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(DET): recognize archives with different entry record layouts.
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@ -2,7 +2,7 @@
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//! \date Mon Nov 09 00:16:53 2015
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//! \brief μ-GameOperationSystem resource archive.
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//
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// Copyright (C) 2015 by morkt
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// Copyright (C) 2015-2018 by morkt
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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@ -27,12 +27,13 @@ using System;
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using System.Collections.Generic;
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using System.ComponentModel.Composition;
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using System.IO;
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using GameRes.Compression;
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using GameRes.Utility;
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namespace GameRes.Formats.uGOS
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{
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[Export(typeof(ArchiveFormat))]
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public class PakOpener : ArchiveFormat
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public class DetOpener : ArchiveFormat
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{
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public override string Tag { get { return "DET"; } }
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public override string Description { get { return "μ-GameOperationSystem resource archive"; } }
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@ -51,28 +52,12 @@ namespace GameRes.Formats.uGOS
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using (var nme = VFS.OpenView (name_file))
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using (var idx = VFS.OpenView (index_file))
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{
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int count = (int)(idx.MaxOffset / 0x14);
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if (!IsSaneCount (count))
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var reader = new DetIndexReader (file, name_file: nme, index_file: idx);
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var dir = reader.ReadIndex (0x10);
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if (null == dir)
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dir = reader.ReadIndex (0x14);
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if (null == dir)
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return null;
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uint idx_offset = 0;
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var name_table = nme.View.ReadBytes (0, (uint)nme.MaxOffset);
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var dir = new List<Entry> (count);
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for (int i = 0; i < count; ++i)
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{
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int name_offset = idx.View.ReadInt32 (idx_offset);
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if (name_offset < 0 || name_offset >= name_table.Length)
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return null;
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var name = Binary.GetCString (name_table, name_offset, name_table.Length - name_offset);
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var entry = FormatCatalog.Instance.Create<PackedEntry> (name);
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entry.Offset = idx.View.ReadUInt32 (idx_offset + 4);
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entry.Size = idx.View.ReadUInt32 (idx_offset + 8);
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if (!entry.CheckPlacement (file.MaxOffset))
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return null;
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entry.UnpackedSize = idx.View.ReadUInt32 (idx_offset + 0x10);
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entry.IsPacked = true;
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dir.Add (entry);
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idx_offset += 0x14;
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}
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return new ArcFile (file, this, dir);
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}
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}
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@ -82,15 +67,8 @@ namespace GameRes.Formats.uGOS
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var pent = entry as PackedEntry;
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if (null == pent || !pent.IsPacked)
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return base.OpenEntry (arc, entry);
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var output = new byte[pent.UnpackedSize];
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using (var input = arc.File.CreateStream (entry.Offset, entry.Size))
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{
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if (Unpack (input, output))
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return new BinMemoryStream (output, entry.Name);
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else
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return base.OpenEntry (arc, entry);
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}
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var input = arc.File.CreateStream (entry.Offset, entry.Size);
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return new PackedStream<RleDecompressor> (input);
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}
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bool Unpack (Stream input, byte[] output)
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@ -126,4 +104,106 @@ namespace GameRes.Formats.uGOS
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return true;
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}
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}
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internal sealed class DetIndexReader
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{
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ArcView m_arc;
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ArcView m_index;
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byte[] m_names;
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List<Entry> m_dir;
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public DetIndexReader (ArcView arc_file, ArcView name_file, ArcView index_file)
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{
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m_arc = arc_file;
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m_names = name_file.View.ReadBytes (0, (uint)name_file.MaxOffset);
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m_index = index_file;
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}
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public List<Entry> ReadIndex (uint entry_size)
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{
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int count = (int)(m_index.MaxOffset / entry_size);
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if (!ArchiveFormat.IsSaneCount (count))
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return null;
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if (null == m_dir)
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m_dir = new List<Entry> (count);
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else
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m_dir.Clear();
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uint idx_offset = 0;
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for (int i = 0; i < count; ++i)
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{
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if (idx_offset + entry_size > m_index.MaxOffset)
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return null;
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int name_offset = m_index.View.ReadInt32 (idx_offset);
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if (name_offset < 0 || name_offset >= m_names.Length)
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return null;
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var name = Binary.GetCString (m_names, name_offset, m_names.Length - name_offset);
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var entry = FormatCatalog.Instance.Create<PackedEntry> (name);
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entry.Offset = m_index.View.ReadUInt32 (idx_offset + 4);
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entry.Size = m_index.View.ReadUInt32 (idx_offset + 8);
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if (!entry.CheckPlacement (m_arc.MaxOffset))
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return null;
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entry.IsPacked = true;
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if (entry_size >= 0x14)
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entry.UnpackedSize = m_index.View.ReadUInt32 (idx_offset + 0x10);
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if (name.EndsWith (".bmp.txt", StringComparison.OrdinalIgnoreCase))
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entry.Type = "image";
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m_dir.Add (entry);
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idx_offset += entry_size;
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}
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return m_dir;
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}
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}
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internal sealed class RleDecompressor : Decompressor
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{
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Stream m_input;
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public override void Initialize (Stream input)
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{
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m_input = input;
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}
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protected override IEnumerator<int> Unpack ()
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{
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var frame = new byte[0x100];
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int frame_pos = 0;
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const int frame_mask = 0xFF;
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for (;;)
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{
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int ctl = m_input.ReadByte();
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if (-1 == ctl)
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yield break;
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if (0xFF != ctl)
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{
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m_buffer[m_pos++] = frame[frame_pos++ & frame_mask] = (byte)ctl;
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if (0 == --m_length)
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yield return m_pos;
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}
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else
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{
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ctl = m_input.ReadByte();
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if (-1 == ctl)
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yield break;
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if (0xFF == ctl)
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{
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m_buffer[m_pos++] = frame[frame_pos++ & frame_mask] = 0xFF;
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if (0 == --m_length)
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yield return m_pos;
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}
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else
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{
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int offset = frame_pos - ((ctl >> 2) + 1);
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int count = (ctl & 3) + 3;
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while (count --> 0)
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{
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byte v = frame[offset++ & frame_mask];
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m_buffer[m_pos++] = frame[frame_pos++ & frame_mask] = v;
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if (0 == --m_length)
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yield return m_pos;
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}
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}
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}
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}
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}
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}
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}
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