diff --git a/GameRes/Utility.cs b/GameRes/Utility.cs
index 066db5e8..5ee28135 100644
--- a/GameRes/Utility.cs
+++ b/GameRes/Utility.cs
@@ -61,11 +61,22 @@ namespace GameRes.Utility
return AsciiEqual (name1, 0, name2);
}
+ ///
+ /// Check if sequence of ASCII characters in array is equal to string .
+ /// This methods avoids costly construction of the string object from byte array for a mere purpose of
+ /// comparison.
+ ///
public static bool AsciiEqual (byte[] name1, int offset, string name2)
{
return name1.AsciiEqual (offset, name2);
}
+ ///
+ /// Copy potentially overlapping sequence of bytes in array
+ /// from to .
+ /// If destination offset resides within source region then sequence will repeat itself. Widely used
+ /// in various compression techniques.
+ ///
public static void CopyOverlapped (byte[] data, int src, int dst, int count)
{
if (dst > src)
@@ -84,6 +95,11 @@ namespace GameRes.Utility
}
}
+ ///
+ /// Extract null-terminated string (a "C string") from array starting
+ /// at offset up to bytes long, stored in
+ /// encoding .
+ ///
public static string GetCString (byte[] data, int index, int length_limit, Encoding enc)
{
int name_length = 0;