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//! \file AudioOGV.cs
//! \date Sat Apr 18 14:18:47 2015
//! \brief ShiinaRio Ogg/Vorbis audio format.
//
// Copyright (C) 2015 by morkt
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//
using System.ComponentModel.Composition;
using System.IO;
namespace GameRes.Formats.ShiinaRio
{
[Export(typeof(AudioFormat))]
public class OgvAudio : OggAudio
{
public override string Tag { get { return "OGV"; } }
public override string Description { get { return "ShiinaRio audio format (Ogg/Vorbis)"; } }
public override uint Signature { get { return 0x0056474f; } } // 'OGV'
public override SoundInput TryOpen (Stream file)
{
var input = file as MemoryStream;
if (null == input || !input.CanWrite)
{
input = new MemoryStream();
file.CopyTo (input);
}
// FIXME: doesn't work for memory streams with non-zero origin
var buf = input.GetBuffer();
buf[1] = (byte)'g';
buf[2] = (byte)'g';
buf[3] = (byte)'S';
input.Position = 0;
var ogg = new OggInput (input);
if (file != input)
file.Dispose();
return ogg;
}
}
}