implemented AOGG audio.

This commit is contained in:
morkt 2018-06-14 23:19:14 +04:00
parent 3a6aa0dede
commit 175b1c9ee7

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@ -0,0 +1,46 @@
//! \file AudioAOG.cs
//! \date 2018 Jun 13
//! \brief System3 engine audio format.
//
// Copyright (C) 2018 by morkt
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//
using System.ComponentModel.Composition;
namespace GameRes.Formats.Eushully
{
[Export(typeof(AudioFormat))]
public class AogAudio : AudioFormat
{
public override string Tag { get { return "AOG/SYS3"; } }
public override string Description { get { return "System3 engine audio format"; } }
public override uint Signature { get { return 0x47474F41; } } // 'AOGG'
public override SoundInput TryOpen (IBinaryStream file)
{
var header = file.ReadHeader (0x18);
if (!header.AsciiEqual (0x14, "OggS"))
return null;
var ogg = new StreamRegion (file.AsStream, 0x14);
return new OggInput (ogg);
}
}
}