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https://github.com/crskycode/GARbro.git
synced 2025-01-11 12:39:16 +08:00
(Kaguya): recognize compressed BM bitmaps.
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parent
6090c72401
commit
14e2a74c22
@ -90,7 +90,7 @@ namespace GameRes.Formats.Kaguya
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}
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}
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byte[] UnpackLzss (IBinaryStream input, uint unpacked_size)
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internal static byte[] UnpackLzss (IBinaryStream input, uint unpacked_size)
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{
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var output = new byte[unpacked_size];
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var frame = new byte[0x100];
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@ -65,7 +65,7 @@ namespace GameRes.Formats.Kaguya
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{
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int version = file.View.ReadByte (4) - '0';
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if (version < 3 || version > 6)
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return null;
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return ReadOldIndex (file);
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using (var reader = LinkReader.Create (file, version))
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{
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@ -87,7 +87,22 @@ namespace GameRes.Formats.Kaguya
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{
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var lent = entry as LinkEntry;
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if (null == lent || (!lent.IsPacked && !lent.IsEncrypted))
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{
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if (entry.Size > 8)
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{
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uint unpacked_size = arc.File.View.ReadUInt32 (entry.Offset);
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int id = arc.File.View.ReadUInt16 (entry.Offset+5);
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if (id == 0x4D42) // 'BM'
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{
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using (var input = arc.File.CreateStream (entry.Offset+4, entry.Size-4, entry.Name))
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{
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var data = Lin2Opener.UnpackLzss (input, unpacked_size);
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return new BinMemoryStream (data, entry.Name);
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}
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}
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}
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return base.OpenEntry (arc, entry);
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}
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if (lent.IsEncrypted)
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{
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var larc = arc as LinkArchive;
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@ -102,6 +117,35 @@ namespace GameRes.Formats.Kaguya
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return new BinMemoryStream (bmr.Data, entry.Name);
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}
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}
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internal ArcFile ReadOldIndex (ArcView file)
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{
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int count = file.View.ReadInt32 (4);
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if (!IsSaneCount (count))
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return null;
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var dir = new List<Entry> (count);
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using (var index = file.CreateStream())
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{
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index.Position = 8;
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uint names_size = index.ReadUInt32();
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for (int i = 0; i < count; ++i)
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{
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var name = index.ReadCString();
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var entry = FormatCatalog.Instance.Create<Entry> (name);
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dir.Add (entry);
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}
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index.Position = 12 + names_size;
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foreach (var entry in dir)
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{
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entry.Offset = index.ReadUInt32();
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entry.Size = index.ReadUInt32();
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if (!entry.CheckPlacement (file.MaxOffset))
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return null;
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}
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}
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return new ArcFile (file, this, dir);
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}
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}
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internal class LinkReader : IDisposable
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@ -440,9 +484,15 @@ namespace GameRes.Formats.Kaguya
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var header = input.ReadHeader (0x11);
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if (header.AsciiEqual ("[SCR-PARAMS]v0"))
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{
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var version = Version.Parse (header.GetCString (13, 4));
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Version version;
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if ('.' == header[15])
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version = Version.Parse (header.GetCString (13, 4));
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else
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version = new Version (header[14] - '0', 0);
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if (2 == version.Major)
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return new ParamsV2Deserializer (input, version);
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else if (version.Major < 5)
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return new ParamsV4Deserializer (input, version);
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else if (5 == version.Major && (version.Minor >= 4 && version.Minor <= 7))
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return new ParamsV5Deserializer (input, version);
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}
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@ -499,6 +549,22 @@ namespace GameRes.Formats.Kaguya
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SkipString();
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}
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}
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protected void ReadHeader (int start)
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{
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m_input.Position = start;
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SkipChunk();
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m_title = ReadString();
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if (m_version.Major < 3)
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m_input.ReadCString();
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SkipString();
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SkipString();
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m_input.ReadByte();
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SkipString();
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SkipString();
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SkipDict();
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m_input.ReadByte();
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}
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}
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internal class ParamsV2Deserializer : ParamsDeserializer
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@ -515,17 +581,7 @@ namespace GameRes.Formats.Kaguya
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public override byte[] GetKey ()
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{
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m_input.Position = 0x17;
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SkipChunk();
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m_title = ReadString();
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m_input.ReadCString();
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SkipString();
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SkipString();
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m_input.ReadByte();
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SkipString();
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SkipString();
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SkipDict();
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m_input.ReadByte();
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ReadHeader (0x17);
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if ("幼なじみと甘~くエッチに過ごす方法" == m_title)
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{
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@ -565,6 +621,37 @@ namespace GameRes.Formats.Kaguya
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}
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}
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internal class ParamsV4Deserializer : ParamsDeserializer
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{
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public ParamsV4Deserializer (IBinaryStream input, Version version) : base (input, version)
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{
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}
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public override byte[] GetKey ()
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{
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ReadHeader (0x19);
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Skip (m_version.Major < 5 ? 12 : 11);
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int count = m_input.ReadUInt8();
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for (int i = 0; i < count; ++i)
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{
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m_input.ReadByte();
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SkipChunk();
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SkipArray();
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SkipArray();
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}
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SkipDict();
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count = m_input.ReadUInt8();
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for (int i = 0; i < count; ++i)
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{
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SkipChunk();
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SkipArray();
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SkipArray();
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}
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return ReadKey();
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}
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}
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internal class ParamsV5Deserializer : ParamsDeserializer
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{
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public ParamsV5Deserializer (IBinaryStream input, Version version) : base (input, version)
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@ -573,18 +660,9 @@ namespace GameRes.Formats.Kaguya
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public override byte[] GetKey ()
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{
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// ハラミタマ
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m_input.Position = 0x1B;
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SkipChunk();
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m_title = ReadString();
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SkipString();
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SkipString();
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m_input.ReadByte();
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SkipString();
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SkipString();
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SkipDict();
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ReadHeader (0x1B);
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Skip (m_version.Minor <= 4 ? 0x10 : 0x11);
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Skip (m_version.Minor <= 4 ? 15 : 16);
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for (int i = 0; i < 3; ++i)
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{
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if (0 != m_input.ReadUInt8())
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