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implemented AOGG audio.
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46
ArcFormats/Eushully/AudioAOG.cs
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46
ArcFormats/Eushully/AudioAOG.cs
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//! \file AudioAOG.cs
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//! \date 2018 Jun 13
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//! \brief System3 engine audio format.
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//
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// Copyright (C) 2018 by morkt
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//
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using System.ComponentModel.Composition;
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namespace GameRes.Formats.Eushully
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{
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[Export(typeof(AudioFormat))]
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public class AogAudio : AudioFormat
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{
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public override string Tag { get { return "AOG/SYS3"; } }
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public override string Description { get { return "System3 engine audio format"; } }
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public override uint Signature { get { return 0x47474F41; } } // 'AOGG'
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public override SoundInput TryOpen (IBinaryStream file)
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{
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var header = file.ReadHeader (0x18);
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if (!header.AsciiEqual (0x14, "OggS"))
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return null;
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var ogg = new StreamRegion (file.AsStream, 0x14);
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return new OggInput (ogg);
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}
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}
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}
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