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(LIN2): fixed decompression.
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@ -98,7 +98,7 @@ namespace GameRes.Formats.Kaguya
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int dst = 0;
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int ctl = 0;
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int bit = 0;
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int prev_count = 0x100;
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int prev_count = -1;
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while (dst < output.Length)
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{
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bit >>= 1;
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