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(Seraph): mark compressed entries.
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2a32588153
commit
2076dd287d
@ -166,12 +166,17 @@ namespace GameRes.Formats.Seraphim
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if (0 == entry.Size)
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if (0 == entry.Size)
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return Stream.Null;
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return Stream.Null;
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var input = arc.File.CreateStream (entry.Offset, entry.Size);
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var input = arc.File.CreateStream (entry.Offset, entry.Size);
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if (!(entry is PackedEntry))
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var pent = entry as PackedEntry;
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if (null == pent)
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return input;
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return input;
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if (0x9C78 == (input.Signature & 0xFFFF))
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if (0x9C78 == (input.Signature & 0xFFFF))
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{
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pent.IsPacked = true;
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return new ZLibStream (input, CompressionMode.Decompress);
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return new ZLibStream (input, CompressionMode.Decompress);
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}
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if (1 == input.Signature && arc.File.View.ReadByte (entry.Offset+4) == 0x78)
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if (1 == input.Signature && arc.File.View.ReadByte (entry.Offset+4) == 0x78)
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{
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{
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pent.IsPacked = true;
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input.Position = 4;
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input.Position = 4;
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return new ZLibStream (input, CompressionMode.Decompress);
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return new ZLibStream (input, CompressionMode.Decompress);
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}
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}
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