()
{
if (!m_disposed)
{
m_reader.Dispose();
m_disposed = true;
}
}
}
}