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(Binary): added RotR and RotL methods.
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@ -104,6 +104,18 @@ namespace GameRes.Utility
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{
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return GetCString (data, index, length_limit, Encodings.cp932);
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}
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public static uint RotR (uint v, int count)
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{
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count &= 0x1F;
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return v >> count | v << (32-count);
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}
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public static uint RotL (uint v, int count)
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{
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count &= 0x1F;
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return v << count | v >> (32-count);
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}
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}
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public static class BigEndian
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