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https://github.com/crskycode/GARbro.git
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implemented Sceplay 'pak' archives and 'g24' images.
This commit is contained in:
parent
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commit
099e5f8c60
@ -61,6 +61,9 @@
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<Compile Include="Nekotaro\ImageGCmp.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="Rain\ArcBIN.cs" />
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<Compile Include="Saiki\ImageJPX.cs" />
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<Compile Include="Sceplay\ArcPAK.cs" />
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<Compile Include="Sceplay\ImageG24.cs" />
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<Compile Include="ShapeShifter\ArcBND.cs" />
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</ItemGroup>
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<ItemGroup>
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69
Legacy/Sceplay/ArcPAK.cs
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69
Legacy/Sceplay/ArcPAK.cs
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//! \file ArcPAK.cs
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//! \date 2017 Dec 07
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//! \brief Sceplay engine resource archive.
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//
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// Copyright (C) 2017 by morkt
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//
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using System.Collections.Generic;
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using System.ComponentModel.Composition;
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using System.Linq;
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namespace GameRes.Formats.Sceplay
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{
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[Export(typeof(ArchiveFormat))]
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public class PakOpener : ArchiveFormat
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{
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public override string Tag { get { return "PAK/SCEPLAY"; } }
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public override string Description { get { return "Sceplay engine resource archive"; } }
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public override uint Signature { get { return 0x006B6170; } } // 'pak'
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public override bool IsHierarchic { get { return false; } }
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public override bool CanWrite { get { return false; } }
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public override ArcFile TryOpen (ArcView file)
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{
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int count = file.View.ReadInt32 (4);
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if (!IsSaneCount (count))
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return null;
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using (var index = file.CreateStream())
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{
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index.Position = 8;
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var dir = new List<Entry> (count);
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for (int i = 0; i < count; ++i)
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{
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var name = index.ReadCString (0x18);
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if (string.IsNullOrEmpty (name))
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return null;
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var entry = FormatCatalog.Instance.Create<Entry> (name);
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dir.Add (entry);
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}
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for (int i = 0; i < count; ++i)
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dir[i].Size = index.ReadUInt32();
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for (int i = 0; i < count; ++i)
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dir[i].Offset = index.ReadUInt32();
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dir = dir.Where (e => e.Offset != uint.MaxValue).ToList();
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if (dir.Any (e => !e.CheckPlacement (file.MaxOffset)))
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return null;
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return new ArcFile (file, this, dir);
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}
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}
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}
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}
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202
Legacy/Sceplay/ImageG24.cs
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202
Legacy/Sceplay/ImageG24.cs
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//! \file ImageG24.cs
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//! \date 2017 Dec 07
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//! \brief Sceplayer engine image format.
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//
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// Copyright (C) 2017 by morkt
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//
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using System.ComponentModel.Composition;
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using System.IO;
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using System.Windows.Media;
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using GameRes.Compression;
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namespace GameRes.Formats.Sceplayer
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{
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internal class G24MetaData : ImageMetaData
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{
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public byte Type;
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}
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[Export(typeof(ImageFormat))]
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public class G24AFormat : ImageFormat
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{
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public override string Tag { get { return "G24A"; } }
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public override string Description { get { return "Sceplayer image format"; } }
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public override uint Signature { get { return 0x61343267; } } // 'g24a'
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public override ImageMetaData ReadMetaData (IBinaryStream file)
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{
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var header = file.ReadHeader (0x10);
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return new ImageMetaData {
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Width = header.ToUInt32 (8),
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Height = header.ToUInt32 (0xC),
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BPP = 24,
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};
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}
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public override ImageData Read (IBinaryStream file, ImageMetaData info)
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{
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file.Position = 0x2C;
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var reader = new G24Reader (file);
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var pixels = reader.Unpack();
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byte b = pixels[0];
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byte g = pixels[1];
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byte r = pixels[2];
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for (int i = 3; i < pixels.Length; i += 3)
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{
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pixels[i ] += b;
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pixels[i+1] += g;
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pixels[i+2] += r;
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b = pixels[i ];
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g = pixels[i+1];
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r = pixels[i+2];
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}
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return ImageData.CreateFlipped (info, PixelFormats.Bgr24, null, pixels, (int)info.Width * 3);
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}
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public override void Write (Stream file, ImageData image)
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{
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throw new System.NotImplementedException ("G24AFormat.Write not implemented");
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}
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}
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[Export(typeof(ImageFormat))]
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public class G2408Format : ImageFormat
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{
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public override string Tag { get { return "G2408A"; } }
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public override string Description { get { return "Sceplayer bitmap format"; } }
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public override uint Signature { get { return 0x30343267; } } // 'g240'
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public G2408Format ()
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{
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Extensions = new string[] { "g2408a", "g2408b" };
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}
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public override ImageMetaData ReadMetaData (IBinaryStream file)
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{
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var header = file.ReadHeader (0x14);
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byte type = header[5];
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if (!header.AsciiEqual ("g2408") || (type != 'a' && type != 'b'))
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return null;
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return new G24MetaData {
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Width = header.ToUInt32 (0xC),
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Height = header.ToUInt32 (0x10),
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BPP = 8,
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Type = type
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};
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}
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public override ImageData Read (IBinaryStream file, ImageMetaData info)
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{
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var meta = (G24MetaData)info;
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file.Position = 0x30;
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var reader = new G24Reader (file);
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var pixels = reader.Unpack();
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if ('a' == meta.Type)
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{
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byte p = pixels[pixels.Length-1];
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for (int i = pixels.Length-2; i >= 0; --i)
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{
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p += pixels[i];
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pixels[i] = p;
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}
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}
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return ImageData.CreateFlipped (info, PixelFormats.Gray8, null, pixels, (int)info.Width);
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}
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public override void Write (Stream file, ImageData image)
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{
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throw new System.NotImplementedException ("G2408BFormat.Write not implemented");
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}
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}
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internal class G24Reader
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{
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IBinaryStream m_input;
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public G24Reader (IBinaryStream input)
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{
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m_input = input;
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}
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public byte[] Unpack ()
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{
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int signature = m_input.ReadInt32();
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int unpacked_size = m_input.ReadInt32();
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var output = new byte[unpacked_size];
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switch (signature)
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{
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case 0x6572: // 're'
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UnpackRle (output);
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break;
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case 0x656C: // 'le'
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UnpackLzss (output);
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break;
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default:
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throw new InvalidFormatException();
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}
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return output;
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}
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void UnpackLzss (byte[] output)
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{
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using (var input = new LzssStream (m_input.AsStream, LzssMode.Decompress, true))
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input.Read (output, 0, output.Length);
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}
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void UnpackRle (byte[] output)
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{
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int dst = 0;
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while (m_input.PeekByte() != -1 && dst < output.Length)
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{
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byte ctl = m_input.ReadUInt8();
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if (ctl != 0xF0)
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{
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output[dst++] = (byte)ctl;
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}
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else
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{
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byte count = m_input.ReadUInt8();
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if (0 == count)
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{
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output[dst++] = (byte)ctl;
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}
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else if (1 == count)
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{
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output[dst++] = 0xF0;
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}
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else if (2 == count)
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{
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output[dst++] = 0xF0;
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output[dst++] = 0xF0;
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}
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else
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{
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byte v = m_input.ReadUInt8();
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while (count --> 0)
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output[dst++] = v;
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}
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}
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}
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}
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}
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}
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