diff --git a/ArcFormats/Properties/AssemblyInfo.cs b/ArcFormats/Properties/AssemblyInfo.cs
index 8766ae65..72e66429 100644
--- a/ArcFormats/Properties/AssemblyInfo.cs
+++ b/ArcFormats/Properties/AssemblyInfo.cs
@@ -32,5 +32,5 @@ using System.Runtime.InteropServices;
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
-[assembly: AssemblyVersion ("1.2.38.1650")]
-[assembly: AssemblyFileVersion ("1.2.38.1650")]
+[assembly: AssemblyVersion ("1.2.39.1685")]
+[assembly: AssemblyFileVersion ("1.2.39.1685")]
diff --git a/ArcFormats/Resources/Formats.dat b/ArcFormats/Resources/Formats.dat
index 1b640d80..d4c3dfb9 100644
Binary files a/ArcFormats/Resources/Formats.dat and b/ArcFormats/Resources/Formats.dat differ
diff --git a/Experimental/Properties/AssemblyInfo.cs b/Experimental/Properties/AssemblyInfo.cs
index 57857df8..fac4c01d 100644
--- a/Experimental/Properties/AssemblyInfo.cs
+++ b/Experimental/Properties/AssemblyInfo.cs
@@ -32,5 +32,5 @@ using System.Runtime.InteropServices;
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
-[assembly: AssemblyVersion ("1.0.9.29")]
-[assembly: AssemblyFileVersion ("1.0.9.29")]
+[assembly: AssemblyVersion ("1.0.10.30")]
+[assembly: AssemblyFileVersion ("1.0.10.30")]
diff --git a/GARbro.nsi b/GARbro.nsi
index 5e176881..e5757da3 100644
--- a/GARbro.nsi
+++ b/GARbro.nsi
@@ -67,6 +67,8 @@ Section "install"
File "${RELEASE_DIR}\NAudio.dll"
File "${RELEASE_DIR}\NVorbis.dll"
File "${RELEASE_DIR}\System.Data.SQLite.dll"
+ File "${RELEASE_DIR}\System.IO.FileSystem.dll"
+ File "${RELEASE_DIR}\System.Security.Cryptography.Primitives.dll"
File "${RELEASE_DIR}\System.Windows.Controls.Input.Toolkit.dll"
File "${RELEASE_DIR}\WPFToolkit.dll"
File "${RELEASE_DIR}\README.txt"
@@ -74,6 +76,7 @@ Section "install"
File "${RELEASE_DIR}\supported.html"
!insertmacro InstallSubDir GameData
+ !insertmacro InstallSubDir ja-JP
!insertmacro InstallSubDir ko-KR
!insertmacro InstallSubDir ru-RU
!insertmacro InstallSubDir zh-Hans
@@ -122,6 +125,8 @@ Section "uninstall"
Delete $INSTDIR\NAudio.dll
Delete $INSTDIR\NVorbis.dll
Delete $INSTDIR\System.Data.SQLite.dll
+ Delete $INSTDIR\System.IO.FileSystem.dll
+ Delete $INSTDIR\System.Security.Cryptography.Primitives.dll
Delete $INSTDIR\System.Windows.Controls.Input.Toolkit.dll
Delete $INSTDIR\WPFToolkit.dll
Delete $INSTDIR\README.txt
@@ -129,6 +134,7 @@ Section "uninstall"
Delete $INSTDIR\supported.html
Delete $INSTDIR\uninstall.exe
RMDir /r $INSTDIR\GameData
+ RMDir /r $INSTDIR\ja-JP
RMDir /r $INSTDIR\ko-KR
RMDir /r $INSTDIR\ru-RU
RMDir /r $INSTDIR\zh-Hans
diff --git a/GUI/Properties/AssemblyInfo.cs b/GUI/Properties/AssemblyInfo.cs
index f7a0ada0..c4b55e00 100644
--- a/GUI/Properties/AssemblyInfo.cs
+++ b/GUI/Properties/AssemblyInfo.cs
@@ -51,5 +51,5 @@ using System.Windows;
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
-[assembly: AssemblyVersion ("1.5.34.2195")]
-[assembly: AssemblyFileVersion ("1.5.34.2195")]
+[assembly: AssemblyVersion ("1.5.35.2260")]
+[assembly: AssemblyFileVersion ("1.5.35.2260")]
diff --git a/GameRes/Properties/AssemblyInfo.cs b/GameRes/Properties/AssemblyInfo.cs
index 8fade1b4..621c87fe 100644
--- a/GameRes/Properties/AssemblyInfo.cs
+++ b/GameRes/Properties/AssemblyInfo.cs
@@ -32,5 +32,5 @@ using System.Runtime.InteropServices;
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
-[assembly: AssemblyVersion ("1.5.35.281")]
-[assembly: AssemblyFileVersion ("1.5.35.281")]
+[assembly: AssemblyVersion ("1.5.36.286")]
+[assembly: AssemblyFileVersion ("1.5.36.286")]
diff --git a/Legacy/Dice/ArcRLZ.cs b/Legacy/Dice/ArcRLZ.cs
index 1a55df8e..d965ad63 100644
--- a/Legacy/Dice/ArcRLZ.cs
+++ b/Legacy/Dice/ArcRLZ.cs
@@ -27,6 +27,8 @@ using System.Collections.Generic;
using System.ComponentModel.Composition;
using System.IO;
+// [000623][Marimo] Setsunai
+
namespace GameRes.Formats.Dice
{
[Export(typeof(ArchiveFormat))]
diff --git a/Legacy/Mink/ImageGDF.cs b/Legacy/Mink/ImageGDF.cs
index 4982a52e..bff04f81 100644
--- a/Legacy/Mink/ImageGDF.cs
+++ b/Legacy/Mink/ImageGDF.cs
@@ -26,6 +26,8 @@
using System.ComponentModel.Composition;
using System.IO;
+// [000225][Mink] Wonpara Wars
+
namespace GameRes.Formats.Mink
{
[Export(typeof(ImageFormat))]
diff --git a/Legacy/Properties/AssemblyInfo.cs b/Legacy/Properties/AssemblyInfo.cs
index 3a4ddede..6cabeac1 100644
--- a/Legacy/Properties/AssemblyInfo.cs
+++ b/Legacy/Properties/AssemblyInfo.cs
@@ -32,5 +32,5 @@ using System.Runtime.InteropServices;
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
-[assembly: AssemblyVersion ("1.0.1.41")]
-[assembly: AssemblyFileVersion ("1.0.1.41")]
+[assembly: AssemblyVersion ("1.0.2.49")]
+[assembly: AssemblyFileVersion ("1.0.2.49")]
diff --git a/Legacy/Sorciere/ImageBIZ.cs b/Legacy/Sorciere/ImageBIZ.cs
index 263ac3da..83260b74 100644
--- a/Legacy/Sorciere/ImageBIZ.cs
+++ b/Legacy/Sorciere/ImageBIZ.cs
@@ -28,6 +28,8 @@ using System.IO;
using System.Windows.Media;
using GameRes.Compression;
+// [000225][Sorciere] Karei
+
namespace GameRes.Formats.Sorciere
{
[Export(typeof(ImageFormat))]
diff --git a/Legacy/System21/ArcPAK.cs b/Legacy/System21/ArcPAK.cs
index be6e5531..3cf94426 100644
--- a/Legacy/System21/ArcPAK.cs
+++ b/Legacy/System21/ArcPAK.cs
@@ -28,6 +28,8 @@ using System.Collections.Generic;
using System.ComponentModel.Composition;
using System.IO;
+// [000114][Excellents] Thanksgiving Special
+
namespace GameRes.Formats.System21
{
[Export(typeof(ArchiveFormat))]
diff --git a/Legacy/Uran/ArcNCL.cs b/Legacy/Uran/ArcNCL.cs
index d3f9006e..e792238e 100644
--- a/Legacy/Uran/ArcNCL.cs
+++ b/Legacy/Uran/ArcNCL.cs
@@ -29,6 +29,8 @@ using System.ComponentModel.Composition;
using System.IO;
using GameRes.Compression;
+// [000224][Uran] P.S. 3 ~Harem Night~
+
namespace GameRes.Formats.Uran
{
internal class NclEntry : PackedEntry
diff --git a/docs/supported.html b/docs/supported.html
index 80e7e1d3..d3900e46 100644
--- a/docs/supported.html
+++ b/docs/supported.html
@@ -368,6 +368,7 @@ Senren*Banka
Serifu de Kanjite! Seiyuu Doushi
Sharin no Kuni, Himawari no Shoujo
Shokusai no Miyako
+Shoujo to Toshi no Sa, Futamawari.
Shugaten! -sugarfull tempering-
Sis Koi
Smile Cubic!
@@ -532,6 +533,7 @@ Bitch Shimai ga Seijun na Hazu ga Nai!!