GARbro-mirror/App.xaml.cs

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// Game Resource Browser
//
// Copyright (C) 2014 by morkt
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//
using System;
using System.IO;
using System.Configuration;
using System.Collections.Generic;
using System.Windows;
using System.Windows.Threading;
using System.Reflection;
using System.Diagnostics;
using GARbro.GUI.Strings;
using GARbro.GUI.Properties;
using GameRes;
namespace GARbro.GUI
{
/// <summary>
/// Interaction logic for App.xaml
/// </summary>
public partial class App : Application
{
const StringComparison StringIgnoreCase = StringComparison.OrdinalIgnoreCase;
public static string Name { get { return "GARbro"; } }
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/// <summary>
/// Initial browsing directory.
/// </summary>
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public string InitPath { get; private set; }
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/// <summary>
/// Path to the currently open archive, or empty string if none.
/// </summary>
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public string CurrentPath { get; private set; }
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/// <summary>
/// Archive file being browsed, or null.
/// </summary>
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public ArcFile CurrentArchive { get; private set; }
void ApplicationStartup (object sender, StartupEventArgs e)
{
#if DEBUG
string trace_dir = Path.GetDirectoryName (System.Reflection.Assembly.GetExecutingAssembly().Location);
Trace.Listeners.Add (new TextWriterTraceListener (Path.Combine (trace_dir, "trace.log")));
Trace.AutoFlush = true;
#endif
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Trace.WriteLine ("ApplicationStartup --------------------------------", "GARbro.GUI.App");
try
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{
if (0 != e.Args.Length)
{
InitPath = Path.GetFullPath (e.Args[0]);
}
else if (!string.IsNullOrEmpty (Settings.Default.appLastDirectory))
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{
string last_dir = Settings.Default.appLastDirectory;
Directory.SetCurrentDirectory (last_dir);
InitPath = last_dir;
}
}
catch { }
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if (string.IsNullOrEmpty (InitPath))
InitPath = Directory.GetCurrentDirectory();
CurrentPath = "";
}
void ApplicationExit (object sender, ExitEventArgs e)
{
Settings.Default.Save();
}
public ICollection<Entry> GetDirectoryList (string path)
{
var info = new DirectoryInfo (path);
var list = new List<Entry>();
foreach (var subdir in info.EnumerateDirectories())
{
if (0 != (subdir.Attributes & (FileAttributes.Hidden | FileAttributes.System)))
continue;
list.Add (new SubDirEntry (subdir.Name));
}
foreach (var file in info.EnumerateFiles())
{
if (0 != (file.Attributes & (FileAttributes.Hidden | FileAttributes.System)))
continue;
var entry = FormatCatalog.Instance.CreateEntry (file.Name);
entry.Size = (uint)Math.Min (file.Length, uint.MaxValue);
list.Add (entry);
}
return list;
}
public ArcFile GetArchive (string path)
{
if (path.Equals (CurrentPath, StringIgnoreCase))
return CurrentArchive;
FormatCatalog.Instance.LastError = null;
var arc = ArcFile.TryOpen (path);
if (null == arc)
{
if (null != FormatCatalog.Instance.LastError)
throw FormatCatalog.Instance.LastError;
throw new UnknownFormatException();
}
if (null != CurrentArchive)
CurrentArchive.Dispose();
CurrentPath = path;
CurrentArchive = arc;
return CurrentArchive;
}
public void ResetCache ()
{
if (null != CurrentArchive)
CurrentArchive.Dispose();
CurrentArchive = null;
CurrentPath = "";
}
// Update UI on demand.
private static DispatcherOperationCallback exitFrameCallback =
new DispatcherOperationCallback(ExitFrame);
/// <summary>
/// Processes all UI messages currently in the message queue.
/// </summary>
public static void DoEvents()
{
// Create new nested message pump.
DispatcherFrame nestedFrame = new DispatcherFrame();
// Dispatch a callback to the current message queue, when getting called,
// this callback will end the nested message loop.
// note that the priority of this callback should be lower than the that of UI event messages.
DispatcherOperation exitOperation = Dispatcher.CurrentDispatcher.BeginInvoke(
DispatcherPriority.Background, exitFrameCallback, nestedFrame);
// pump the nested message loop, the nested message loop will
// immediately process the messages left inside the message queue.
Dispatcher.PushFrame(nestedFrame);
// If the "exitFrame" callback doesn't get finished, Abort it.
if (exitOperation.Status != DispatcherOperationStatus.Completed)
exitOperation.Abort();
}
static Object ExitFrame(Object state)
{
DispatcherFrame frame = state as DispatcherFrame;
// Exit the nested message loop.
frame.Continue = false;
return null;
}
}
public class UnknownFormatException : Exception
{
public UnknownFormatException () : base (guiStrings.MsgUnknownFormat) { }
public UnknownFormatException (string path)
: base (string.Format ("{1}: {0}", guiStrings.MsgUnknownFormat, path))
{ }
}
}