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(IFileSystem.CombinePath): new method.
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@ -35,7 +35,7 @@ namespace GameRes
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public interface IFileSystem : IDisposable
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public interface IFileSystem : IDisposable
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{
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{
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/// <summary>
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/// <summary>
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/// Returns entry corresponding to the given filename within filesystem.
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/// Returns entry corresponding to the given file or directory within filesystem.
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/// </summary>
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/// </summary>
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/// <exception cref="FileNotFoundException">File is not found.</exception>
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/// <exception cref="FileNotFoundException">File is not found.</exception>
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Entry FindFile (string filename);
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Entry FindFile (string filename);
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@ -57,6 +57,11 @@ namespace GameRes
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/// </summary>
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/// </summary>
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IEnumerable<Entry> GetFiles ();
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IEnumerable<Entry> GetFiles ();
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/// <summary>
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/// System.IO.Path.Combine() analog.
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/// </summary>
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string CombinePath (string path1, string path2);
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/// <summary>
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/// <summary>
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/// Recursively enumerates files in the current directory and its subdirectories.
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/// Recursively enumerates files in the current directory and its subdirectories.
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/// Subdirectory entries are omitted from resulting set.
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/// Subdirectory entries are omitted from resulting set.
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@ -85,6 +90,11 @@ namespace GameRes
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set { Directory.SetCurrentDirectory (value); }
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set { Directory.SetCurrentDirectory (value); }
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}
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}
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public string CombinePath (string path1, string path2)
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{
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return Path.Combine (path1, path2);
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}
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public Entry FindFile (string filename)
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public Entry FindFile (string filename)
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{
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{
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var attr = File.GetAttributes (filename);
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var attr = File.GetAttributes (filename);
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@ -215,6 +225,11 @@ namespace GameRes
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return m_arc.Dir;
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return m_arc.Dir;
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}
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}
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public virtual string CombinePath (string path1, string path2)
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{
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return Path.Combine (path1, path2);
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}
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#region IDisposable Members
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#region IDisposable Members
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bool _arc_disposed = false;
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bool _arc_disposed = false;
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@ -258,6 +273,11 @@ namespace GameRes
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set { ChDir (value); }
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set { ChDir (value); }
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}
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}
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public override string CombinePath (string path1, string path2)
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{
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return string.Join (PathDelimiter, path1, path2);
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}
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public override Entry FindFile (string filename)
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public override Entry FindFile (string filename)
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{
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{
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Entry entry = null;
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Entry entry = null;
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@ -318,13 +338,16 @@ namespace GameRes
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private void ChDir (string path)
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private void ChDir (string path)
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{
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{
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if (string.IsNullOrEmpty (path))
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if (string.IsNullOrEmpty (path))
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{
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m_cwd = "";
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return;
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return;
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}
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var cur_dir = new List<string>();
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var cur_dir = new List<string>();
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if (-1 != Array.IndexOf (m_path_delimiters, path[0]))
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if (-1 != Array.IndexOf (m_path_delimiters, path[0]))
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{
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{
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path = path.TrimStart (m_path_delimiters);
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path = path.TrimStart (m_path_delimiters);
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}
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}
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else if (!string.IsNullOrEmpty (m_cwd))
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else if (".." == path && !string.IsNullOrEmpty (m_cwd))
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{
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{
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cur_dir.AddRange (m_cwd.Split (m_path_delimiters));
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cur_dir.AddRange (m_cwd.Split (m_path_delimiters));
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}
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}
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@ -381,17 +404,14 @@ namespace GameRes
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{
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{
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if (entry is SubDirEntry)
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if (entry is SubDirEntry)
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{
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{
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if (1 == m_fs_stack.Count)
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if (Count > 1 && ".." == entry.Name && string.IsNullOrEmpty (Top.CurrentDirectory))
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{
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Top.CurrentDirectory = entry.Name;
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return;
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}
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if (".." == entry.Name && string.IsNullOrEmpty (Top.CurrentDirectory))
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{
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{
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Pop();
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Pop();
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return;
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}
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}
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Top.CurrentDirectory = entry.Name;
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else
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{
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Top.CurrentDirectory = entry.Name;
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}
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return;
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return;
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}
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}
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if (entry.Name == LastVisitedPath && null != LastVisitedArc)
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if (entry.Name == LastVisitedPath && null != LastVisitedArc)
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@ -497,6 +517,11 @@ namespace GameRes
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}
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}
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}
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}
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public static string CombinePath (string path1, string path2)
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{
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return m_vfs.Top.CombinePath (path1, path2);
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}
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public static Entry FindFile (string filename)
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public static Entry FindFile (string filename)
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{
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{
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if (".." == filename)
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if (".." == filename)
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