From 09793a08d85aa018ebef006b5edad7eb8b688a01 Mon Sep 17 00:00:00 2001 From: morkt Date: Sun, 17 Sep 2017 07:08:58 +0400 Subject: [PATCH] variation of ABM bitmaps. --- ArcFormats/Lilim/ArcABM.cs | 89 ++++++++++++++++++++++++++++++++---- ArcFormats/Lilim/ImageABM.cs | 9 ++-- 2 files changed, 87 insertions(+), 11 deletions(-) diff --git a/ArcFormats/Lilim/ArcABM.cs b/ArcFormats/Lilim/ArcABM.cs index 91cdb858..5dc2d58c 100644 --- a/ArcFormats/Lilim/ArcABM.cs +++ b/ArcFormats/Lilim/ArcABM.cs @@ -28,7 +28,7 @@ using System.Collections.Generic; using System.ComponentModel.Composition; using System.IO; using System.Windows.Media; -using GameRes.Utility; +using System.Windows.Media.Imaging; namespace GameRes.Formats.Lilim { @@ -155,14 +155,40 @@ namespace GameRes.Formats.Lilim protected override ImageData GetImageData () { - if (2 == m_info.Mode) + switch (m_info.Mode) { - m_bpp = 32; + case 8: + case -8: + m_input.Position = 0x36; + var palette = ImageFormat.ReadPalette (m_input.AsStream); + var bitmap_size = m_info.Width * m_info.Height; + m_output = new byte[bitmap_size]; m_input.Position = m_info.BaseOffset; + if (8 == m_info.Mode) + { + m_bpp = 8; + if (m_output.Length != m_input.Read (m_output, 0, m_output.Length)) + throw new EndOfStreamException(); + return ImageData.Create (m_info, PixelFormats.Indexed8, palette, m_output); + } + else + { + var alpha = new byte[bitmap_size]; + UnpackStream8 (m_input, m_output, alpha); + m_output = ApplyAlpha (m_output, alpha, palette); + m_bpp = 32; + } + break; + + case 2: + m_bpp = 32; + m_input.Position = m_info.FrameOffset; m_output = UnpackV2 (m_input); - } - else if (1 == m_info.Mode || 32 == m_info.Mode || 24 == m_info.Mode) - { + break; + + case 1: + case 24: + case 32: if (1 == m_info.Mode) m_bpp = 24; else @@ -180,9 +206,11 @@ namespace GameRes.Formats.Lilim UnpackStream24 (m_input, m_output, total_length); else UnpackStream32 (m_input, m_output, total_length); - } - else + break; + + default: throw new NotImplementedException(); + } if (0 != m_info.FrameOffset) m_output = Unpack(); PixelFormat format = 24 == m_bpp ? PixelFormats.Bgr24 : PixelFormats.Bgra32; @@ -319,5 +347,50 @@ namespace GameRes.Formats.Lilim src += frame_w * pixel_size; } } + + void UnpackStream8 (IBinaryStream input, byte[] output, byte[] alpha) + { + int alpha_dst = 0; + int dst = 0; + while (dst < output.Length) + { + byte rle = input.ReadUInt8(); + if (0 == rle) + { + int skip = input.ReadUInt8(); + dst += skip; + alpha_dst += skip; + } + else if (rle != 0xFF) + { + output[dst++] = input.ReadUInt8(); + alpha[alpha_dst++] = rle; + } + else + { + int count = input.ReadUInt8(); + input.Read (output, dst, count); + dst += count; + for (int i = 0; i < count; ++i) + alpha[alpha_dst++] = 0xFF; + } + } + } + + byte[] ApplyAlpha (byte[] input, byte[] alpha, BitmapPalette palette) + { + var colors = palette.Colors; + var pixels = new byte[input.Length * 4]; + int dst = 0; + for (int i = 0; i < input.Length; ++i) + { + var color = colors[input[i]]; + pixels[dst++] = color.B; + pixels[dst++] = color.G; + pixels[dst++] = color.R; + pixels[dst++] = alpha[i]; + } + return pixels; + } } } diff --git a/ArcFormats/Lilim/ImageABM.cs b/ArcFormats/Lilim/ImageABM.cs index 8785cfca..608c7e5d 100644 --- a/ArcFormats/Lilim/ImageABM.cs +++ b/ArcFormats/Lilim/ImageABM.cs @@ -43,8 +43,9 @@ namespace GameRes.Formats.Lilim var header = stream.ReadHeader (0x46); if ('B' != header[0] || 'M' != header[1]) return null; - int type = (sbyte)header[0x1C]; + int type = header.ToInt16 (0x1C); uint frame_offset; + int bpp = 24; if (1 == type || 2 == type) { int count = header.ToUInt16 (0x3A); @@ -52,12 +53,14 @@ namespace GameRes.Formats.Lilim return null; frame_offset = header.ToUInt32 (0x42); } - else if (32 == type || 24 == type) + else if (32 == type || 24 == type || 8 == type || -8 == type) { uint unpacked_size = header.ToUInt32 (2); if (0 == unpacked_size || unpacked_size == stream.Length) // probably an ordinary bmp file return null; frame_offset = header.ToUInt32 (0xA); + if (8 == type) + bpp = 8; } else return null; @@ -67,7 +70,7 @@ namespace GameRes.Formats.Lilim { Width = header.ToUInt32 (0x12), Height = header.ToUInt32 (0x16), - BPP = 24, + BPP = bpp, Mode = type, BaseOffset = frame_offset, };