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(TAC): recognize hashed filenames.
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@ -39,11 +39,18 @@ namespace GameRes.Formats.Tanuki
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public override string Tag { get { return "TAC"; } }
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public override string Description { get { return "TanukiSoft resource archive"; } }
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public override uint Signature { get { return 0x63724154; } } // 'TArc'
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public override bool IsHierarchic { get { return false; } }
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public override bool IsHierarchic { get { return true; } }
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public override bool CanWrite { get { return false; } }
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public TacOpener ()
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{
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Extensions = new string[] { "tac", "stx" };
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}
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static readonly byte[] IndexKey = Encoding.ASCII.GetBytes ("TLibArchiveData");
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static readonly string ListFileName = "tanuki.lst";
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public override ArcFile TryOpen (ArcView file)
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{
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int version;
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@ -59,6 +66,7 @@ namespace GameRes.Formats.Tanuki
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int bucket_count = file.View.ReadInt32 (0x18);
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uint index_size = file.View.ReadUInt32 (0x1C);
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uint arc_seed = file.View.ReadUInt32 (0x20);
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long index_offset = version >= 110 ? 0x2C : 0x24;
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long base_offset = index_offset + index_size;
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var blowfish = new Blowfish (IndexKey);
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@ -69,6 +77,7 @@ namespace GameRes.Formats.Tanuki
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using (var unpacked = new ZLibStream (input, CompressionMode.Decompress))
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using (var index = new BinaryReader (unpacked))
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{
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var file_map = BuildFileNameMap (arc_seed);
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var dir_table = new List<TacBucket> (bucket_count);
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for (int i = 0; i < bucket_count; ++i)
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{
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@ -98,16 +107,28 @@ namespace GameRes.Formats.Tanuki
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{
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var entry = dir[bucket.Index+i] as TacEntry;
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entry.Hash = entry.Hash << 16 | bucket.Hash;
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entry.Name = string.Format ("{0:X16}", entry.Hash);
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bool known_name = file_map.ContainsKey (entry.Hash);
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if (known_name)
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{
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entry.Name = file_map[entry.Hash];
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entry.Type = FormatCatalog.Instance.GetTypeFromName (entry.Name);
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}
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else
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{
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entry.Name = string.Format ("{0:X16}", entry.Hash);
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}
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if (entry.IsPacked)
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continue;
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entry.Key = Encoding.ASCII.GetBytes (string.Format ("{0}_tlib_secure_", entry.Hash));
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var bf = new Blowfish (entry.Key);
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file.View.Read (entry.Offset, buffer, 0, 8);
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bf.Decipher (buffer, 8);
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var res = AutoEntry.DetectFileType (buffer.ToUInt32 (0));
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if (res != null)
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entry.ChangeType (res);
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if (!known_name)
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{
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var bf = new Blowfish (entry.Key);
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file.View.Read (entry.Offset, buffer, 0, 8);
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bf.Decipher (buffer, 8);
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var res = AutoEntry.DetectFileType (buffer.ToUInt32 (0));
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if (res != null)
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entry.ChangeType (res);
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}
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if ("image" == entry.Type)
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entry.EncryptedSize = Math.Min (10240, entry.Size);
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else
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@ -148,6 +169,69 @@ namespace GameRes.Formats.Tanuki
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return new BinMemoryStream (data);
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}
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}
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internal static ulong HashFromString (string s, uint seed)
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{
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s = s.Replace ('\\', '/').ToUpperInvariant();
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var bytes = Encodings.cp932.GetBytes (s);
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ulong hash = 0;
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for (int i = 0; i < bytes.Length; ++i)
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{
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hash = bytes[i] + 0x19919 * hash + seed;
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}
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return hash;
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}
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internal static ulong HashFromAsciiString (string s, uint seed)
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{
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ulong hash = 0;
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for (int i = 0; i < s.Length; ++i)
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{
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hash = (uint)char.ToUpperInvariant (s[i]) + 0x19919 * hash + seed;
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}
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return hash;
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}
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Dictionary<ulong, string> BuildFileNameMap (uint seed)
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{
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var map = new Dictionary<ulong, string> (KnownNames.Length);
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foreach (var name in KnownNames)
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{
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map[HashFromAsciiString (name, seed)] = name;
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}
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return map;
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}
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internal string[] KnownNames { get { return s_known_file_names.Value; } }
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static Lazy<string[]> s_known_file_names = new Lazy<string[]> (ReadTanukiLst);
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static string[] ReadTanukiLst ()
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{
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try
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{
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var dir = FormatCatalog.Instance.DataDirectory;
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var lst_file = Path.Combine (dir, ListFileName);
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if (!File.Exists (lst_file))
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return new string[0];
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using (var input = new StreamReader (lst_file))
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{
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var names = new List<string>();
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string line;
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while ((line = input.ReadLine()) != null)
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{
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if (line.Length > 0)
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names.Add (line);
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}
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return names.ToArray();
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}
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}
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catch (Exception X)
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{
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System.Diagnostics.Trace.WriteLine (X.Message, "[TAC]");
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return new string[0];
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}
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}
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}
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internal class TacEntry : PackedEntry
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