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(OgvAudio.TryOpen): don't dispose of intermediate stream.
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@ -52,15 +52,8 @@ namespace GameRes.Formats.ShiinaRio
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return null;
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var input = new StreamRegion (file, file.Position);
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try
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{
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return new OggInput (input);
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}
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catch
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{
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input.Dispose();
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throw;
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}
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return new OggInput (input);
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// input is left undisposed in case of exception.
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}
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}
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}
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