From 1c049dc6ca857453e6d1a12c48103d59590ca0de Mon Sep 17 00:00:00 2001 From: morkt Date: Thu, 4 Oct 2018 07:54:36 +0400 Subject: [PATCH] (UnityObject): added Type property. --- ArcFormats/Unity/ArcASSET.cs | 3 +- ArcFormats/Unity/ArcUnityFS.cs | 44 +++++++++++++---------------- ArcFormats/Unity/Asset.cs | 18 +++++++++--- ArcFormats/Unity/ResourcesAssets.cs | 4 +-- 4 files changed, 37 insertions(+), 32 deletions(-) diff --git a/ArcFormats/Unity/ArcASSET.cs b/ArcFormats/Unity/ArcASSET.cs index e5d87507..37d53e69 100644 --- a/ArcFormats/Unity/ArcASSET.cs +++ b/ArcFormats/Unity/ArcASSET.cs @@ -84,7 +84,7 @@ namespace GameRes.Formats.Unity { reader.SetupReaders (obj.Asset); var tex = new Texture2D(); - tex.Load (reader); + tex.Load (reader, obj.Asset.Tree.Version); if (0 == tex.m_DataLength) { reader.Dispose(); @@ -131,6 +131,7 @@ namespace GameRes.Formats.Unity } m_disposed = true; } + base.Dispose (disposing); } #endregion } diff --git a/ArcFormats/Unity/ArcUnityFS.cs b/ArcFormats/Unity/ArcUnityFS.cs index c64090f4..8803d107 100644 --- a/ArcFormats/Unity/ArcUnityFS.cs +++ b/ArcFormats/Unity/ArcUnityFS.cs @@ -45,7 +45,7 @@ namespace GameRes.Formats.Unity public UnityFSOpener () { - Extensions = new string[] { "", "unity3d" }; + Extensions = new string[] { "", "unity3d", "asset" }; } public override ArcFile TryOpen (ArcView file) @@ -122,7 +122,7 @@ namespace GameRes.Formats.Unity public override IImageDecoder OpenImage (ArcFile arc, Entry entry) { var aent = entry as AssetEntry; - if (null == aent || aent.AssetObject.Type != "Texture2D") + if (null == aent || aent.AssetObject.TypeName != "Texture2D") return base.OpenImage (arc, entry); var uarc = (UnityBundle)arc; var obj = aent.AssetObject; @@ -131,24 +131,21 @@ namespace GameRes.Formats.Unity var reader = new AssetReader (input, entry.Name); reader.SetupReaders (obj.Asset); Texture2D tex = null; - if (obj.Asset.Tree.TypeTrees.ContainsKey (obj.TypeId)) + var type = obj.Type; + if (type != null && type.Children.Any (t => t.Type == "StreamingInfo")) { - var type = obj.Asset.Tree.TypeTrees[obj.TypeId]; - if (type.Children.Any (t => t.Type == "StreamingInfo")) + var fields = obj.Deserialize (reader); + tex = new Texture2D(); + tex.Import (fields); + var info = fields["m_StreamData"] as StreamingInfo; + if (info != null) { - var fields = obj.Deserialize (reader); - tex = new Texture2D(); - tex.Import (fields); - var info = fields["m_StreamData"] as StreamingInfo; - if (info != null) + var bundle = uarc.Bundles.FirstOrDefault (b => VFS.IsPathEqualsToFileName (info.Path, b.Name)); + if (bundle != null) { - var bundle = uarc.Bundles.FirstOrDefault (b => VFS.IsPathEqualsToFileName (info.Path, b.Name)); - if (bundle != null) - { - tex.m_DataLength = (int)info.Size; - input = new StreamRegion (bundles, bundle.Offset+info.Offset, info.Size); - reader = new AssetReader (input, entry.Name); - } + tex.m_DataLength = (int)info.Size; + input = new StreamRegion (bundles, bundle.Offset+info.Offset, info.Size); + reader = new AssetReader (input, entry.Name); } } } @@ -269,8 +266,6 @@ namespace GameRes.Formats.Unity { if (bundle.Name.HasAnyOfExtensions (".resource", ".resS")) continue; - var res_s_name = bundle.Name + ".resS"; - var res_s = m_bundles.FirstOrDefault (b => b.Name == res_s_name); using (var asset_stream = new StreamRegion (stream, bundle.Offset, bundle.Size, true)) using (var reader = new AssetReader (asset_stream, bundle.Name)) { @@ -305,6 +300,8 @@ namespace GameRes.Formats.Unity foreach (var obj in asset.Objects) { var entry = ReadAsset (file, obj); + if (null == entry) + continue; if (null == entry.Bundle) entry.Bundle = bundle; string name; @@ -319,7 +316,7 @@ namespace GameRes.Formats.Unity AssetEntry ReadAsset (Stream file, UnityObject obj) { - string type = obj.Type; + string type = obj.TypeName; if ("AudioClip" == type) return ReadAudioClip (file, obj); else if ("TextAsset" == type) @@ -366,8 +363,8 @@ namespace GameRes.Formats.Unity string GetObjectName (Stream input, UnityObject obj) { - TypeTree type; - if (obj.Asset.Tree.TypeTrees.TryGetValue (obj.TypeId, out type) && type.Children.Count > 0) + var type = obj.Type; + if (type != null && type.Children.Count > 0) { var first_field = type.Children[0]; if ("m_Name" == first_field.Name && "string" == first_field.Type) @@ -385,8 +382,7 @@ namespace GameRes.Formats.Unity AssetEntry ReadTextAsset (Stream input, UnityObject obj) { - var type_def = obj.Asset.Tree.TypeTrees[obj.TypeId]; - var script = type_def.Children.FirstOrDefault (f => f.Name == "m_Script"); + var script = obj.Type.Children.FirstOrDefault (f => f.Name == "m_Script"); if (null == script) return null; using (var reader = obj.Open (input)) diff --git a/ArcFormats/Unity/Asset.cs b/ArcFormats/Unity/Asset.cs index 21c9ddf0..078a57ae 100644 --- a/ArcFormats/Unity/Asset.cs +++ b/ArcFormats/Unity/Asset.cs @@ -198,15 +198,23 @@ namespace GameRes.Formats.Unity reader.ReadByte(); } - public string Type { + public string TypeName { get { - var type_tree = Asset.Tree.TypeTrees; - if (type_tree.ContainsKey (TypeId)) - return type_tree[TypeId].Type; + var type = this.Type; + if (type != null) + return type.Type; return string.Format ("[TypeId:{0}]", TypeId); } } + public TypeTree Type { + get { + TypeTree type; + Asset.Tree.TypeTrees.TryGetValue (TypeId, out type); + return type; + } + } + public override string ToString () { return string.Format ("<{0} {1}>", Type, ClassId); @@ -260,6 +268,8 @@ namespace GameRes.Formats.Unity } else if ("int" == node.Type) obj = input.ReadInt32(); + else if ("unsigned int" == node.Type) + obj = input.ReadUInt32(); else if ("bool" == node.Type) obj = input.ReadBool(); else diff --git a/ArcFormats/Unity/ResourcesAssets.cs b/ArcFormats/Unity/ResourcesAssets.cs index ecbc3250..612b49f5 100644 --- a/ArcFormats/Unity/ResourcesAssets.cs +++ b/ArcFormats/Unity/ResourcesAssets.cs @@ -61,11 +61,9 @@ namespace GameRes.Formats.Unity case 28: // Texture2D { var tex = new Texture2D(); - tex.Load (input); + tex.Load (input, asset.Tree.Version); if (0 == tex.m_DataLength) { - if (asset.Tree.Version.StartsWith ("2017.")) // "2017.2.0f3" || "2017.1.1p1" - input.ReadInt64(); var stream_data = new StreamingInfo(); stream_data.Load (input); if (!string.IsNullOrEmpty (stream_data.Path))