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(IndexReader): clear entries list and path before parsing.
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parent
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commit
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@ -83,6 +83,8 @@ namespace GameRes.Formats.Bishop
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{
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{
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m_file.View.Reserve (index_offset, (uint)(m_file.MaxOffset - index_offset));
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m_file.View.Reserve (index_offset, (uint)(m_file.MaxOffset - index_offset));
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m_dir.Capacity = count;
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m_dir.Capacity = count;
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m_dir.Clear();
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m_path.Clear();
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for (int i = 0; i < count; ++i)
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for (int i = 0; i < count; ++i)
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{
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{
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string name = m_file.View.ReadString (index_offset, 0x20);
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string name = m_file.View.ReadString (index_offset, 0x20);
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@ -117,6 +119,8 @@ namespace GameRes.Formats.Bishop
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{
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{
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m_file.View.Reserve (index_offset, (uint)(m_file.MaxOffset - index_offset));
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m_file.View.Reserve (index_offset, (uint)(m_file.MaxOffset - index_offset));
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m_dir.Capacity = count;
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m_dir.Capacity = count;
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m_dir.Clear();
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m_path.Clear();
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uint filenames_offset = index_offset + (uint)(count * 12);
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uint filenames_offset = index_offset + (uint)(count * 12);
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byte[] names_buf = new byte[m_file.MaxOffset - filenames_offset];
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byte[] names_buf = new byte[m_file.MaxOffset - filenames_offset];
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m_file.View.Read (filenames_offset, names_buf, 0, (uint)names_buf.Length);
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m_file.View.Read (filenames_offset, names_buf, 0, (uint)names_buf.Length);
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