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(TgaFormat): read grayscale images.
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@ -195,7 +195,12 @@ namespace GameRes
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switch (meta.BPP)
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switch (meta.BPP)
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{
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{
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default: throw new InvalidFormatException();
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default: throw new InvalidFormatException();
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case 8: Format = PixelFormats.Indexed8; break;
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case 8:
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if (1 == meta.ColormapType)
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Format = PixelFormats.Indexed8;
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else
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Format = PixelFormats.Gray8;
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break;
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case 15: Format = PixelFormats.Bgr555; break;
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case 15: Format = PixelFormats.Bgr555; break;
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case 16: Format = PixelFormats.Bgr555; break;
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case 16: Format = PixelFormats.Bgr555; break;
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case 32: Format = PixelFormats.Bgra32; break;
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case 32: Format = PixelFormats.Bgra32; break;
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@ -244,9 +249,7 @@ namespace GameRes
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{
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{
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switch (m_meta.ImageType)
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switch (m_meta.ImageType)
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{
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{
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case 3: // Uncompressed, black and white images.
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case 9: // Runlength encoded color-mapped images.
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case 9: // Runlength encoded color-mapped images.
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case 11: // Compressed, black and white images.
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case 32: // Compressed color-mapped data, using Huffman, Delta, and
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case 32: // Compressed color-mapped data, using Huffman, Delta, and
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// runlength encoding.
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// runlength encoding.
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case 33: // Compressed color-mapped data, using Huffman, Delta, and
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case 33: // Compressed color-mapped data, using Huffman, Delta, and
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@ -256,9 +259,11 @@ namespace GameRes
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throw new InvalidFormatException();
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throw new InvalidFormatException();
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case 1: // Uncompressed, color-mapped images.
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case 1: // Uncompressed, color-mapped images.
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case 2: // Uncompressed, RGB images.
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case 2: // Uncompressed, RGB images.
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case 3: // Uncompressed, black and white images.
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ReadRaw();
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ReadRaw();
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break;
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break;
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case 10: // Runlength encoded RGB images.
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case 10: // Runlength encoded RGB images.
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case 11: // Compressed, black and white images.
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ReadRLE ((m_meta.BPP+7)/8);
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ReadRLE ((m_meta.BPP+7)/8);
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break;
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break;
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}
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}
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