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(SakanaGL): support new version
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parent
99778823f1
commit
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@ -28,17 +28,25 @@ using System;
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using System.Collections.Generic;
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using System.ComponentModel.Composition;
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using System.IO;
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using System.Linq;
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using System.Text;
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namespace GameRes.Formats.Sakana
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{
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internal class SxEntry : PackedEntry
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{
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public int Storage;
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public ushort Flags;
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public bool IsEncrypted { get { return 0 == (Flags & 0x10); } }
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}
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internal class SxStorage
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{
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public uint Size;
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public ulong Timestamp;
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}
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[Export(typeof(ArchiveFormat))]
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public class SxOpener : ArchiveFormat
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{
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@ -52,9 +60,7 @@ namespace GameRes.Formats.Sakana
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public override ArcFile TryOpen (ArcView file)
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{
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var base_name = Path.GetFileName (file.Name);
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var sx_name = base_name.Substring (0, 4) + "(00).sx";
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sx_name = VFS.ChangeFileName (file.Name, sx_name);
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var sx_name = FindSxName (file.Name);
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if (!VFS.FileExists (sx_name) || file.Name.Equals (sx_name, StringComparison.InvariantCultureIgnoreCase))
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return null;
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byte[] index_data;
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@ -140,6 +146,20 @@ namespace GameRes.Formats.Sakana
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}
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}
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}
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internal static string FindSxName(string name)
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{
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var base_name = Path.GetFileName (name);
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var file_name = Path.GetFileNameWithoutExtension (base_name);
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for (var i = 1; i <= file_name.Length; i++)
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{
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var sx_name = file_name.Substring (0, i) + "(00).sx";
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sx_name = VFS.ChangeFileName (name, sx_name);
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if (VFS.FileExists (sx_name))
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return sx_name;
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}
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return name;
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}
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}
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internal class SxIndexDeserializer
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@ -170,36 +190,47 @@ namespace GameRes.Formats.Sakana
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m_dir = new List<Entry> (count);
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for (int i = 0; i < count; ++i)
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{
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m_index.ReadUInt16();
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m_index.ReadByte();
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int storage = m_index.ReadByte();
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ushort flags = Binary.BigEndian (m_index.ReadUInt16());
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uint offset = Binary.BigEndian (m_index.ReadUInt32());
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uint size = Binary.BigEndian (m_index.ReadUInt32());
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var entry = new SxEntry {
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Storage = storage,
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Flags = flags,
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Offset = (long)offset << 4,
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Size = size,
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IsPacked = 0 != (flags & 0x03),
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};
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if (!entry.CheckPlacement (m_max_offset))
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return null;
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m_dir.Add (entry);
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}
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count = Binary.BigEndian (m_index.ReadUInt16());
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var storages = new List<SxStorage>(count);
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for (int i = 0; i < count; ++i)
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{
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m_index.ReadUInt32();
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m_index.ReadUInt32();
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m_index.ReadUInt32();
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Binary.BigEndian (m_index.ReadUInt32()); // archive body length
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m_index.ReadUInt64();
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m_index.Seek (16, SeekOrigin.Current); // MD5 sum
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var storage = new SxStorage {
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Size = Binary.BigEndian (m_index.ReadUInt32()) << 4,
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Timestamp = Binary.BigEndian (m_index.ReadUInt64()),
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};
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storages.Add (storage);
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m_index.Seek (16, SeekOrigin.Current); // MD5
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}
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count = Binary.BigEndian (m_index.ReadUInt16());
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if (count > 0)
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m_index.Seek (count * 24, SeekOrigin.Current);
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DeserializeTree();
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// Remove entries in other archives
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// Note using file size as archive identification can be problematic, but faster than MD5
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var current_storage = storages.FindIndex (s => m_max_offset == s.Size);
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if (-1 != current_storage)
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{
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m_dir = m_dir.Where (e => e.CheckPlacement (m_max_offset) && (e as SxEntry).Storage == current_storage).ToList();
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}
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return m_dir;
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}
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