mirror of
https://github.com/crskycode/GARbro.git
synced 2024-11-26 23:24:00 +08:00
updated formats.
(PICT): fixed 16bpp images. (GDT): added image format. (DXR): tweaks to recognizing DXR inside exe files. (NSA): recognize mp3 files named as nsa. (TLZ): added ContainedFormats. (WrapSingleFileAchive): class that represents single file as an archive. (DesertCgOPener): Software House Parsley archive. (Triangle.RleReader): utilize UnpackV2, replaced BinaryReader with IBinaryStream.
This commit is contained in:
parent
e4e85fe879
commit
1b585ea30e
@ -106,6 +106,7 @@
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<Compile Include="AdvSys\ImageGWD.cs" />
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<Compile Include="AdvSys\ImageGWD.cs" />
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<Compile Include="Ail\ArcLNK2.cs" />
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<Compile Include="Ail\ArcLNK2.cs" />
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<Compile Include="AIRNovel\ArcAIR.cs" />
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<Compile Include="AIRNovel\ArcAIR.cs" />
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<Compile Include="CsWare\ImageGDT.cs" />
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<Compile Include="FC01\ArcBDT.cs" />
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<Compile Include="FC01\ArcBDT.cs" />
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<Compile Include="FC01\BdtTables.cs" />
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<Compile Include="FC01\BdtTables.cs" />
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<Compile Include="GScripter\ArcDATA.cs" />
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<Compile Include="GScripter\ArcDATA.cs" />
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@ -153,6 +154,8 @@
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<Compile Include="NScripter\Script.cs" />
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<Compile Include="NScripter\Script.cs" />
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<Compile Include="Psp\ArcQPK.cs" />
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<Compile Include="Psp\ArcQPK.cs" />
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<Compile Include="ScrPlayer\ImageIMG.cs" />
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<Compile Include="ScrPlayer\ImageIMG.cs" />
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<Compile Include="SingleFileArchive.cs" />
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<Compile Include="Software House Parsley\ArcCG3.cs" />
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<Compile Include="Software House Parsley\ArcScn.cs" />
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<Compile Include="Software House Parsley\ArcScn.cs" />
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<Compile Include="TechGian\ArcBIN.cs" />
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<Compile Include="TechGian\ArcBIN.cs" />
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<Compile Include="Unity\ScriptDSM.cs" />
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<Compile Include="Unity\ScriptDSM.cs" />
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569
ArcFormats/CsWare/ImageGDT.cs
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569
ArcFormats/CsWare/ImageGDT.cs
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@ -0,0 +1,569 @@
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//! \file ImageGDT.cs
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//! \date 2023 Sep 29
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//! \brief AGS engine image format (PC-98).
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//
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// Copyright (C) 2023 by morkt
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//
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using GameRes.Utility;
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using System;
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using System.ComponentModel.Composition;
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using System.IO;
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using System.Windows.Media;
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using System.Windows.Media.Imaging;
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namespace GameRes.Formats.CsWare
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{
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internal class GdtMetaData : ImageMetaData
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{
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public byte Flags;
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public bool HasPalette => (Flags & 0x80) != 0;
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public bool IsDouble => (Flags & 0x40) == 0;
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}
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[Export(typeof(ImageFormat))]
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public class GdtFormat : ImageFormat
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{
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public override string Tag => "GDT";
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public override string Description => "AGS engine image format";
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public override uint Signature => 0x314144; // 'DA1'
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public override ImageMetaData ReadMetaData (IBinaryStream file)
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{
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var header = file.ReadHeader (16);
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var info = new GdtMetaData {
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OffsetX = header[8] << 3,
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OffsetY = header.ToUInt16 (0xA),
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Width = (uint)header[9] << 3,
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Height = header.ToUInt16 (0xC),
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BPP = 4,
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Flags = header[0xF],
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};
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return info;
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}
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public override ImageData Read (IBinaryStream file, ImageMetaData info)
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{
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var reader = new GdtReader (file, (GdtMetaData)info);
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return reader.Unpack();
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}
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public override void Write (Stream file, ImageData image)
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{
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throw new System.NotImplementedException ("GdtFormat.Write not implemented");
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}
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}
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internal class GdtReader
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{
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IBinaryStream m_input;
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GdtMetaData m_info;
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int m_stride;
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int m_output_stride;
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public BitmapPalette Palette { get; private set; }
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public GdtReader (IBinaryStream file, GdtMetaData info)
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{
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m_input = file;
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m_info = info;
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m_stride = info.iWidth >> 3;
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m_output_stride = info.iWidth >> 1;
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}
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byte[][] m_planes;
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public ImageData Unpack ()
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{
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m_input.Position = 0x10;
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if (m_info.HasPalette)
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{
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Palette = ReadPalette();
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}
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var packed_sizes = new ushort[4];
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for (int i = 0; i < 4; ++i)
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packed_sizes[i] = m_input.ReadUInt16();
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long plane_pos = m_input.Position;
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int plane_size = m_stride * m_info.iHeight;
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m_planes = new byte[][] {
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new byte[plane_size], new byte[plane_size], new byte[plane_size], new byte[plane_size],
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};
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Action<int> UnpackPlane = UnpackSingle;
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if (m_info.IsDouble)
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UnpackPlane = UnpackDouble;
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for (int i = 0; i < 4; ++i)
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{
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m_input.Position = plane_pos;
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plane_pos += packed_sizes[i];
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UnpackPlane (i);
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}
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var pixels = new byte[m_output_stride * m_info.iHeight];
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FlattenPlanes (pixels);
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PixelFormat format;
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if (null == Palette)
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format = PixelFormats.Gray4;
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else
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format = PixelFormats.Indexed4;
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return ImageData.Create (m_info, format, Palette, pixels, m_output_stride);
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}
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void UnpackSingle (int plane_index)
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{
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int h = m_info.iHeight;
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int w = m_stride;
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int dst = 0;
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while (w --> 0)
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{
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Unpack8Line (plane_index, dst);
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dst += h;
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}
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}
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void UnpackDouble (int plane_index)
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{
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var output = m_planes[plane_index];
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int h = m_info.iHeight;
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int width = m_stride;
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int dst = 0;
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if ((m_info.OffsetX & 8) != 0)
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{
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Unpack8Line (plane_index, dst);
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--width;
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dst += h;
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}
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if ((m_input.Position & 1) != 0)
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m_input.Seek (1, SeekOrigin.Current);
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if (1 == width)
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{
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Unpack8Line (plane_index, dst);
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return;
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}
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while (m_input.PeekByte() != -1)
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{
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byte op = m_input.ReadUInt8();
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byte ctl = m_input.ReadUInt8();
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if (ctl < 0x80)
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{
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if (0 == ctl)
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continue;
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ushort w = (ushort)(((op & 0xF) << 8 | (op & 0xF0) >> 4) * 0x11);
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int count = ctl;
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Fill (output, dst , count, w);
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Fill (output, dst+h, count, w);
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dst += count * 2;
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}
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else if (ctl < 0xC0)
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{
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int count = ctl & 0x3F;
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int w = op & 0xF | (op & 0xF0) << 4;
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uint d = (uint)(w | (w & 0x0303) << 18 | (w & 0x0C0C) << 14);
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d = Binary.BigEndian (d | d << 4);
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Fill (output, dst , count, d);
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Fill (output, dst+h, count, d);
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dst += count * 4;
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}
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else if (ctl < 0xD0)
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{
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byte b = (byte)((ctl & 0xF) | ctl << 4);
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int count = op;
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Fill (output, dst , count, b);
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Fill (output, dst+h, count, b);
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dst += count;
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}
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else if (ctl < 0xD2)
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{
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int count = (ctl & 1) << 8 | op;
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while (count --> 0)
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{
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output[dst ] = m_input.ReadUInt8();
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output[dst+h] = m_input.ReadUInt8();
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}
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}
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else if (0xD2 == ctl)
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{
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dst += op;
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}
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else if (ctl < 0xF3)
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{
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int count = op;
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int off = 0;
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switch (ctl)
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{
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case 0xD3: off = 16; break;
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case 0xD4: off = 12; break;
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case 0xD5: off = 8; break;
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case 0xD6: off = 4; break;
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case 0xD7: off = 2; break;
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case 0xD8: off = 1; break;
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case 0xD9: off = h * 2 + 8; break;
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case 0xDA: off = h * 2 + 4; break;
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case 0xDB: off = h * 2 + 2; break;
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case 0xDC: off = h * 2 + 1; break;
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case 0xDD: off = h * 2; break;
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case 0xDE: off = h * 2 - 1; break;
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case 0xDF: off = h * 2 - 2; break;
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case 0xE0: off = h * 2 - 4; break;
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|
case 0xE1: off = h * 2 - 8; break;
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|
case 0xE2: off = h * 4 + 8; break;
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|
case 0xE3: off = h * 4 + 4; break;
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|
case 0xE4: off = h * 4 + 2; break;
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||||||
|
case 0xE5: off = h * 4 + 1; break;
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|
case 0xE6: off = h * 4; break;
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|
case 0xE7: off = h * 4 - 1; break;
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||||||
|
case 0xE8: off = h * 4 - 2; break;
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||||||
|
case 0xE9: off = h * 4 - 4; break;
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|
case 0xEA: off = h * 4 - 8; break;
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|
case 0xEB: off = h * 6 + 4; break;
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|
case 0xEC: off = h * 6 + 2; break;
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||||||
|
case 0xED: off = h * 6 + 1; break;
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||||||
|
case 0xEE: off = h * 6; break;
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||||||
|
case 0xEF: off = h * 6 - 1; break;
|
||||||
|
case 0xF0: off = h * 6 - 2; break;
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||||||
|
case 0xF1: off = h * 6 - 4; break;
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||||||
|
case 0xF2: off = h * 8; break;
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||||||
|
}
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|
Binary.CopyOverlapped (output, dst-off, dst, count);
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|
Binary.CopyOverlapped (output, dst-off+h, dst+h, count);
|
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|
dst += count;
|
||||||
|
}
|
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|
else if (ctl < 0xFC)
|
||||||
|
{
|
||||||
|
int count = op;
|
||||||
|
var source = m_planes[(ctl - 0xF3) % 3];
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||||||
|
if (ctl < 0xF6)
|
||||||
|
{
|
||||||
|
Buffer.BlockCopy (source, dst, output, dst, count);
|
||||||
|
Buffer.BlockCopy (source, dst+h, output, dst+h, count);
|
||||||
|
dst += count;
|
||||||
|
}
|
||||||
|
else if (ctl > 0xF8)
|
||||||
|
{
|
||||||
|
var source1 = m_planes[ctl & 1];
|
||||||
|
var source2 = m_planes[ctl & 2];
|
||||||
|
while (count --> 0)
|
||||||
|
{
|
||||||
|
output[dst] = (byte)(source1[dst] & source2[dst]);
|
||||||
|
output[dst+h] = (byte)(source1[dst+h] & source2[dst+h]);
|
||||||
|
++dst;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
while (count --> 0)
|
||||||
|
{
|
||||||
|
output[dst] = (byte)~source[dst];
|
||||||
|
output[dst+h] = (byte)~source[dst+h];
|
||||||
|
++dst;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else if (0xFC == ctl)
|
||||||
|
{
|
||||||
|
int count = op;
|
||||||
|
byte b = m_input.ReadUInt8();
|
||||||
|
Fill (output, dst , count, b);
|
||||||
|
Fill (output, dst+h, count, b);
|
||||||
|
dst += count;
|
||||||
|
}
|
||||||
|
else if (0xFD == ctl)
|
||||||
|
{
|
||||||
|
if (op < 0x80)
|
||||||
|
{
|
||||||
|
int count = op;
|
||||||
|
ushort w = m_input.ReadUInt16();
|
||||||
|
Fill (output, dst , count, w);
|
||||||
|
Fill (output, dst+h, count, w);
|
||||||
|
dst += count * 2;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
int count = op & 0x7F;
|
||||||
|
ushort w1 = m_input.ReadUInt16();
|
||||||
|
ushort w2 = m_input.ReadUInt16();
|
||||||
|
Fill (output, dst , count, (ushort)(w1 << 8 | w2 & 0xFF));
|
||||||
|
Fill (output, dst+h, count, (ushort)(w1 & 0xFF | w2 >> 8));
|
||||||
|
dst += count * 2;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else if (0xFE == ctl)
|
||||||
|
{
|
||||||
|
int count = op & 0x3F;
|
||||||
|
if (op < 0x80)
|
||||||
|
{
|
||||||
|
byte b0 = m_input.ReadUInt8();
|
||||||
|
byte b1 = m_input.ReadUInt8();
|
||||||
|
int d = b1 | b0 << 16;
|
||||||
|
d = d & 0x0F000F | (d & 0xF000F0) << 4;
|
||||||
|
d *= 0x11;
|
||||||
|
d = Binary.BigEndian (d);
|
||||||
|
Fill (output, dst , count, (uint)d);
|
||||||
|
Fill (output, dst+h, count, (uint)d);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
uint d0 = m_input.ReadUInt32();
|
||||||
|
uint d1 = m_input.ReadUInt32();
|
||||||
|
uint p0 = d0 << 24 | d0 & 0xFF0000 | (d1 & 0xFF) << 8 | (d1 & 0xFF0000) >> 16;
|
||||||
|
uint p1 = (d0 & 0xFF00) << 16 | (d0 & 0xFF000000) >> 8 | d1 & 0xFF00 | (d1 & 0xFF000000) >> 24;
|
||||||
|
Fill (output, dst , count, p0);
|
||||||
|
Fill (output, dst+h, count, p1);
|
||||||
|
}
|
||||||
|
dst += count * 4;
|
||||||
|
}
|
||||||
|
else // 0xFF
|
||||||
|
{
|
||||||
|
dst += h;
|
||||||
|
width -= 2;
|
||||||
|
if (0 == width)
|
||||||
|
break;
|
||||||
|
if (1 == width)
|
||||||
|
{
|
||||||
|
Unpack8Line (plane_index, dst);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void Unpack8Line (int plane_index, int dst)
|
||||||
|
{
|
||||||
|
var output = m_planes[plane_index];
|
||||||
|
int h = m_info.iHeight;
|
||||||
|
int end_pos = dst + h;
|
||||||
|
while (m_input.PeekByte() != -1)
|
||||||
|
{
|
||||||
|
byte ctl = m_input.ReadUInt8();
|
||||||
|
if (ctl < 0x40)
|
||||||
|
{
|
||||||
|
byte b = 0;
|
||||||
|
if (ctl >= 0x20)
|
||||||
|
b = 0xFF;
|
||||||
|
int count = ctl & 0x1F;
|
||||||
|
if (0 == count)
|
||||||
|
count = m_input.ReadUInt8();
|
||||||
|
Fill (output, dst, count, b);
|
||||||
|
dst += count;
|
||||||
|
}
|
||||||
|
else if (ctl < 0xA0)
|
||||||
|
{
|
||||||
|
int count = ctl & 0x1F;
|
||||||
|
if (0 == count)
|
||||||
|
count = m_input.ReadUInt8();
|
||||||
|
int src_plane = (ctl - 0x40) >> 5;
|
||||||
|
Buffer.BlockCopy (m_planes[src_plane], dst, output, dst, count);
|
||||||
|
dst += count;
|
||||||
|
}
|
||||||
|
else if (ctl < 0xF0)
|
||||||
|
{
|
||||||
|
int count = ctl & 0xF;
|
||||||
|
if (0 == count)
|
||||||
|
count = m_input.ReadUInt8();
|
||||||
|
switch (ctl & 0xF0)
|
||||||
|
{
|
||||||
|
case 0xA0: Binary.CopyOverlapped (output, dst-16, dst, count); break;
|
||||||
|
case 0xB0: Binary.CopyOverlapped (output, dst-8, dst, count); break;
|
||||||
|
case 0xC0: Binary.CopyOverlapped (output, dst-4, dst, count); break;
|
||||||
|
case 0xD0: Binary.CopyOverlapped (output, dst-2, dst, count); break;
|
||||||
|
case 0xE0: Binary.CopyOverlapped (output, dst-h*2, dst, count); break;
|
||||||
|
}
|
||||||
|
dst += count;
|
||||||
|
}
|
||||||
|
else if (ctl < 0xF9)
|
||||||
|
{
|
||||||
|
int count = ctl & 0xF;
|
||||||
|
if (0 == count)
|
||||||
|
count = m_input.ReadUInt8();
|
||||||
|
m_input.Read (output, dst, count);
|
||||||
|
dst += count;
|
||||||
|
}
|
||||||
|
else if (0xF9 == ctl)
|
||||||
|
{
|
||||||
|
dst += m_input.ReadUInt8();
|
||||||
|
}
|
||||||
|
else if (0xFA == ctl)
|
||||||
|
{
|
||||||
|
int count = m_input.ReadUInt8();
|
||||||
|
byte b = m_input.ReadUInt8();
|
||||||
|
Fill (output, dst, count, b);
|
||||||
|
dst += count;
|
||||||
|
}
|
||||||
|
else if (0xFB == ctl)
|
||||||
|
{
|
||||||
|
int count = m_input.ReadUInt8();
|
||||||
|
int b = count >> 7;
|
||||||
|
count &= 0x7F;
|
||||||
|
while (count --> 0)
|
||||||
|
{
|
||||||
|
output[dst] = (byte)~m_planes[b][dst];
|
||||||
|
++dst;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else if (0xFC == ctl)
|
||||||
|
{
|
||||||
|
int count = m_input.ReadUInt8();
|
||||||
|
if ((count & 0x80) != 0)
|
||||||
|
{
|
||||||
|
count &= 0x7F;
|
||||||
|
byte b = m_input.ReadUInt8();
|
||||||
|
ushort d = (ushort)(b & 0xF | (b & 0xF0) << 4);
|
||||||
|
d |= (ushort)(d << 4);
|
||||||
|
Fill (output, dst, count, d);
|
||||||
|
dst += count * 2;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
while (count --> 0)
|
||||||
|
{
|
||||||
|
output[dst] = (byte)~m_planes[2][dst];
|
||||||
|
++dst;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else if (0xFD == ctl)
|
||||||
|
{
|
||||||
|
int count = m_input.ReadUInt8();
|
||||||
|
if ((count & 0x80) != 0)
|
||||||
|
{
|
||||||
|
byte b = m_input.ReadUInt8();
|
||||||
|
uint d = (uint)(b & 0xF | b << 4 | (b & 0xF0) << 8);
|
||||||
|
if ((count & 0x40) != 0)
|
||||||
|
{
|
||||||
|
b = m_input.ReadUInt8();
|
||||||
|
d |= (uint)((b & 0xF) << 16 | b << 20 | (b & 0xF0) << 24);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
d |= (d & 0x3F3F) << 18 | (d & 0xC0C0) << 10;
|
||||||
|
}
|
||||||
|
count &= 0x3F;
|
||||||
|
Fill (output, dst, count, d);
|
||||||
|
dst += count * 4;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
ushort w = m_input.ReadUInt16();
|
||||||
|
Fill (output, dst, count, w);
|
||||||
|
dst += count * 2;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else if (0xFE == ctl)
|
||||||
|
{
|
||||||
|
int count = m_input.ReadUInt8();
|
||||||
|
int b = count & 0xC0;
|
||||||
|
if (b != 0)
|
||||||
|
{
|
||||||
|
count &= 0x3F;
|
||||||
|
b >>= 6;
|
||||||
|
while (count --> 0)
|
||||||
|
{
|
||||||
|
output[dst] = (byte)(m_planes[b & 1][dst] & m_planes[b & 2][dst]);
|
||||||
|
++dst;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
uint u = m_input.ReadUInt32();
|
||||||
|
Fill (output, dst, count, u);
|
||||||
|
dst += count * 4;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else // 0xFF
|
||||||
|
{
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void FlattenPlanes (byte[] output)
|
||||||
|
{
|
||||||
|
int plane_size = m_planes[0].Length;
|
||||||
|
int src = 0;
|
||||||
|
for (int x = 0; x < m_output_stride; x += 4)
|
||||||
|
{
|
||||||
|
int dst = x;
|
||||||
|
for (int y = 0; y < m_info.iHeight; ++y)
|
||||||
|
{
|
||||||
|
byte b0 = m_planes[0][src];
|
||||||
|
byte b1 = m_planes[1][src];
|
||||||
|
byte b2 = m_planes[2][src];
|
||||||
|
byte b3 = m_planes[3][src];
|
||||||
|
++src;
|
||||||
|
for (int j = 0; j < 8; j += 2)
|
||||||
|
{
|
||||||
|
byte px = (byte)((((b0 << j) & 0x80) >> 3)
|
||||||
|
| (((b1 << j) & 0x80) >> 2)
|
||||||
|
| (((b2 << j) & 0x80) >> 1)
|
||||||
|
| (((b3 << j) & 0x80) >> 0));
|
||||||
|
px |= (byte)((((b0 << j) & 0x40) >> 6)
|
||||||
|
| (((b1 << j) & 0x40) >> 5)
|
||||||
|
| (((b2 << j) & 0x40) >> 4)
|
||||||
|
| (((b3 << j) & 0x40) >> 3));
|
||||||
|
output[dst+j/2] = px;
|
||||||
|
}
|
||||||
|
dst += m_output_stride;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
static void Fill (byte[] output, int dst, int count, byte pixel)
|
||||||
|
{
|
||||||
|
while (count --> 0)
|
||||||
|
{
|
||||||
|
output[dst++] = pixel;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
static void Fill (byte[] output, int dst, int count, ushort pixel)
|
||||||
|
{
|
||||||
|
count <<= 1;
|
||||||
|
for (int i = 0; i < count; i += 2)
|
||||||
|
{
|
||||||
|
LittleEndian.Pack (pixel, output, dst+i);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
static void Fill (byte[] output, int dst, int count, uint pixel)
|
||||||
|
{
|
||||||
|
count <<= 2;
|
||||||
|
for (int i = 0; i < count; i += 4)
|
||||||
|
{
|
||||||
|
LittleEndian.Pack (pixel, output, dst+i);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
BitmapPalette ReadPalette ()
|
||||||
|
{
|
||||||
|
using (var bits = new MsbBitStream (m_input.AsStream, true))
|
||||||
|
{
|
||||||
|
var colors = new Color[16];
|
||||||
|
for (int i = 0; i < 16; ++i)
|
||||||
|
{
|
||||||
|
int b = bits.GetBits (4) * 0x11;
|
||||||
|
int r = bits.GetBits (4) * 0x11;
|
||||||
|
int g = bits.GetBits (4) * 0x11;
|
||||||
|
colors[i] = Color.FromRgb ((byte)r, (byte)g, (byte)b);
|
||||||
|
}
|
||||||
|
return new BitmapPalette (colors);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -60,6 +60,7 @@ namespace GameRes.Formats.Lilim
|
|||||||
if (!name_buf.SequenceEqual (IndexLink) && !name_buf.SequenceEqual (IndexEnd))
|
if (!name_buf.SequenceEqual (IndexLink) && !name_buf.SequenceEqual (IndexEnd))
|
||||||
return null;
|
return null;
|
||||||
|
|
||||||
|
string last_name = null;
|
||||||
long current_offset = 0;
|
long current_offset = 0;
|
||||||
var dir = new List<Entry> (0x3E);
|
var dir = new List<Entry> (0x3E);
|
||||||
while (current_offset < file.MaxOffset)
|
while (current_offset < file.MaxOffset)
|
||||||
@ -79,6 +80,9 @@ namespace GameRes.Formats.Lilim
|
|||||||
if (-1 == name_length)
|
if (-1 == name_length)
|
||||||
name_length = name_buf.Length;
|
name_length = name_buf.Length;
|
||||||
var name = Encodings.cp932.GetString (name_buf, 0, name_length);
|
var name = Encodings.cp932.GetString (name_buf, 0, name_length);
|
||||||
|
if (last_name == name || string.IsNullOrWhiteSpace (name))
|
||||||
|
return null;
|
||||||
|
last_name = name;
|
||||||
var entry = FormatCatalog.Instance.Create<PackedEntry> (name);
|
var entry = FormatCatalog.Instance.Create<PackedEntry> (name);
|
||||||
entry.Offset = file.View.ReadUInt32 (current_offset+0x10);
|
entry.Offset = file.View.ReadUInt32 (current_offset+0x10);
|
||||||
entry.Size = file.View.ReadUInt32 (current_offset+0x14);
|
entry.Size = file.View.ReadUInt32 (current_offset+0x14);
|
||||||
|
@ -294,8 +294,10 @@ namespace GameRes.Formats.Apple
|
|||||||
byte[] RepackPixels (Pixmap pixmap)
|
byte[] RepackPixels (Pixmap pixmap)
|
||||||
{
|
{
|
||||||
int bpp = m_info.BPP;
|
int bpp = m_info.BPP;
|
||||||
if (bpp <= 16)
|
if (bpp < 16)
|
||||||
return m_buffer;
|
return m_buffer;
|
||||||
|
else if (16 == bpp)
|
||||||
|
return Repack16bpp();
|
||||||
int bytes_per_pixel = bpp / 8;
|
int bytes_per_pixel = bpp / 8;
|
||||||
int stride = m_info.iWidth * bytes_per_pixel;
|
int stride = m_info.iWidth * bytes_per_pixel;
|
||||||
var pixels = new byte[stride * m_info.iHeight];
|
var pixels = new byte[stride * m_info.iHeight];
|
||||||
@ -326,6 +328,17 @@ namespace GameRes.Formats.Apple
|
|||||||
return pixels;
|
return pixels;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
byte[] Repack16bpp () // swap 16bit pixels to little-endian order
|
||||||
|
{
|
||||||
|
for (int p = 1; p < m_buffer.Length; p += 2)
|
||||||
|
{
|
||||||
|
byte b = m_buffer[p-1];
|
||||||
|
m_buffer[p-1] = m_buffer[p];
|
||||||
|
m_buffer[p] = b;
|
||||||
|
}
|
||||||
|
return m_buffer;
|
||||||
|
}
|
||||||
|
|
||||||
void SetFormat (Pixmap pixmap)
|
void SetFormat (Pixmap pixmap)
|
||||||
{
|
{
|
||||||
int bpp = null == pixmap ? 8 : pixmap.BPP;
|
int bpp = null == pixmap ? 8 : pixmap.BPP;
|
||||||
|
@ -49,7 +49,7 @@ namespace GameRes.Formats.Macromedia
|
|||||||
|
|
||||||
public DxrOpener ()
|
public DxrOpener ()
|
||||||
{
|
{
|
||||||
Extensions = new[] { "dxr", "cxt", "cct", "dcr", "exe" };
|
Extensions = new[] { "dxr", "cxt", "cct", "dcr", "dir", "exe" };
|
||||||
Signatures = new[] { SignatureXFIR, SignatureRIFX, 0x00905A4Du, 0u };
|
Signatures = new[] { SignatureXFIR, SignatureRIFX, 0x00905A4Du, 0u };
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -411,7 +411,7 @@ namespace GameRes.Formats.Macromedia
|
|||||||
pos = exe.Overlay.Offset;
|
pos = exe.Overlay.Offset;
|
||||||
if (pos >= file.MaxOffset)
|
if (pos >= file.MaxOffset)
|
||||||
return 0;
|
return 0;
|
||||||
if (file.View.AsciiEqual (pos, "10JP"))
|
if (file.View.AsciiEqual (pos, "10JP") || file.View.AsciiEqual (pos, "59JP"))
|
||||||
{
|
{
|
||||||
pos = file.View.ReadUInt32 (pos+4);
|
pos = file.View.ReadUInt32 (pos+4);
|
||||||
}
|
}
|
||||||
@ -436,7 +436,8 @@ namespace GameRes.Formats.Macromedia
|
|||||||
// only the first XFIR entry is matched here, but archive may contain multiple sub-archives.
|
// only the first XFIR entry is matched here, but archive may contain multiple sub-archives.
|
||||||
if (entry.FourCC == "File")
|
if (entry.FourCC == "File")
|
||||||
{
|
{
|
||||||
if (file.View.AsciiEqual (entry.Offset-8, "XFIR"))
|
if (file.View.AsciiEqual (entry.Offset-8, "XFIR")
|
||||||
|
&& !file.View.AsciiEqual (entry.Offset, "artX"))
|
||||||
return entry.Offset-8;
|
return entry.Offset-8;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -469,12 +470,15 @@ namespace GameRes.Formats.Macromedia
|
|||||||
Left = reader.ReadI16();
|
Left = reader.ReadI16();
|
||||||
Bottom = reader.ReadI16();
|
Bottom = reader.ReadI16();
|
||||||
Right = reader.ReadI16();
|
Right = reader.ReadI16();
|
||||||
reader.Skip (0x0C);
|
if (data.Length > 0x16)
|
||||||
BitDepth = reader.ReadU16() & 0xFF; // ???
|
|
||||||
if (data.Length >= 0x1C)
|
|
||||||
{
|
{
|
||||||
reader.Skip (2);
|
reader.Skip (0x0C);
|
||||||
Palette = reader.ReadI16();
|
BitDepth = reader.ReadU16() & 0xFF; // ???
|
||||||
|
if (data.Length >= 0x1C)
|
||||||
|
{
|
||||||
|
reader.Skip (2);
|
||||||
|
Palette = reader.ReadI16();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -107,6 +107,9 @@ namespace GameRes.Formats.NScripter
|
|||||||
catch { /* ignore parse errors */ }
|
catch { /* ignore parse errors */ }
|
||||||
if (zero_signature || !file.Name.HasExtension (".nsa"))
|
if (zero_signature || !file.Name.HasExtension (".nsa"))
|
||||||
return null;
|
return null;
|
||||||
|
uint signature = file.View.ReadUInt32 (0);
|
||||||
|
if ((signature & 0xFFFFFF) == 0x90FBFF) // looks like mp3 file
|
||||||
|
return new WrapSingleFileArchive (file, Path.GetFileNameWithoutExtension (file.Name)+".mp3");
|
||||||
|
|
||||||
var password = QueryPassword();
|
var password = QueryPassword();
|
||||||
if (string.IsNullOrEmpty (password))
|
if (string.IsNullOrEmpty (password))
|
||||||
|
@ -39,6 +39,11 @@ namespace GameRes.Formats.Otemoto
|
|||||||
public override bool IsHierarchic { get { return false; } }
|
public override bool IsHierarchic { get { return false; } }
|
||||||
public override bool CanWrite { get { return false; } }
|
public override bool CanWrite { get { return false; } }
|
||||||
|
|
||||||
|
public TlzOpener ()
|
||||||
|
{
|
||||||
|
ContainedFormats = new[] { "BMP", "SCR" };
|
||||||
|
}
|
||||||
|
|
||||||
public override ArcFile TryOpen (ArcView file)
|
public override ArcFile TryOpen (ArcView file)
|
||||||
{
|
{
|
||||||
int count = file.View.ReadInt32 (0xC);
|
int count = file.View.ReadInt32 (0xC);
|
||||||
@ -61,7 +66,7 @@ namespace GameRes.Formats.Otemoto
|
|||||||
if (0 == name_length || name_length > 0x100)
|
if (0 == name_length || name_length > 0x100)
|
||||||
return null;
|
return null;
|
||||||
entry.Name = file.View.ReadString (index_offset+0x10, name_length);
|
entry.Name = file.View.ReadString (index_offset+0x10, name_length);
|
||||||
entry.Type = FormatCatalog.Instance.GetTypeFromName (entry.Name);
|
entry.Type = FormatCatalog.Instance.GetTypeFromName (entry.Name, ContainedFormats);
|
||||||
entry.IsPacked = entry.UnpackedSize != entry.Size;
|
entry.IsPacked = entry.UnpackedSize != entry.Size;
|
||||||
dir.Add (entry);
|
dir.Add (entry);
|
||||||
index_offset += 0x10 + name_length;
|
index_offset += 0x10 + name_length;
|
||||||
@ -78,4 +83,9 @@ namespace GameRes.Formats.Otemoto
|
|||||||
return new LzssStream (input);
|
return new LzssStream (input);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
[Export(typeof(ResourceAlias))]
|
||||||
|
[ExportMetadata("Extension", "SNR")]
|
||||||
|
[ExportMetadata("Target", "SCR")]
|
||||||
|
internal class SnrFormat : ResourceAlias { }
|
||||||
}
|
}
|
||||||
|
@ -45,7 +45,7 @@ namespace GameRes.Formats.Otemoto
|
|||||||
[Export(typeof(ImageFormat))]
|
[Export(typeof(ImageFormat))]
|
||||||
public class MagFormat : ImageFormat
|
public class MagFormat : ImageFormat
|
||||||
{
|
{
|
||||||
public override string Tag { get { return "MAG"; } }
|
public override string Tag { get { return "MAG/MAKI02"; } }
|
||||||
public override string Description { get { return "Otemoto image format"; } }
|
public override string Description { get { return "Otemoto image format"; } }
|
||||||
public override uint Signature { get { return 0x494B414D; } } // 'MAKI02'
|
public override uint Signature { get { return 0x494B414D; } } // 'MAKI02'
|
||||||
|
|
||||||
|
67
ArcFormats/SingleFileArchive.cs
Normal file
67
ArcFormats/SingleFileArchive.cs
Normal file
@ -0,0 +1,67 @@
|
|||||||
|
//! \file SingleFileArchive.cs
|
||||||
|
//! \date 2023 Oct 05
|
||||||
|
//! \brief represent single file as an archive for convenience.
|
||||||
|
//
|
||||||
|
// Copyright (C) 2023 by morkt
|
||||||
|
//
|
||||||
|
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||||
|
// of this software and associated documentation files (the "Software"), to
|
||||||
|
// deal in the Software without restriction, including without limitation the
|
||||||
|
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
||||||
|
// sell copies of the Software, and to permit persons to whom the Software is
|
||||||
|
// furnished to do so, subject to the following conditions:
|
||||||
|
//
|
||||||
|
// The above copyright notice and this permission notice shall be included in
|
||||||
|
// all copies or substantial portions of the Software.
|
||||||
|
//
|
||||||
|
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||||
|
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||||
|
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||||
|
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||||
|
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||||
|
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||||
|
// IN THE SOFTWARE.
|
||||||
|
//
|
||||||
|
|
||||||
|
using System.Collections.Generic;
|
||||||
|
|
||||||
|
namespace GameRes.Formats
|
||||||
|
{
|
||||||
|
public class WrapSingleFileArchive : ArcFile
|
||||||
|
{
|
||||||
|
internal static readonly ArchiveFormat Format = new SingleFileArchiveFormat();
|
||||||
|
|
||||||
|
public WrapSingleFileArchive (ArcView file, Entry entry)
|
||||||
|
: base (file, Format, new List<Entry> { entry })
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
public WrapSingleFileArchive (ArcView file, string entry_name)
|
||||||
|
: base (file, Format, new List<Entry> { CreateEntry (file, entry_name) })
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
private static Entry CreateEntry (ArcView file, string name)
|
||||||
|
{
|
||||||
|
var entry = FormatCatalog.Instance.Create<Entry> (name);
|
||||||
|
entry.Offset = 0;
|
||||||
|
entry.Size = (uint)file.MaxOffset;
|
||||||
|
return entry;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// this format is not registered in catalog and only accessible via WrapSingleFileArchive.Format singleton.
|
||||||
|
private class SingleFileArchiveFormat : ArchiveFormat
|
||||||
|
{
|
||||||
|
public override string Tag => "DAT/BOGUS";
|
||||||
|
public override string Description => "Not an archive";
|
||||||
|
public override uint Signature => 0;
|
||||||
|
public override bool IsHierarchic => false;
|
||||||
|
public override bool CanWrite => false;
|
||||||
|
|
||||||
|
public override ArcFile TryOpen (ArcView file)
|
||||||
|
{
|
||||||
|
return new WrapSingleFileArchive (file, System.IO.Path.GetFileName (file.Name));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
170
ArcFormats/Software House Parsley/ArcCG3.cs
Normal file
170
ArcFormats/Software House Parsley/ArcCG3.cs
Normal file
@ -0,0 +1,170 @@
|
|||||||
|
//! \file ArcCG3.cs
|
||||||
|
//! \date 2023 Oct 10
|
||||||
|
//! \brief Software House Parsley CG archive.
|
||||||
|
//
|
||||||
|
// Copyright (C) 2023 by morkt
|
||||||
|
//
|
||||||
|
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||||
|
// of this software and associated documentation files (the "Software"), to
|
||||||
|
// deal in the Software without restriction, including without limitation the
|
||||||
|
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
||||||
|
// sell copies of the Software, and to permit persons to whom the Software is
|
||||||
|
// furnished to do so, subject to the following conditions:
|
||||||
|
//
|
||||||
|
// The above copyright notice and this permission notice shall be included in
|
||||||
|
// all copies or substantial portions of the Software.
|
||||||
|
//
|
||||||
|
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||||
|
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||||
|
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||||
|
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||||
|
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||||
|
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||||
|
// IN THE SOFTWARE.
|
||||||
|
//
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.ComponentModel.Composition;
|
||||||
|
using System.IO;
|
||||||
|
using System.Windows.Media;
|
||||||
|
|
||||||
|
// [050610][Software House Parsley] Desert Time Mugen no Meikyuu PE
|
||||||
|
|
||||||
|
namespace GameRes.Formats.Parsley
|
||||||
|
{
|
||||||
|
[Export(typeof(ArchiveFormat))]
|
||||||
|
public class DesertCgOpener : ArchiveFormat
|
||||||
|
{
|
||||||
|
public override string Tag { get { return "CG/DESERT"; } }
|
||||||
|
public override string Description { get { return "Software House Parsley CG archive"; } }
|
||||||
|
public override uint Signature { get { return 0; } }
|
||||||
|
public override bool IsHierarchic { get { return false; } }
|
||||||
|
public override bool CanWrite { get { return false; } }
|
||||||
|
|
||||||
|
public DesertCgOpener ()
|
||||||
|
{
|
||||||
|
Extensions = new string[] { "" };
|
||||||
|
}
|
||||||
|
|
||||||
|
public override ArcFile TryOpen (ArcView file)
|
||||||
|
{
|
||||||
|
if (!VFS.IsPathEqualsToFileName (file.Name, "CG"))
|
||||||
|
return null;
|
||||||
|
int count = file.View.ReadInt32 (0);
|
||||||
|
if (!IsSaneCount (count))
|
||||||
|
return null;
|
||||||
|
uint index_pos = 4;
|
||||||
|
var filename_table = LookupFileNameTable (file, count);
|
||||||
|
Func<int, string> get_entry_name;
|
||||||
|
if (filename_table != null)
|
||||||
|
get_entry_name = n => filename_table[n];
|
||||||
|
else
|
||||||
|
get_entry_name = n => string.Format ("CG#{0:D4}");
|
||||||
|
long last_offset = count * 4 + 4;
|
||||||
|
var dir = new List<Entry> (count);
|
||||||
|
for (int i = 0; i < count; ++ i)
|
||||||
|
{
|
||||||
|
uint offset = file.View.ReadUInt32 (index_pos);
|
||||||
|
if (0 == offset)
|
||||||
|
break;
|
||||||
|
if (offset <= last_offset || offset >= file.MaxOffset)
|
||||||
|
return null;
|
||||||
|
var entry = new Entry {
|
||||||
|
Name = get_entry_name (i),
|
||||||
|
Type = "image",
|
||||||
|
Offset = offset,
|
||||||
|
};
|
||||||
|
dir.Add (entry);
|
||||||
|
last_offset = offset;
|
||||||
|
index_pos += 4;
|
||||||
|
}
|
||||||
|
if (0 == dir.Count)
|
||||||
|
return null;
|
||||||
|
last_offset = file.MaxOffset;
|
||||||
|
for (int i = dir.Count-1; i >= 0; --i)
|
||||||
|
{
|
||||||
|
dir[i].Size = (uint)(last_offset - dir[i].Offset);
|
||||||
|
last_offset = dir[i].Offset;
|
||||||
|
}
|
||||||
|
return new ArcFile (file, this, dir);
|
||||||
|
}
|
||||||
|
|
||||||
|
public override IImageDecoder OpenImage (ArcFile arc, Entry entry)
|
||||||
|
{
|
||||||
|
var input = arc.File.CreateStream (entry.Offset, entry.Size);
|
||||||
|
try
|
||||||
|
{
|
||||||
|
return new DesertCgDecoder (input);
|
||||||
|
}
|
||||||
|
catch
|
||||||
|
{
|
||||||
|
input.Dispose();
|
||||||
|
throw;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
internal static Dictionary<string, uint> FileNameTableMap = new Dictionary<string, uint> {
|
||||||
|
{ @"..\DTime.exe", 0x49E348 },
|
||||||
|
};
|
||||||
|
|
||||||
|
List<string> LookupFileNameTable (ArcView file, int count)
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
var dir_name = Path.GetDirectoryName (file.Name);
|
||||||
|
foreach (var source in FileNameTableMap.Keys)
|
||||||
|
{
|
||||||
|
var src_name = Path.Combine (dir_name, source);
|
||||||
|
if (File.Exists (src_name))
|
||||||
|
{
|
||||||
|
using (var src = new ArcView (src_name))
|
||||||
|
{
|
||||||
|
var exe = new ExeFile (src);
|
||||||
|
long offset = exe.GetAddressOffset (FileNameTableMap[source]);
|
||||||
|
if (offset >= src.MaxOffset || offset + 0x104 * count > src.MaxOffset)
|
||||||
|
return null;
|
||||||
|
var dir = new List<string> (count);
|
||||||
|
for (int i = 0; i < count; ++i)
|
||||||
|
{
|
||||||
|
var name = src.View.ReadString (offset, 0x104);
|
||||||
|
dir.Add (name);
|
||||||
|
offset += 0x104;
|
||||||
|
}
|
||||||
|
return dir;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
catch { } // ignore errors
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
internal class DesertCgDecoder : BinaryImageDecoder
|
||||||
|
{
|
||||||
|
public DesertCgDecoder (IBinaryStream input) : base (input, ReadMetaData (input))
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
static ImageMetaData ReadMetaData (IBinaryStream input)
|
||||||
|
{
|
||||||
|
return new ImageMetaData {
|
||||||
|
Width = input.ReadUInt32(),
|
||||||
|
Height = input.ReadUInt32(),
|
||||||
|
BPP = 8,
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override ImageData GetImageData ()
|
||||||
|
{
|
||||||
|
m_input.Position = 8;
|
||||||
|
var palette = ImageFormat.ReadPalette (m_input.AsStream, 0x100, PaletteFormat.RgbX);
|
||||||
|
int stride = (Info.iWidth + 3) & ~3;
|
||||||
|
var pixels = m_input.ReadBytes (stride * Info.iHeight);
|
||||||
|
return ImageData.Create (Info, PixelFormats.Indexed8, palette, pixels, stride);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
@ -100,7 +100,7 @@ namespace GameRes.Formats.Triangle
|
|||||||
return null;
|
return null;
|
||||||
unpacked_size &= (int)~0xC0000000;
|
unpacked_size &= (int)~0xC0000000;
|
||||||
stream.Position = data_offset;
|
stream.Position = data_offset;
|
||||||
byte[] bmp = UnpackBitmap (stream.AsStream, pack_type, packed_size, 0x26);
|
byte[] bmp = UnpackBitmap (stream, pack_type, packed_size, 0x26);
|
||||||
if (bmp[0] != 'B' && bmp[0] != 'C' || bmp[1] != 'M')
|
if (bmp[0] != 'B' && bmp[0] != 'C' || bmp[1] != 'M')
|
||||||
return null;
|
return null;
|
||||||
return new IafMetaData
|
return new IafMetaData
|
||||||
@ -121,7 +121,7 @@ namespace GameRes.Formats.Triangle
|
|||||||
{
|
{
|
||||||
var meta = (IafMetaData)info;
|
var meta = (IafMetaData)info;
|
||||||
stream.Position = meta.DataOffset;
|
stream.Position = meta.DataOffset;
|
||||||
var bitmap = UnpackBitmap (stream.AsStream, meta.PackType, meta.PackedSize, meta.UnpackedSize);
|
var bitmap = UnpackBitmap (stream, meta.PackType, meta.PackedSize, meta.UnpackedSize);
|
||||||
if ('C' == bitmap[0])
|
if ('C' == bitmap[0])
|
||||||
{
|
{
|
||||||
bitmap[0] = (byte)'B';
|
bitmap[0] = (byte)'B';
|
||||||
@ -155,19 +155,24 @@ namespace GameRes.Formats.Triangle
|
|||||||
return Bmp.Read (bmp, info);
|
return Bmp.Read (bmp, info);
|
||||||
}
|
}
|
||||||
|
|
||||||
internal static byte[] UnpackBitmap (Stream stream, int pack_type, int packed_size, int unpacked_size)
|
internal static byte[] UnpackBitmap (IBinaryStream stream, int pack_type, int packed_size, int unpacked_size)
|
||||||
{
|
{
|
||||||
if (2 == pack_type)
|
if (2 == pack_type)
|
||||||
{
|
{
|
||||||
|
uint signature = stream.ReadUInt32();
|
||||||
|
stream.Seek (-4, SeekOrigin.Current);
|
||||||
using (var reader = new RleReader (stream, packed_size, unpacked_size))
|
using (var reader = new RleReader (stream, packed_size, unpacked_size))
|
||||||
{
|
{
|
||||||
reader.Unpack();
|
if (0x014D0142 == signature)
|
||||||
|
reader.UnpackV2();
|
||||||
|
else
|
||||||
|
reader.Unpack();
|
||||||
return reader.Data;
|
return reader.Data;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else if (0 == pack_type)
|
else if (0 == pack_type)
|
||||||
{
|
{
|
||||||
using (var reader = new LzssReader (stream, packed_size, unpacked_size))
|
using (var reader = new LzssReader (stream.AsStream, packed_size, unpacked_size))
|
||||||
{
|
{
|
||||||
reader.Unpack();
|
reader.Unpack();
|
||||||
return reader.Data;
|
return reader.Data;
|
||||||
@ -261,15 +266,15 @@ namespace GameRes.Formats.Triangle
|
|||||||
|
|
||||||
internal class RleReader : IDataUnpacker, IDisposable
|
internal class RleReader : IDataUnpacker, IDisposable
|
||||||
{
|
{
|
||||||
BinaryReader m_input;
|
IBinaryStream m_input;
|
||||||
byte[] m_output;
|
byte[] m_output;
|
||||||
int m_size;
|
int m_size;
|
||||||
|
|
||||||
public byte[] Data { get { return m_output; } }
|
public byte[] Data { get { return m_output; } }
|
||||||
|
|
||||||
public RleReader (Stream input, int input_length, int output_length)
|
public RleReader (IBinaryStream input, int input_length, int output_length)
|
||||||
{
|
{
|
||||||
m_input = new ArcView.Reader (input);
|
m_input = input;
|
||||||
m_output = new byte[output_length];
|
m_output = new byte[output_length];
|
||||||
m_size = input_length;
|
m_size = input_length;
|
||||||
}
|
}
|
||||||
@ -280,8 +285,8 @@ namespace GameRes.Formats.Triangle
|
|||||||
int dst = 0;
|
int dst = 0;
|
||||||
while (dst < m_output.Length && src < m_size)
|
while (dst < m_output.Length && src < m_size)
|
||||||
{
|
{
|
||||||
byte b = m_input.ReadByte();
|
byte b = m_input.ReadUInt8();
|
||||||
int count = m_input.ReadByte();
|
int count = m_input.ReadUInt8();
|
||||||
src += 2;
|
src += 2;
|
||||||
count = Math.Min (count, m_output.Length - dst);
|
count = Math.Min (count, m_output.Length - dst);
|
||||||
for (int i = 0; i < count; i++)
|
for (int i = 0; i < count; i++)
|
||||||
@ -295,11 +300,11 @@ namespace GameRes.Formats.Triangle
|
|||||||
int dst = 0;
|
int dst = 0;
|
||||||
while (dst < m_output.Length && src < m_size)
|
while (dst < m_output.Length && src < m_size)
|
||||||
{
|
{
|
||||||
byte ctl = m_input.ReadByte();
|
byte ctl = m_input.ReadUInt8();
|
||||||
++src;
|
++src;
|
||||||
if (0 == ctl)
|
if (0 == ctl)
|
||||||
{
|
{
|
||||||
int count = m_input.ReadByte();
|
int count = m_input.ReadUInt8();
|
||||||
++src;
|
++src;
|
||||||
count = Math.Min (count, m_output.Length - dst);
|
count = Math.Min (count, m_output.Length - dst);
|
||||||
int read = m_input.Read (m_output, dst, count);
|
int read = m_input.Read (m_output, dst, count);
|
||||||
@ -309,7 +314,7 @@ namespace GameRes.Formats.Triangle
|
|||||||
else
|
else
|
||||||
{
|
{
|
||||||
int count = ctl;
|
int count = ctl;
|
||||||
byte b = m_input.ReadByte();
|
byte b = m_input.ReadUInt8();
|
||||||
++src;
|
++src;
|
||||||
count = Math.Min (count, m_output.Length - dst);
|
count = Math.Min (count, m_output.Length - dst);
|
||||||
|
|
||||||
@ -320,24 +325,8 @@ namespace GameRes.Formats.Triangle
|
|||||||
}
|
}
|
||||||
|
|
||||||
#region IDisposable Members
|
#region IDisposable Members
|
||||||
bool disposed = false;
|
|
||||||
|
|
||||||
public void Dispose ()
|
public void Dispose ()
|
||||||
{
|
{
|
||||||
Dispose (true);
|
|
||||||
GC.SuppressFinalize (this);
|
|
||||||
}
|
|
||||||
|
|
||||||
protected virtual void Dispose (bool disposing)
|
|
||||||
{
|
|
||||||
if (!disposed)
|
|
||||||
{
|
|
||||||
if (disposing)
|
|
||||||
{
|
|
||||||
m_input.Dispose();
|
|
||||||
}
|
|
||||||
disposed = true;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
#endregion
|
#endregion
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user