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(AniOpener): extract animation frames using key frames.
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ce7cd94814
commit
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@ -27,13 +27,14 @@ using System;
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using System.Collections.Generic;
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using System.ComponentModel.Composition;
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using System.IO;
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using System.Linq;
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using System.Text;
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using System.Windows;
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using System.Windows.Media;
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using System.Windows.Media.Imaging;
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using GameRes.Utility;
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namespace GameRes.Formats.Ainos
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namespace GameRes.Formats.Ags
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{
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public class CgMetaData : ImageMetaData
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{
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@ -41,58 +42,159 @@ namespace GameRes.Formats.Ainos
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public int Right, Bottom;
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}
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internal class AniEntry : Entry
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{
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public int FrameIndex;
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public int FrameType;
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public int KeyFrame;
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}
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[Export(typeof(ArchiveFormat))]
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public class AniOpener : ArchiveFormat
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{
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public override string Tag { get { return "ANI"; } }
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public override string Description { get { return "Ainos engine animation resource"; } }
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public override string Description { get { return "Anime Game System animation resource"; } }
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public override uint Signature { get { return 0; } }
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public override bool IsHierarchic { get { return false; } }
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public override bool CanCreate { get { return false; } }
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public override ArcFile TryOpen (ArcView file)
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{
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uint offset = file.View.ReadUInt32 (0);
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if (file.MaxOffset > int.MaxValue || offset >= file.MaxOffset || 0 != (offset & 3))
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uint first_offset = file.View.ReadUInt32 (0);
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if (first_offset < 4 || file.MaxOffset > int.MaxValue || first_offset >= file.MaxOffset || 0 != (first_offset & 3))
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return null;
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int frame_count = (int)(first_offset / 4);
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if (frame_count > 10000)
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return null;
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int frame_count = (int)(offset / 4);
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long index_offset = 4;
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var frame_table = new uint[frame_count];
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frame_table[0] = first_offset;
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for (int i = 1; i < frame_count; ++i)
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{
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var offset = file.View.ReadUInt32 (index_offset);
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index_offset += 4;
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if (offset < first_offset || offset >= file.MaxOffset)
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return null;
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frame_table[i] = offset;
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}
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var frame_map = new Dictionary<uint, byte>();
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foreach (var offset in frame_table)
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{
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if (!frame_map.ContainsKey (offset))
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{
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byte frame_type = file.View.ReadByte (offset);
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if (frame_type >= 0x20)
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return null;
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frame_map[offset] = frame_type;
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}
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}
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int last_key_frame = 0;
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var dir = new List<Entry>();
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for (int i = 0; i < frame_count; ++i)
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{
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uint next_offset;
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if (i+1 != frame_count)
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next_offset = file.View.ReadUInt32 (index_offset);
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else
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next_offset = (uint)file.MaxOffset;
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if (next_offset <= offset || next_offset > file.MaxOffset)
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return null;
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uint size = next_offset - offset;
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if (size > 15)
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var offset = frame_table[i];
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int frame_type = frame_map[offset];
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if (1 == frame_type)
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continue;
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frame_type &= 0xF;
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if (0 == frame_type || 0xA == frame_type)
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last_key_frame = dir.Count;
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var entry = new AniEntry
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{
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var entry = new Entry
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{
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Name = string.Format ("{0:D4}.cg", i),
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Type = "image",
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Offset = offset,
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Size = size
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};
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dir.Add (entry);
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}
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offset = next_offset;
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index_offset += 4;
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Name = string.Format ("{0:D4}.tga", i),
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Type = "image",
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Offset = offset,
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FrameType = frame_type,
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KeyFrame = last_key_frame,
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FrameIndex = dir.Count,
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};
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dir.Add (entry);
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}
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if (0 == dir.Count)
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return null;
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var ordered = dir.OrderBy (e => e.Offset).ToList();
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for (int i = 0; i < ordered.Count; ++i)
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{
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var entry = ordered[i] as AniEntry;
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long next_offset = file.MaxOffset;
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for (int j = i+1; j <= ordered.Count; ++j)
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{
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next_offset = j == ordered.Count ? file.MaxOffset : ordered[j].Offset;
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if (next_offset != entry.Offset)
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break;
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}
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entry.Size = (uint)(next_offset - entry.Offset);
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}
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return new ArcFile (file, this, dir);
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}
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public override Stream OpenEntry (ArcFile arc, Entry entry)
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{
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var ani = (AniEntry)entry;
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byte[] key_frame = null;
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if (ani.KeyFrame != ani.FrameIndex)
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{
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var dir = (List<Entry>)arc.Dir;
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for (int i = ani.KeyFrame; i < ani.FrameIndex; ++i)
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{
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var frame = dir[i];
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using (var s = arc.File.CreateStream (frame.Offset, frame.Size))
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{
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var frame_info = Cg.ReadMetaData (s) as CgMetaData;
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if (null == frame_info)
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break;
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using (var reader = new CgFormat.Reader (s, frame_info, key_frame))
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{
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reader.Unpack();
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key_frame = reader.Data;
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}
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}
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}
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}
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var input = arc.File.CreateStream (entry.Offset, entry.Size);
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CgMetaData info = null;
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try
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{
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info = Cg.ReadMetaData (input) as CgMetaData;
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}
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catch
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{
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input.Dispose();
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throw;
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}
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if (null == info)
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{
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input.Position = 0;
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return input;
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}
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using (input)
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using (var reader = new CgFormat.Reader (input, info, key_frame))
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{
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reader.Unpack();
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var header = new byte[0x12];
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header[2] = 2;
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LittleEndian.Pack ((ushort)info.Width, header, 0xc);
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LittleEndian.Pack ((ushort)info.Height, header, 0xe);
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header[0x10] = 24;
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header[0x11] = 0x20;
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return new PrefixStream (header, new MemoryStream (reader.Data));
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}
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}
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static Lazy<ImageFormat> s_Cg = new Lazy<ImageFormat> (() => ImageFormat.FindByTag ("CG"));
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ImageFormat Cg { get { return s_Cg.Value; } }
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}
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[Export(typeof(ImageFormat))]
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public class CgFormat : ImageFormat
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{
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public override string Tag { get { return "CG"; } }
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public override string Description { get { return "Ainos image format"; } }
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public override string Description { get { return "Anime Game System image format"; } }
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public override uint Signature { get { return 0; } }
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public override void Write (Stream file, ImageData image)
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@ -135,17 +237,10 @@ namespace GameRes.Formats.Ainos
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public override ImageData Read (Stream stream, ImageMetaData info)
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{
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var meta = info as CgMetaData;
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if (0 != (meta.Type & 0xf))
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stream.Position = 13;
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else
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stream.Position = 5;
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var meta = (CgMetaData)info;
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using (var reader = new Reader (stream, meta))
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{
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if (meta.Type >= 0x10)
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reader.UnpackRGB();
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else
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reader.UnpackIndexed();
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reader.Unpack();
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return ImageData.Create (info, PixelFormats.Bgr24, null, reader.Data, (int)info.Width*3);
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}
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}
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@ -154,6 +249,7 @@ namespace GameRes.Formats.Ainos
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{
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BinaryReader m_input;
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byte[] m_output;
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int m_type;
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int m_width;
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int m_height;
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int m_left;
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@ -163,17 +259,23 @@ namespace GameRes.Formats.Ainos
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public byte[] Data { get { return m_output; } }
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public Reader (Stream file, CgMetaData info)
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public Reader (Stream file, CgMetaData info, byte[] base_image = null)
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{
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m_type = info.Type;
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m_width = (int)info.Width;
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m_height = (int)info.Height;
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m_left = info.OffsetX;
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m_top = info.OffsetY;
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m_right = info.Right == 0 ? m_width : info.Right;
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m_bottom = info.Bottom == 0 ? m_height : info.Bottom;
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m_output = new byte[3*m_width*m_height];
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m_output = base_image ?? new byte[3*m_width*m_height];
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m_input = new BinaryReader (file, Encoding.ASCII, true);
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ShiftTable = InitShiftTable();
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if (0 != (info.Type & 0xf))
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file.Position = 13;
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else
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file.Position = 5;
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}
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static readonly short[] ShiftX = new short[] { // 409b6c
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@ -194,6 +296,14 @@ namespace GameRes.Formats.Ainos
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return table;
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}
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public void Unpack ()
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{
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if (0 != (m_type & 0x10))
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UnpackRGB();
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else
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UnpackIndexed();
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}
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public void UnpackRGB ()
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{
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int right = 3 * (m_width * m_top + m_right);
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@ -252,8 +362,7 @@ namespace GameRes.Formats.Ainos
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public void UnpackIndexed ()
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{
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byte[] palette = new byte[0x180];
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m_input.Read (palette, 0, 0x180);
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byte[] palette = m_input.ReadBytes (0x180);
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int right = 3 * (m_width * m_top + m_right);
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int left = 3 * (m_width * m_top + m_left); // 3 * (Rect.left + 640 * Rect.top);
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for (int i = m_top; i != m_bottom; ++i)
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