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(VCT): tweaked bitmap adjustment.
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@ -27,6 +27,7 @@ using System;
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using System.Collections.Generic;
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using System.ComponentModel.Composition;
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using System.IO;
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using GameRes.Utility;
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// [000225][Unison Shift] Moe ~Moegiiro no Machi~
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@ -126,13 +127,19 @@ namespace GameRes.Formats.Unison
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void FixBitmapAlpha (byte[] bmp)
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{
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for (int pos = bmp.ToInt32 (0xA); pos < bmp.Length; pos += 4)
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int img_start = bmp.ToInt32 (0xA);
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for (int pos = img_start; pos < bmp.Length; pos += 4)
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{
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byte r = bmp[pos];
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bmp[pos] = bmp[pos+2];
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bmp[pos+2] = r;
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bmp[pos+3] ^= 0xFF;
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}
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if (img_start == 0x42 && bmp.ToInt32 (0x36) == 0xFF && bmp.ToInt32 (0x3E) == 0xFF0000)
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{
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LittleEndian.Pack (0xFF0000, bmp, 0x36);
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LittleEndian.Pack (0x0000FF, bmp, 0x3E);
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}
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}
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}
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}
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