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(PAZ): lookup game title before encryption query.
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@ -172,9 +172,8 @@ namespace GameRes.Formats.Musica
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if (!file.Name.EndsWith (".paz", StringComparison.InvariantCultureIgnoreCase))
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return null;
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uint signature = file.View.ReadUInt32 (0);
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var arc_name = Path.GetFileNameWithoutExtension (file.Name).ToLowerInvariant();
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// XXX encryption is queried for every .paz file
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var scheme = QueryEncryption (arc_name, signature);
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var scheme = QueryEncryption (file.Name, signature);
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uint start_offset = scheme.Version > 0 ? 0x20u : 0u;
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uint index_size = file.View.ReadUInt32 (start_offset);
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start_offset += 4;
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@ -196,6 +195,7 @@ namespace GameRes.Formats.Musica
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arc_list.Add (part);
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max_offset += part.Size;
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}
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var arc_name = Path.GetFileNameWithoutExtension (file.Name).ToLowerInvariant();
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bool is_audio = AudioPazNames.Contains (arc_name);
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bool is_video = VideoPazNames.Contains (arc_name);
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Stream input = file.CreateStream (start_offset, index_size);
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@ -341,10 +341,16 @@ namespace GameRes.Formats.Musica
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{
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PazScheme scheme = null;
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if (!KnownSchemes.TryGetValue (signature, out scheme) && KnownTitles.Count > 1)
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{
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var title = FormatCatalog.Instance.LookupGame (arc_name);
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scheme = GetScheme (title);
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if (null == scheme)
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{
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var options = Query<PazOptions> (arcStrings.ArcEncryptedNotice);
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scheme = options.Scheme;
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}
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}
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arc_name = Path.GetFileNameWithoutExtension (arc_name).ToLowerInvariant();
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if (null == scheme || !scheme.ArcKeys.ContainsKey (arc_name))
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throw new UnknownEncryptionScheme();
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return scheme;
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