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fixed Imouto Style encryption constants.
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@ -250,7 +250,6 @@ namespace GameRes.Formats.KiriKiri
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&& program.EmitUInt32 (0x3ff)
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&& program.Emit (CxByteCode.MOV_EAX_INDIRECT, 3); // 0x8b 0x04 0x86
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break;
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break;
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case 5:
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rc = program.Emit (CxByteCode.PUSH_EBX) // 0x53
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&& program.Emit (CxByteCode.MOV_EBX_EAX, 2) // 0x89 0xc3
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@ -632,7 +631,7 @@ namespace GameRes.Formats.KiriKiri
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internal class ImoutoStyleCrypt : CxEncryption
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{
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public ImoutoStyleCrypt () : base (0x1a3, 0xb6)
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public ImoutoStyleCrypt () : base (0x278, 0xd7)
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{
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PrologOrder = new byte[] { 2, 1, 0 };
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OddBranchOrder = new byte[] { 1, 2, 4, 0, 5, 3 };
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