mirror of
https://github.com/crskycode/GARbro.git
synced 2024-11-23 13:45:34 +08:00
[Nexas]UTF-8 & Zstd Support
This commit is contained in:
parent
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commit
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@ -14,6 +14,8 @@
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<TargetFrameworkProfile />
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<SolutionDir Condition="$(SolutionDir) == '' Or $(SolutionDir) == '*Undefined*'">..\</SolutionDir>
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<RestorePackages>true</RestorePackages>
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<NuGetPackageImportStamp>
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</NuGetPackageImportStamp>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugSymbols>true</DebugSymbols>
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@ -102,6 +104,9 @@
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<Reference Include="System.Data" />
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<Reference Include="System.Xml" />
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<Reference Include="WindowsBase" />
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<Reference Include="ZstdNet, Version=1.4.5.0, Culture=neutral, processorArchitecture=MSIL">
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<HintPath>..\packages\ZstdNet.1.4.5\lib\net45\ZstdNet.dll</HintPath>
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</Reference>
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Abel\ArcARC.cs" />
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@ -1322,6 +1327,13 @@ exit 0</PreBuildEvent>
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<PostBuildEvent>if not exist "$(TargetDir)\GameData" mkdir "$(TargetDir)\GameData"
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xcopy "$(ProjectDir)\Resources\Formats.dat" "$(TargetDir)\GameData\" /D /Y >NUL</PostBuildEvent>
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</PropertyGroup>
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<Import Project="..\packages\ZstdNet.1.4.5\build\ZstdNet.targets" Condition="Exists('..\packages\ZstdNet.1.4.5\build\ZstdNet.targets')" />
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<Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">
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<PropertyGroup>
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<ErrorText>这台计算机上缺少此项目引用的 NuGet 程序包。使用“NuGet 程序包还原”可下载这些程序包。有关更多信息,请参见 http://go.microsoft.com/fwlink/?LinkID=322105。缺少的文件是 {0}。</ErrorText>
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</PropertyGroup>
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<Error Condition="!Exists('..\packages\ZstdNet.1.4.5\build\ZstdNet.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\packages\ZstdNet.1.4.5\build\ZstdNet.targets'))" />
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</Target>
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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<Target Name="BeforeBuild">
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@ -32,6 +32,7 @@ using System.ComponentModel.Composition;
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using GameRes.Compression;
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using GameRes.Formats.Strings;
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using GameRes.Utility;
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using ZstdNet;
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namespace GameRes.Formats.NeXAS
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{
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@ -42,6 +43,10 @@ namespace GameRes.Formats.NeXAS
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Huffman,
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Deflate,
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DeflateOrNone,
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None2,
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Zstd,
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ZstdOrNone,
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}
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public class PacArchive : ArcFile
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@ -67,13 +72,16 @@ namespace GameRes.Formats.NeXAS
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public PacOpener ()
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{
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Signatures = new uint[] { 0x00434150, 0 };
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Settings = new[] { PacEncoding };
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}
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EncodingSetting PacEncoding = new EncodingSetting("NexasEncodingCP", "DefaultEncoding");
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public override ArcFile TryOpen (ArcView file)
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{
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if (!file.View.AsciiEqual (0, "PAC") || 'K' == file.View.ReadByte (3))
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return null;
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var reader = new IndexReader (file);
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var reader = new IndexReader(file, PacEncoding.Get<Encoding>());
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var dir = reader.Read();
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if (null == dir)
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return null;
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@ -88,16 +96,18 @@ namespace GameRes.Formats.NeXAS
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ArcView m_file;
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int m_count;
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int m_pack_type;
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Encoding m_encoding;
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const int MaxNameLength = 0x40;
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public Compression PackType { get { return (Compression)m_pack_type; } }
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public IndexReader (ArcView file)
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public IndexReader (ArcView file, Encoding enc)
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{
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m_file = file;
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m_count = file.View.ReadInt32 (4);
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m_pack_type = file.View.ReadInt32 (8);
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m_encoding = enc;
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}
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List<Entry> m_dir;
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@ -151,7 +161,7 @@ namespace GameRes.Formats.NeXAS
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m_dir.Clear();
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for (int i = 0; i < m_count; ++i)
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{
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var name = index.ReadCString (name_length);
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var name = index.ReadCString(name_length, m_encoding);
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if (string.IsNullOrWhiteSpace (name))
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return false;
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var entry = FormatCatalog.Instance.Create<PackedEntry> (name);
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@ -160,7 +170,27 @@ namespace GameRes.Formats.NeXAS
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entry.Size = index.ReadUInt32();
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if (!entry.CheckPlacement (m_file.MaxOffset))
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return false;
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entry.IsPacked = m_pack_type != 0 && (m_pack_type != 4 || entry.Size != entry.UnpackedSize);
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bool isPacked = false;
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switch (m_pack_type)
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{
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case 1:
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case 2:
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case 3:
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case 6:
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{
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isPacked = true;
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break;
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}
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case 4:
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case 7:
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{
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isPacked = entry.Size != entry.UnpackedSize;
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break;
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}
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}
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entry.IsPacked = isPacked;
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m_dir.Add (entry);
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}
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return true;
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@ -188,9 +218,19 @@ namespace GameRes.Formats.NeXAS
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return new BinMemoryStream (unpacked, 0, (int)pent.UnpackedSize, entry.Name);
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}
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case Compression.Deflate:
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default:
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case Compression.DeflateOrNone:
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{
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return new ZLibStream(input, CompressionMode.Decompress);
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}
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case Compression.Zstd:
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case Compression.ZstdOrNone:
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{
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byte[] unpacked = ZstdDecompress(input, pent.UnpackedSize);
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return new BinMemoryStream(unpacked, entry.Name);
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}
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default:
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throw new NotImplementedException();
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}
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}
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static private byte[] HuffmanDecode (byte[] packed, int unpacked_size)
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@ -199,5 +239,15 @@ namespace GameRes.Formats.NeXAS
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var decoder = new HuffmanDecoder (packed, dst);
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return decoder.Unpack();
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}
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static private byte[] ZstdDecompress(Stream s, uint unpackedSize)
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{
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using(DecompressionStream zstdDecStream = new DecompressionStream(s))
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{
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byte[] dest = new byte[unpackedSize];
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zstdDecStream.Read(dest, 0, dest.Length);
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return dest;
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}
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}
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}
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}
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22
ArcFormats/Properties/Settings.Designer.cs
generated
22
ArcFormats/Properties/Settings.Designer.cs
generated
@ -1,10 +1,10 @@
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//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Runtime Version:4.0.30319.42000
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// 此代码由工具生成。
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// 运行时版本:4.0.30319.42000
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// 对此文件的更改可能会导致不正确的行为,并且如果
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// 重新生成代码,这些更改将会丢失。
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// </auto-generated>
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//------------------------------------------------------------------------------
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@ -12,7 +12,7 @@ namespace GameRes.Formats.Properties {
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[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
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[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "17.10.0.0")]
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[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "17.6.0.0")]
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public sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase {
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private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
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@ -825,5 +825,17 @@ namespace GameRes.Formats.Properties {
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this["DXAPassword"] = value;
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}
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}
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[global::System.Configuration.UserScopedSettingAttribute()]
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[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
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[global::System.Configuration.DefaultSettingValueAttribute("932")]
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public int NexasEncodingCP {
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get {
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return ((int)(this["NexasEncodingCP"]));
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}
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set {
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this["NexasEncodingCP"] = value;
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}
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}
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}
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}
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<Setting Name="DXAPassword" Type="System.String" Scope="User">
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<Value Profile="(Default)">DXARC</Value>
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</Setting>
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<Setting Name="NexasEncodingCP" Type="System.Int32" Scope="User">
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<Value Profile="(Default)">932</Value>
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</Setting>
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</Settings>
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</SettingsFile>
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<setting name="DXAPassword" serializeAs="String">
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<value>DXARC</value>
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</setting>
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<setting name="NexasEncodingCP" serializeAs="String">
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<value>932</value>
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</setting>
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</GameRes.Formats.Properties.Settings>
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</userSettings>
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<startup><supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.6.1" /></startup>
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@ -6,8 +6,10 @@
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<package id="System.IO.FileSystem" version="4.3.0" targetFramework="net46" />
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<package id="System.IO.FileSystem.Primitives" version="4.3.0" targetFramework="net46" />
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<package id="System.Memory" version="4.5.4" targetFramework="net46" />
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<package id="System.Numerics.Vectors" version="4.5.0" targetFramework="net461" />
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<package id="System.Runtime.CompilerServices.Unsafe" version="4.6.0" targetFramework="net46" />
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<package id="System.Security.Cryptography.Algorithms" version="4.3.1" targetFramework="net46" />
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<package id="System.Security.Cryptography.Primitives" version="4.3.0" targetFramework="net46" />
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<package id="System.ValueTuple" version="4.5.0" targetFramework="net46" />
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<package id="ZstdNet" version="1.4.5" targetFramework="net461" />
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</packages>
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