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(BgdFormat.Read): cleaned up.
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parent
a95fca5d68
commit
1d2bef0acb
@ -64,30 +64,28 @@ namespace GameRes.Formats.GameSystem
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file.Position = 0x10;
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for (int i = 0; i < count; ++i)
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{
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byte c = file.ReadUInt8();
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int c = file.ReadInt24();
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s1 = s1 << 4 | c & 0xF;
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s2 = s2 << 4 | (c >> 4) & 0xF;
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s3 = s3 << 4 | (c >> 8) & 0xF;
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b += RgbShift[s1];
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g += RgbShift[s2];
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c = file.ReadUInt8();
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s3 = s3 << 4 | c & 0xF;
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r += RgbShift[s3];
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pixels[dst++] = (byte)b;
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pixels[dst++] = (byte)g;
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pixels[dst++] = (byte)r;
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s3 = ShiftTable[s3] << 4 | (c >> 4) & 0xF;
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c = file.ReadUInt8();
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s1 = ShiftTable[s1] << 4 | c & 0xF;
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s2 = ShiftTable[s2] << 4 | (c >> 4) & 0xF;
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s1 = ShiftTable[s1] << 4 | (c >> 16) & 0xF;
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s2 = ShiftTable[s2] << 4 | (c >> 20) & 0xF;
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s3 = ShiftTable[s3] << 4 | (c >> 12) & 0xF;
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b += RgbShift[s1];
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g += RgbShift[s2];
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r += RgbShift[s3];
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pixels[dst++] = (byte)b;
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pixels[dst++] = (byte)g;
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pixels[dst++] = (byte)r;
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s1 = ShiftTable[s1];
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s2 = ShiftTable[s2];
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s3 = ShiftTable[s3];
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pixels[dst++] = (byte)b;
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pixels[dst++] = (byte)g;
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pixels[dst++] = (byte)r;
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}
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return ImageData.CreateFlipped (info, PixelFormats.Bgr24, null, pixels, (int)info.Width*3);
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}
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