diff --git a/ArcFormats/AudioAIFF.cs b/ArcFormats/AudioAIFF.cs new file mode 100644 index 00000000..9ca17afc --- /dev/null +++ b/ArcFormats/AudioAIFF.cs @@ -0,0 +1,107 @@ +//! \file AudioAIFF.cs +//! \date 2018 Jul 04 +//! \brief Audio Interchange File Format. +// +// Copyright (C) 2018 by morkt +// +// Permission is hereby granted, free of charge, to any person obtaining a copy +// of this software and associated documentation files (the "Software"), to +// deal in the Software without restriction, including without limitation the +// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or +// sell copies of the Software, and to permit persons to whom the Software is +// furnished to do so, subject to the following conditions: +// +// The above copyright notice and this permission notice shall be included in +// all copies or substantial portions of the Software. +// +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING +// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS +// IN THE SOFTWARE. +// + +using System.ComponentModel.Composition; +using System.IO; +using NAudio.Wave; + +namespace GameRes.Formats +{ + [Export(typeof(AudioFormat))] + public class AiffAudio : AudioFormat + { + public override string Tag { get { return "AIFF"; } } + public override string Description { get { return "Audio Interchange File Format"; } } + public override uint Signature { get { return 0x4D524F46; } } // 'FORM' + public override bool CanWrite { get { return false; } } + + public AiffAudio () + { + Extensions = new string[] { "aif", "aiff" }; + } + + public override SoundInput TryOpen (IBinaryStream file) + { + return new AiffInput (file.AsStream); + } + } + + public class AiffInput : SoundInput + { + int m_bitrate = 0; + AiffFileReader m_reader; + + public override long Position + { + get { return m_reader.Position; } + set { m_reader.Position = value; } + } + + public override bool CanSeek { get { return true; } } + + public override int SourceBitrate + { + get { return m_bitrate; } + } + + public override string SourceFormat { get { return "aiff"; } } + + public AiffInput (Stream file) : base (file) + { + m_reader = new AiffFileReader (file); + var format = new GameRes.WaveFormat { + FormatTag = (ushort)m_reader.WaveFormat.Encoding, + Channels = (ushort)m_reader.WaveFormat.Channels, + SamplesPerSecond = (uint)m_reader.WaveFormat.SampleRate, + BitsPerSample = (ushort)m_reader.WaveFormat.BitsPerSample, + BlockAlign = (ushort)m_reader.BlockAlign, + AverageBytesPerSecond = (uint)m_reader.WaveFormat.AverageBytesPerSecond, + }; + this.Format = format; + this.PcmSize = m_reader.Length; + } + + public override int Read (byte[] buffer, int offset, int count) + { + return m_reader.Read (buffer, offset, count); + } + + #region IDisposable Members + bool m_disposed; + protected override void Dispose (bool disposing) + { + if (!m_disposed) + { + if (disposing) + { + m_reader.Dispose(); + } + m_disposed = true; + base.Dispose (disposing); + } + } + #endregion + } +}