GARbro-mirror/ArcFormats/WidgetINT.xaml.cs

108 lines
3.4 KiB
C#
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using System;
using System.Collections.Generic;
using System.Globalization;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
namespace GameRes.Formats.GUI
{
/// <summary>
/// Interaction logic for WidgetINT.xaml
/// </summary>
public partial class WidgetINT : Grid
{
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public WidgetINT ()
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{
InitializeComponent();
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this.DataContext = GameRes.Formats.Properties.Settings.Default.INTEncryption ?? new IntEncryptionInfo();
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Passphrase.TextChanged += OnPassphraseChanged;
EncScheme.SelectionChanged += OnSchemeChanged;
}
public IntEncryptionInfo Info { get { return this.DataContext as IntEncryptionInfo; } }
void OnPasskeyChanged (object sender, TextChangedEventArgs e)
{
}
void OnPassphraseChanged (object sender, TextChangedEventArgs e)
{
var widget = sender as TextBox;
uint key = IntOpener.EncodePassPhrase (widget.Text);
Passkey.Text = key.ToString ("X8");
}
void OnSchemeChanged (object sender, SelectionChangedEventArgs e)
{
var widget = sender as ComboBox;
IntOpener.KeyData keydata;
if (IntOpener.KnownSchemes.TryGetValue (widget.SelectedItem as string, out keydata))
{
Passphrase.TextChanged -= OnPassphraseChanged;
try
{
Passphrase.Text = keydata.Passphrase;
Passkey.Text = keydata.Key.ToString ("X8");
}
finally
{
Passphrase.TextChanged += OnPassphraseChanged;
}
}
}
}
[ValueConversion(typeof(uint?), typeof(string))]
public class KeyConverter : IValueConverter
{
public object Convert (object value, Type targetType, object parameter, CultureInfo culture)
{
uint? key = (uint?)value;
return null != key ? key.Value.ToString ("X") : "";
}
public object ConvertBack (object value, Type targetType, object parameter, CultureInfo culture)
{
string strValue = value as string;
uint result_key;
if (uint.TryParse(strValue, NumberStyles.HexNumber, CultureInfo.InvariantCulture, out result_key))
return new uint? (result_key);
else
return null;
}
}
public class PasskeyRule : ValidationRule
{
public PasskeyRule()
{
}
public override ValidationResult Validate (object value, CultureInfo cultureInfo)
{
uint key = 0;
try
{
if (((string)value).Length > 0)
key = UInt32.Parse ((string)value, NumberStyles.HexNumber);
}
catch
{
return new ValidationResult (false, Strings.arcStrings.INTKeyRequirement);
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}
return new ValidationResult (true, null);
}
}
}