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implemented 0verflow DAT archives.
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@ -107,6 +107,7 @@
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<Compile Include="ExeFile.cs" />
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<Compile Include="GameSystem\ArcCHR.cs" />
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<Compile Include="GameSystem\ArcCMP.cs" />
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<Compile Include="GameSystem\ArcDAT.cs" />
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<Compile Include="GameSystem\ImageALP.cs" />
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<Compile Include="GameSystem\ImageBGD.cs" />
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<Compile Include="GameSystem\ImageCGD.cs" />
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105
ArcFormats/GameSystem/ArcDAT.cs
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105
ArcFormats/GameSystem/ArcDAT.cs
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@ -0,0 +1,105 @@
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//! \file ArcDAT.cs
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//! \date Sat Jan 21 18:32:40 2017
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//! \brief 0verflow resource archive.
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//
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// Copyright (C) 2017 by morkt
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//
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using System;
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using System.Collections.Generic;
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using System.ComponentModel.Composition;
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using System.IO;
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using System.Text;
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namespace GameRes.Formats.GameSystem
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{
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[Export(typeof(ArchiveFormat))]
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public class DatOpener : ArchiveFormat
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{
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public override string Tag { get { return "DAT/0verflow"; } }
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public override string Description { get { return "0verflow resource archive"; } }
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public override uint Signature { get { return 0; } }
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public override bool IsHierarchic { get { return false; } }
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public override bool CanWrite { get { return false; } }
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public override ArcFile TryOpen (ArcView file)
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{
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uint index_size = file.View.ReadUInt32 (0);
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if (index_size <= 2 || index_size >= (uint.MaxValue >> 9))
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return null;
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index_size <<= 9;
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if (index_size >= file.MaxOffset)
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return null;
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uint index_offset = 0x400;
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long offset = (long)file.View.ReadUInt32 (index_offset+12) << 9;
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if (offset != index_size)
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return null;
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var dir = new List<Entry>();
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var entry_buf = file.View.ReadBytes (index_offset, 12);
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while (!Array.TrueForAll (entry_buf, x => x == 0xFF))
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{
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index_offset += 0x10;
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if (index_offset >= index_size)
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return null;
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var name = RestoreName (entry_buf);
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var entry = FormatCatalog.Instance.Create<Entry> (name);
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file.View.Read (index_offset, entry_buf, 0, 12);
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long next_offset = (long)file.View.ReadUInt32 (index_offset+12) << 9;
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if (next_offset < offset || next_offset > file.MaxOffset)
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return null;
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entry.Offset = offset;
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entry.Size = (uint)(next_offset - offset);
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dir.Add (entry);
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offset = next_offset;
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}
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if (0 == dir.Count)
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return null;
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return new ArcFile (file, this, dir);
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}
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static string RestoreName (byte[] index)
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{
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var name_buf = new byte[0x10];
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int dst = 0;
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for (int i = 0; i < 12; i += 3)
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{
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int word = index[i] << 16 | index[i+1] << 8 | index[i+2];
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name_buf[dst++] = (byte)(0x20 + ((word >> 18) & 0x3F));
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name_buf[dst++] = (byte)(0x20 + ((word >> 12) & 0x3F));
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name_buf[dst++] = (byte)(0x20 + ((word >> 6) & 0x3F));
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name_buf[dst++] = (byte)(0x20 + (word & 0x3F));
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}
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int name_end = Array.IndexOf<byte> (name_buf, 0x20, 0, 12);
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if (0 == name_end)
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throw new InvalidFormatException();
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if (-1 == name_end)
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name_end = 12;
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var name = Encoding.ASCII.GetString (name_buf, 0, name_end);
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int ext_end = Array.IndexOf<byte> (name_buf, 0x20, 12, 4);
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if (12 == ext_end)
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return name;
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if (-1 == ext_end)
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ext_end = 16;
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var ext = Encoding.ASCII.GetString (name_buf, 12, ext_end-12);
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return name + '.' + ext;
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}
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}
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}
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