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(Camellia): added key generation methods.
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@ -33,6 +33,8 @@ THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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using System;
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using System.Text;
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using GameRes.Utility;
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namespace GameRes.Cryptography
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{
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@ -45,6 +47,93 @@ namespace GameRes.Cryptography
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m_key = key;
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}
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public Camellia (byte[] key)
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{
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m_key = GenerateKey (key);
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}
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public static uint[] GenerateKey (string passphrase)
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{
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int length = Math.Min (passphrase.Length, 16);
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var key = new byte[16];
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Encoding.UTF8.GetBytes (passphrase, 0, length, key, 0);
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return GenerateKey (key);
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}
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static uint[] GenerateKey (byte[] key)
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{
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if (key.Length != 16)
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throw new ApplicationException ("[Camellia] Invalid key length.");
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uint s0, s1, s2, s3;
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var k = new uint[52];
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k[48] = s0 = BigEndian.ToUInt32 (key, 0);
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k[49] = s1 = BigEndian.ToUInt32 (key, 4);
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k[50] = s2 = BigEndian.ToUInt32 (key, 8);
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k[51] = s3 = BigEndian.ToUInt32 (key, 12);
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/* Use the Feistel routine to scramble the key material */
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Feistel (s0, s1, ref s2, ref s3, 0);
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Feistel (s2, s3, ref s0, ref s1, 2);
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s0 ^= k[48]; s1 ^= k[49]; s2 ^= k[50]; s3 ^= k[51];
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Feistel (s0, s1, ref s2, ref s3, 4);
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Feistel (s2, s3, ref s0, ref s1, 6);
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/* Fill the keyTable. Requires many block rotations. */
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k[44] = s0; k[45] = s1; k[46] = s2; k[47] = s3;
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RotLeft128 (ref s0, ref s1, ref s2, ref s3, 15); /* KA <<< 15 */
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k[36] = s0; k[37] = s1; k[38] = s2; k[39] = s3;
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RotLeft128 (ref s0, ref s1, ref s2, ref s3, 15); /* KA <<< 30 */
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k[32] = s0; k[33] = s1; k[34] = s2; k[35] = s3;
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RotLeft128 (ref s0, ref s1, ref s2, ref s3, 15); /* KA <<< 45 */
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k[24] = s0; k[25] = s1;
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RotLeft128 (ref s0, ref s1, ref s2, ref s3, 15); /* KA <<< 60 */
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k[20] = s0; k[21] = s1; k[22] = s2; k[23] = s3;
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RotLeft128 (ref s1, ref s2, ref s3, ref s0, 2); /* KA <<< 94 */
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k[ 8] = s1; k[ 9] = s2; k[10] = s3; k[11] = s0;
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RotLeft128 (ref s1, ref s2, ref s3, ref s0, 17); /* KA <<<111 */
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k[ 0] = s1; k[ 1] = s2; k[ 2] = s3; k[ 3] = s0;
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s0 = k[48]; s1 = k[49]; s2 = k[50]; s3 = k[51];
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RotLeft128 (ref s0, ref s1, ref s2, ref s3, 15); /* KL <<< 15 */
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k[40] = s0; k[41] = s1; k[42] = s2; k[43] = s3;
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RotLeft128 (ref s0, ref s1, ref s2, ref s3, 30); /* KL <<< 45 */
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k[28] = s0; k[29] = s1; k[30] = s2; k[31] = s3;
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RotLeft128 (ref s0, ref s1, ref s2, ref s3, 15); /* KL <<< 60 */
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k[26] = s2; k[27] = s3;
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RotLeft128 (ref s0, ref s1, ref s2, ref s3, 17); /* KL <<< 77 */
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k[16] = s0; k[17] = s1; k[18] = s2; k[19] = s3;
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RotLeft128 (ref s0, ref s1, ref s2, ref s3, 17); /* KL <<< 94 */
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k[12] = s0; k[13] = s1; k[14] = s2; k[15] = s3;
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RotLeft128 (ref s0, ref s1, ref s2, ref s3, 17); /* KL <<<111 */
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k[ 4] = s0; k[ 5] = s1; k[ 6] = s2; k[ 7] = s3;
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return k;
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}
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static void Feistel (uint s0, uint s1, ref uint s2, ref uint s3, int k)
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{
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uint t0 = s0 ^ SIGMA[k];
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uint t1 = s1 ^ SIGMA[k+1];
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uint t2 = SBOX1_1110[t1 & 0xFF] ^ SBOX4_4404[(t1 >> 8) & 0xFF];
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uint t3 = SBOX4_4404[t0 & 0xFF] ^ SBOX3_3033[(t0 >> 8) & 0xFF]
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^ SBOX2_0222[(t0 >> 16) & 0xFF] ^ SBOX1_1110[t0 >> 24];
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t2 ^= t3;
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t3 = Binary.RotR (t3, 8);
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t2 ^= SBOX3_3033[(t1 >> 16) & 0xFF] ^ SBOX2_0222[t1 >> 24];
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s3 ^= t3 ^ t2;
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s2 ^= t2;
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}
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static void RotLeft128 (ref uint s0, ref uint s1, ref uint s2, ref uint s3, int n)
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{
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uint t0 = s0 >> (32 - n);
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s0 = s0 << n | s1 >> (32 - n);
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s1 = s1 << n | s2 >> (32 - n);
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s2 = s2 << n | s3 >> (32 - n);
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s3 = s3 << n | t0;
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}
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public uint[] Key
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{
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get { return m_key; }
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@ -313,5 +402,10 @@ namespace GameRes.Cryptography
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0x07070007, 0x55550055, 0xEEEE00EE, 0x0A0A000A, 0x49490049, 0x68680068, 0x38380038, 0xA4A400A4,
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0x28280028, 0x7B7B007B, 0xC9C900C9, 0xC1C100C1, 0xE3E300E3, 0xF4F400F4, 0xC7C700C7, 0x9E9E009E,
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};
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static readonly uint[] SIGMA = {
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0xA09E667F, 0x3BCC908B, 0xB67AE858, 0x4CAA73B2, 0xC6EF372F, 0xE94F82BE,
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0x54FF53A5, 0xF1D36F1C, 0x10E527FA, 0xDE682D1D, 0xB05688C2, 0xB3E6C1FD
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};
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}
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}
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