mirror of
https://github.com/crskycode/GARbro.git
synced 2024-11-23 21:55:34 +08:00
142 lines
5.3 KiB
C#
142 lines
5.3 KiB
C#
|
//! \file ArcLIB.cs
|
||
|
//! \date 2023 Oct 15
|
||
|
//! \brief System-98 resource archive (PC-98).
|
||
|
//
|
||
|
// Copyright (C) 2023 by morkt
|
||
|
//
|
||
|
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||
|
// of this software and associated documentation files (the "Software"), to
|
||
|
// deal in the Software without restriction, including without limitation the
|
||
|
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
||
|
// sell copies of the Software, and to permit persons to whom the Software is
|
||
|
// furnished to do so, subject to the following conditions:
|
||
|
//
|
||
|
// The above copyright notice and this permission notice shall be included in
|
||
|
// all copies or substantial portions of the Software.
|
||
|
//
|
||
|
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||
|
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||
|
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||
|
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||
|
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||
|
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||
|
// IN THE SOFTWARE.
|
||
|
//
|
||
|
|
||
|
using GameRes.Utility;
|
||
|
using System.Collections.Generic;
|
||
|
using System.ComponentModel.Composition;
|
||
|
using System.IO;
|
||
|
|
||
|
namespace GameRes.Formats.System98
|
||
|
{
|
||
|
[Export(typeof(ArchiveFormat))]
|
||
|
public class LibOpener : ArchiveFormat
|
||
|
{
|
||
|
public override string Tag => "LIB/SYSTEM98";
|
||
|
public override string Description => "System-98 engine resource archive";
|
||
|
public override uint Signature => 0x3062694C; // 'Lib0'
|
||
|
public override bool IsHierarchic => false;
|
||
|
public override bool CanWrite => false;
|
||
|
|
||
|
public override ArcFile TryOpen (ArcView file)
|
||
|
{
|
||
|
var cat_name = Path.ChangeExtension (file.Name, ".CAT");
|
||
|
if (!VFS.FileExists (cat_name))
|
||
|
return null;
|
||
|
int count;
|
||
|
byte[] index;
|
||
|
using (var cat = VFS.OpenView (cat_name))
|
||
|
{
|
||
|
count = cat.View.ReadInt16 (4);
|
||
|
if (!IsSaneCount (count))
|
||
|
return null;
|
||
|
int index_size = count * 0x16;
|
||
|
if (cat.View.AsciiEqual (0, "Cat0"))
|
||
|
{
|
||
|
index = file.View.ReadBytes (6, (uint)index_size);
|
||
|
}
|
||
|
else if (cat.View.AsciiEqual (0, "Cat1"))
|
||
|
{
|
||
|
index = new byte[index_size];
|
||
|
using (var input = cat.CreateStream (6))
|
||
|
LzssUnpack (input, index);
|
||
|
}
|
||
|
else
|
||
|
return null;
|
||
|
}
|
||
|
int pos = 0;
|
||
|
var dir = new List<Entry> (count);
|
||
|
for (int i = 0; i < count; ++i)
|
||
|
{
|
||
|
var name = Binary.GetCString (index, pos, 0xC).TrimEnd();
|
||
|
var entry = Create<PackedEntry> (name);
|
||
|
entry.Size = index.ToUInt32 (pos+0xE);
|
||
|
entry.Offset = index.ToUInt32 (pos+0x12);
|
||
|
if (!entry.CheckPlacement (file.MaxOffset))
|
||
|
return null;
|
||
|
entry.IsPacked = index[pos+0xC] != 0;
|
||
|
dir.Add (entry);
|
||
|
pos += 0x16;
|
||
|
}
|
||
|
return new ArcFile (file, this, dir);
|
||
|
}
|
||
|
|
||
|
public override Stream OpenEntry (ArcFile arc, Entry entry)
|
||
|
{
|
||
|
var pent = entry as PackedEntry;
|
||
|
if (null == pent || !pent.IsPacked)
|
||
|
return base.OpenEntry (arc, entry);
|
||
|
if (pent.UnpackedSize == 0)
|
||
|
pent.UnpackedSize = arc.File.View.ReadUInt32 (entry.Offset+6);
|
||
|
var data = new byte[pent.UnpackedSize];
|
||
|
using (var input = arc.File.CreateStream (entry.Offset+10, entry.Size-10))
|
||
|
{
|
||
|
int length = LzssUnpack (input, data);
|
||
|
return new BinMemoryStream (data, 0, length, entry.Name);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
internal static int LzssUnpack (IBinaryStream input, byte[] output)
|
||
|
{
|
||
|
var frame = new byte[0x1000];
|
||
|
int frame_pos = 1;
|
||
|
int ctl = 0;
|
||
|
byte mask = 0;
|
||
|
int dst = 0;
|
||
|
while (dst < output.Length)
|
||
|
{
|
||
|
mask <<= 1;
|
||
|
if (0 == mask)
|
||
|
{
|
||
|
ctl = input.ReadByte();
|
||
|
if (-1 == ctl)
|
||
|
break;
|
||
|
mask = 1;
|
||
|
}
|
||
|
if (input.PeekByte() == -1)
|
||
|
break;
|
||
|
if ((ctl & mask) != 0)
|
||
|
{
|
||
|
output[dst++] = frame[frame_pos++ & 0xFFF] = input.ReadUInt8();
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
int lo = input.ReadByte();
|
||
|
int hi = input.ReadByte();
|
||
|
if (-1 == hi)
|
||
|
break;
|
||
|
int count = (lo & 0xF) + 3;
|
||
|
int off = hi << 4 | lo >> 4;
|
||
|
while (count --> 0)
|
||
|
{
|
||
|
byte b = frame[off++ & 0xFFF];
|
||
|
output[dst++] = frame[frame_pos++ & 0xFFF] = b;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
return dst;
|
||
|
}
|
||
|
}
|
||
|
}
|