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(Unity): compression method 2 is LZ4 as well.
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@ -87,6 +87,7 @@ namespace GameRes.Formats.Unity
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case 1:
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case 1:
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index_data = UnpackLzma (packed, index_size);
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index_data = UnpackLzma (packed, index_size);
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break;
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break;
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case 2:
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case 3:
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case 3:
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index_data = new byte[index_size];
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index_data = new byte[index_size];
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Lz4Compressor.DecompressBlock (packed, packed.Length, index_data, index_data.Length);
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Lz4Compressor.DecompressBlock (packed, packed.Length, index_data, index_data.Length);
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@ -118,7 +118,7 @@ namespace GameRes.Formats.Unity
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m_packed = new byte[segment.PackedSize];
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m_packed = new byte[segment.PackedSize];
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int packed_size = m_input.Read (m_packed, 0, (int)segment.PackedSize);
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int packed_size = m_input.Read (m_packed, 0, (int)segment.PackedSize);
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var output = PrepareBuffer (segment.UnpackedSize);
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var output = PrepareBuffer (segment.UnpackedSize);
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if (3 == method)
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if (3 == method || 2 == method)
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m_buffer_len = Lz4Compressor.DecompressBlock (m_packed, packed_size, output, (int)segment.UnpackedSize);
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m_buffer_len = Lz4Compressor.DecompressBlock (m_packed, packed_size, output, (int)segment.UnpackedSize);
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else
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else
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throw new NotImplementedException ("Not supported Unity asset bundle compression.");
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throw new NotImplementedException ("Not supported Unity asset bundle compression.");
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