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(MvReader): renamed to MvDecoder and moved common methods to separate base class.
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@ -28,7 +28,7 @@ using System.ComponentModel.Composition;
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using System.IO;
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using GameRes.Utility;
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namespace GameRes.Formats.Pvns
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namespace GameRes.Formats.Purple
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{
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[Export(typeof(AudioFormat))]
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public class MvAudio : AudioFormat
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@ -39,7 +39,7 @@ namespace GameRes.Formats.Pvns
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public override SoundInput TryOpen (IBinaryStream file)
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{
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using (var reader = new MvReader (file))
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using (var reader = new MvDecoder (file))
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{
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reader.Unpack();
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var input = new MemoryStream (reader.Data);
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@ -50,36 +50,98 @@ namespace GameRes.Formats.Pvns
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}
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}
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internal sealed class MvReader : IDisposable
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internal class MvDecoderBase : IDisposable
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{
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IBinaryStream m_input;
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byte[] m_output;
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WaveFormat m_format;
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int m_channel_size;
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int m_samples;
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private IBinaryStream m_input;
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private int m_bits;
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private int m_bits_count = 0;
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protected WaveFormat m_format;
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protected byte[] m_output;
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protected int m_channel_size;
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public byte[] Data { get { return m_output; } }
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public WaveFormat Format { get { return m_format; } }
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public MvReader (IBinaryStream input)
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protected MvDecoderBase (IBinaryStream input)
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{
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var header = new byte[0x12];
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input.Read (header, 0, header.Length);
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m_channel_size = LittleEndian.ToInt32 (header, 4);
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m_input = input;
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}
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internal void SetPosition (long pos)
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{
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m_input.Position = pos;
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m_bits_count = 0;
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}
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internal int GetBits (int count)
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{
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int v = 0;
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while (count --> 0)
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{
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if (0 == m_bits_count)
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{
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m_bits = m_input.ReadInt32();
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m_bits_count = 32;
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}
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v = (v << 1) | (m_bits & 1);
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m_bits >>= 1;
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--m_bits_count;
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}
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return v;
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}
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internal int GetCount ()
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{
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int n = 0;
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while (GetBits (1) > 0)
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++n;
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return n;
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}
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internal static short Clamp (int sample)
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{
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if (sample > 0x7FFF)
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return 0x7FFF;
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else if (sample < -0x7FFF)
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return -0x7FFF;
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else
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return (short)sample;
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}
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#region IDisposable Members
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public void Dispose ()
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{
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Dispose (true);
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}
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protected virtual void Dispose (bool disposing)
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{
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}
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#endregion
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}
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internal sealed class MvDecoder : MvDecoderBase
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{
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int m_samples;
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public MvDecoder (IBinaryStream input) : base (input)
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{
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var header = input.ReadHeader (0x12);
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m_channel_size = header.ToInt32 (4);
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m_format.FormatTag = 1;
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m_format.BitsPerSample = 16;
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m_format.Channels = header[0xC];
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m_format.SamplesPerSecond = LittleEndian.ToUInt16 (header, 0xA);
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m_format.SamplesPerSecond = header.ToUInt16 (0xA);
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m_format.BlockAlign = (ushort)(m_format.Channels*m_format.BitsPerSample/8);
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m_format.AverageBytesPerSecond = m_format.SamplesPerSecond*m_format.BlockAlign;
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m_input = input;
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m_output = new byte[2 * m_format.Channels * m_channel_size];
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m_samples = LittleEndian.ToInt32 (header, 0xE);
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m_format.AverageBytesPerSecond = m_format.BlockAlign * m_format.SamplesPerSecond;
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m_output = new byte[m_format.BlockAlign * m_channel_size];
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m_samples = header.ToInt32 (0xE);
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}
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public void Unpack ()
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{
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m_input.Position = 0x12;
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SetPosition (0x12);
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var pre_sample1 = new int[0x400];
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var pre_sample2 = new int[0x400];
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var pre_sample3 = new int[0x140 * m_format.Channels];
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@ -95,11 +157,7 @@ namespace GameRes.Formats.Pvns
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pre_sample1[j] = 0;
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for (int j = 0; j < count; ++j)
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{
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int bit_count = 0;
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while (0 != GetBits (1))
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{
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++bit_count;
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}
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int bit_count = GetCount();
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if (bit_count != 0)
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{
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int coef = GetBits (bit_count);
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@ -147,45 +205,15 @@ namespace GameRes.Formats.Pvns
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}
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for (int j = 0; j < 0x140; ++j)
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{
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int sample = pre_sample3[j] >> 1;
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if (sample > 0x7FFF)
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sample = 0x7FFF;
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else if (sample < -0x7FFF)
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sample = -0x7FFF;
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LittleEndian.Pack ((short)sample, m_output, dst);
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short sample = Clamp (pre_sample3[j] >> 1);
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LittleEndian.Pack (sample, m_output, dst);
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dst += 2; // ??? shouldn't channel interleaving be taken into account?
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}
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}
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}
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}
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int m_bits;
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int m_bits_count = 0;
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int GetBits (int count)
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{
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int v = 0;
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while (count --> 0)
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{
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if (0 == m_bits_count)
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{
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m_bits = m_input.ReadInt32();
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m_bits_count = 32;
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}
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v = (v << 1) | (m_bits & 1);
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m_bits >>= 1;
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--m_bits_count;
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}
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return v;
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}
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#region IDisposable Members
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public void Dispose ()
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{
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}
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#endregion
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static MvReader ()
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static MvDecoder ()
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{
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var table = new uint[0x400];
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Array.Copy (SampleTable, 0, table, 0x192, SampleTable.Length);
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@ -233,7 +261,7 @@ namespace GameRes.Formats.Pvns
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0x07D2F200, 0x9A0BEA00, 0x8C1F4A00, 0x22092C00, 0xD5107C00, 0x8A20AC00, 0xDDBFC000, 0x07CE7800,
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};
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static readonly short[] Coef1Table = {
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internal static readonly short[] Coef1Table = {
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724, -724, -724, 724, 724, -724, -724, 724, 724, -724, -724, 724, 724, -724, -724, 724,
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724, -724, -724, 724, 724, -724, -724, 724, 724, -724, -724, 724, 724, -724, -724, 724,
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687, -822, -526, 925, 344, -993, -150, 1022, -50, -1012, 248, 964, -437, -878, 609, 758,
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