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(GRP): added 'zfd' compression.
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1aac79f7b5
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@ -118,6 +118,12 @@ namespace GameRes.Formats.Ankh
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entry.UnpackedSize = header.ToUInt32 (0);
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entry.IsPacked = true;
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}
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else if (header.AsciiEqual (0, "zfd "))
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{
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entry.ChangeType (ImageFormat.Tga);
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entry.UnpackedSize = header.ToUInt32 (4);
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entry.IsPacked = true;
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}
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else if (header.AsciiEqual (4, "OggS"))
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{
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entry.ChangeType (OggAudio.Instance);
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@ -177,6 +183,8 @@ namespace GameRes.Formats.Ankh
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return OpenTpw (arc, pent);
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if (arc.File.View.AsciiEqual (entry.Offset+4, "HDJ\0"))
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return OpenImage (arc, pent);
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if (arc.File.View.AsciiEqual (entry.Offset, "zfd "))
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return OpenZfd (arc, pent);
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if (entry.Size > 12)
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{
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byte type = arc.File.View.ReadByte (entry.Offset+4);
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@ -243,6 +251,12 @@ namespace GameRes.Formats.Ankh
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}
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}
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Stream OpenZfd (ArcFile arc, PackedEntry entry)
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{
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var input = arc.File.CreateStream (entry.Offset+8, entry.Size-8);
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return new ZLibStream (input, CompressionMode.Decompress);
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}
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internal static void UnpackTpw (IBinaryStream input, byte[] output)
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{
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input.Position = 8;
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