(Marble): implemented video files as archives containing set of frames.

This commit is contained in:
morkt 2016-07-04 00:13:33 +04:00
parent 27684875cf
commit 03d62b91d9
2 changed files with 108 additions and 0 deletions

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@ -120,6 +120,7 @@
<Compile Include="MangaGamer\WidgetMGPK.xaml.cs"> <Compile Include="MangaGamer\WidgetMGPK.xaml.cs">
<DependentUpon>WidgetMGPK.xaml</DependentUpon> <DependentUpon>WidgetMGPK.xaml</DependentUpon>
</Compile> </Compile>
<Compile Include="Marble\VideoANIM.cs" />
<Compile Include="Nekopunch\ArcPAK.cs" /> <Compile Include="Nekopunch\ArcPAK.cs" />
<Compile Include="NitroPlus\ArcPAK.cs" /> <Compile Include="NitroPlus\ArcPAK.cs" />
<Compile Include="MnoViolet\ImageDIF.cs" /> <Compile Include="MnoViolet\ImageDIF.cs" />

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@ -0,0 +1,107 @@
//! \file VideoANIM.cs
//! \date Sat Jul 02 18:27:05 2016
//! \brief Marble engine compressed video.
//
// Copyright (C) 2016 by morkt
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//
using System.Collections.Generic;
using System.ComponentModel.Composition;
using System.IO;
namespace GameRes.Formats.Marble
{
[Export(typeof(ArchiveFormat))]
public class AnimOpener : ArchiveFormat
{
public override string Tag { get { return "ANIM/MARBLE"; } }
public override string Description { get { return "Marble engine video"; } }
public override uint Signature { get { return 0; } }
public override bool IsHierarchic { get { return false; } }
public override bool CanCreate { get { return false; } }
public AnimOpener ()
{
Extensions = new string[] { "" };
}
public override ArcFile TryOpen (ArcView file)
{
int count = file.View.ReadInt32 (0);
if (!IsSaneCount (count))
return null;
if (0x21 != file.View.ReadInt32 (4)) // milliseconds per frame?
return null;
int width = file.View.ReadInt32 (8);
int height = file.View.ReadInt32 (12);
if (width <= 0 || width > 0x1000 || height <= 0 || height > 0x1000)
return null;
uint audio_size = file.View.ReadUInt32 (0x10);
uint audio_offset = file.View.ReadUInt32 (0x14);
if (audio_size > 0)
{
if (audio_offset >= file.MaxOffset || audio_size >= file.MaxOffset - audio_offset)
return null;
}
int table_offset = 0x18 + count * 6;
var offsets = new uint[count];
for (int i = 0; i < count; ++i)
{
offsets[i] = file.View.ReadUInt32 (table_offset);
table_offset += 4;
}
var sizes = new uint[count];
for (int i = 0; i < count; ++i)
{
sizes[i] = file.View.ReadUInt32 (table_offset);
table_offset += 4;
}
var base_name = Path.GetFileNameWithoutExtension (file.Name);
var dir = new List<Entry> (count+1);
for (int i = 0; i < count; ++i)
{
var entry = new Entry
{
Name = string.Format ("{0}#{1:D5}.jpg", base_name, i),
Type = "image",
Offset = offsets[i],
Size = sizes[i],
};
if (!entry.CheckPlacement (file.MaxOffset))
return null;
dir.Add (entry);
}
if (audio_size > 0)
{
var audio = new Entry
{
Name = base_name + "#audio.way",
Type = "audio",
Offset = audio_offset,
Size = audio_size,
};
dir.Add (audio);
}
return new ArcFile (file, this, dir);
}
}
}