mirror of
https://github.com/crskycode/GARbro.git
synced 2025-01-11 12:39:16 +08:00
LzssStream and related classes moved to separate namespace.
This commit is contained in:
parent
ca42a0cfa4
commit
230ba532f0
@ -27,6 +27,7 @@ using System;
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using System.Collections.Generic;
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using System.ComponentModel.Composition;
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using System.IO;
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using GameRes.Compression;
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using GameRes.Utility;
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namespace GameRes.Formats.AST
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@ -28,6 +28,7 @@ using System.Collections.Generic;
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using System.ComponentModel.Composition;
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using System.IO;
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using System.Text;
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using GameRes.Compression;
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using GameRes.Utility;
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namespace GameRes.Formats.AdvCls
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@ -27,6 +27,7 @@ using System;
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using System.Collections.Generic;
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using System.ComponentModel.Composition;
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using System.IO;
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using GameRes.Compression;
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using GameRes.Utility;
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namespace GameRes.Formats.Ffa
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@ -291,270 +291,6 @@ namespace GameRes.Formats
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}
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}
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public enum LzssMode
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{
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Decompress,
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Compress,
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};
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public class LzssSettings
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{
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public int FrameSize { get; set; }
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public byte FrameFill { get; set; }
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public int FrameInitPos { get; set; }
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}
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internal sealed class LzssCoroutine : LzssSettings
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{
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byte[] m_buffer;
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int m_offset;
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int m_length;
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Stream m_input;
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IEnumerator<int> m_unpack;
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public bool Eof { get; private set; }
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public LzssCoroutine (Stream input)
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{
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m_input = input;
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FrameSize = 0x1000;
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FrameFill = 0;
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FrameInitPos = 0xfee;
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}
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public int Continue (byte[] buffer, int offset, int count)
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{
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m_buffer = buffer;
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m_offset = offset;
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m_length = count;
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if (null == m_unpack)
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m_unpack = Unpack();
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Eof = !m_unpack.MoveNext();
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return m_offset - offset;
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}
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private IEnumerator<int> Unpack ()
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{
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byte[] frame = new byte[FrameSize];
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int frame_pos = FrameInitPos;
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int frame_mask = FrameSize-1;
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for (;;)
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{
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int ctl = m_input.ReadByte();
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if (-1 == ctl)
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yield break;
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for (int bit = 1; bit != 0x100; bit <<= 1)
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{
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if (0 != (ctl & bit))
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{
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int b = m_input.ReadByte();
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if (-1 == b)
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yield break;
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frame[frame_pos++] = (byte)b;
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frame_pos &= frame_mask;
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m_buffer[m_offset++] = (byte)b;
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if (0 == --m_length)
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yield return m_offset;
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}
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else
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{
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int lo = m_input.ReadByte();
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if (-1 == lo)
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yield break;
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int hi = m_input.ReadByte();
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if (-1 == hi)
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yield break;
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int offset = (hi & 0xf0) << 4 | lo;
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for (int count = 3 + (hi & 0xF); count != 0; --count)
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{
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byte v = frame[offset++];
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offset &= frame_mask;
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frame[frame_pos++] = v;
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frame_pos &= frame_mask;
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m_buffer[m_offset++] = v;
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if (0 == --m_length)
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yield return m_offset;
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}
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}
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}
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}
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}
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}
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public class LzssStream : Stream
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{
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Stream m_input;
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LzssCoroutine m_reader;
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bool m_should_dispose;
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public LzssStream (Stream input, LzssMode mode = LzssMode.Decompress, bool leave_open = false)
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{
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if (mode != LzssMode.Decompress)
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throw new NotImplementedException ("LzssStream compression not implemented");
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m_input = input;
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m_reader = new LzssCoroutine (input);
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m_should_dispose = !leave_open;
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}
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public LzssSettings Config { get { return m_reader; } }
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public override bool CanRead { get { return m_input.CanRead; } }
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public override bool CanSeek { get { return false; } }
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public override bool CanWrite { get { return false; } }
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public override long Length
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{
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get { throw new NotSupportedException ("LzssStream.Length property is not supported"); }
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}
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public override long Position
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{
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get { throw new NotSupportedException ("LzssStream.Position property is not supported"); }
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set { throw new NotSupportedException ("LzssStream.Position property is not supported"); }
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}
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public override int Read (byte[] buffer, int offset, int count)
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{
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if (!m_reader.Eof && count > 0)
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return m_reader.Continue (buffer, offset, count);
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return 0;
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}
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public override void Flush()
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{
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}
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public override long Seek (long offset, SeekOrigin origin)
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{
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throw new NotSupportedException ("LzssStream.Seek method is not supported");
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}
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public override void SetLength (long length)
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{
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throw new NotSupportedException ("LzssStream.SetLength method is not supported");
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}
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public override void Write (byte[] buffer, int offset, int count)
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{
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throw new NotSupportedException ("LzssStream.Write method is not supported");
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}
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public override void WriteByte (byte value)
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{
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throw new NotSupportedException ("LzssStream.WriteByte method is not supported");
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}
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#region IDisposable Members
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bool m_disposed = false;
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protected override void Dispose (bool disposing)
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{
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if (!m_disposed)
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{
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if (m_should_dispose && disposing)
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m_input.Dispose();
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m_disposed = true;
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base.Dispose (disposing);
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}
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}
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#endregion
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}
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public class LzssReader : IDisposable
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{
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BinaryReader m_input;
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byte[] m_output;
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int m_size;
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public BinaryReader Input { get { return m_input; } }
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public byte[] Data { get { return m_output; } }
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public int FrameSize { get; set; }
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public byte FrameFill { get; set; }
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public int FrameInitPos { get; set; }
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public LzssReader (Stream input, int input_length, int output_length)
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{
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m_input = new BinaryReader (input, Encoding.ASCII, true);
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m_output = new byte[output_length];
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m_size = input_length;
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FrameSize = 0x1000;
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FrameFill = 0;
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FrameInitPos = 0xfee;
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}
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public void Unpack ()
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{
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int dst = 0;
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var frame = new byte[FrameSize];
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if (FrameFill != 0)
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for (int i = 0; i < frame.Length; ++i)
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frame[i] = FrameFill;
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int frame_pos = FrameInitPos;
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int frame_mask = FrameSize-1;
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int remaining = (int)m_size;
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while (remaining > 0)
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{
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int ctl = m_input.ReadByte();
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--remaining;
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for (int bit = 1; remaining > 0 && bit != 0x100; bit <<= 1)
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{
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if (dst >= m_output.Length)
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return;
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if (0 != (ctl & bit))
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{
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byte b = m_input.ReadByte();
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--remaining;
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frame[frame_pos++] = b;
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frame_pos &= frame_mask;
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m_output[dst++] = b;
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}
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else
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{
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if (remaining < 2)
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return;
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int lo = m_input.ReadByte();
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int hi = m_input.ReadByte();
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remaining -= 2;
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int offset = (hi & 0xf0) << 4 | lo;
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for (int count = 3 + (hi & 0xF); count != 0; --count)
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{
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if (dst >= m_output.Length)
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break;
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byte v = frame[offset++];
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offset &= frame_mask;
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frame[frame_pos++] = v;
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frame_pos &= frame_mask;
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m_output[dst++] = v;
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}
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}
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}
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}
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}
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#region IDisposable Members
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bool disposed = false;
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public void Dispose ()
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{
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Dispose (true);
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GC.SuppressFinalize (this);
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}
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protected virtual void Dispose (bool disposing)
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{
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if (!disposed)
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{
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if (disposing)
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{
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m_input.Dispose();
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}
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disposed = true;
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}
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}
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#endregion
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}
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public class HuffmanDecoder
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{
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byte[] m_src;
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@ -235,6 +235,7 @@
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<Compile Include="KiriKiriCx.cs" />
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<Compile Include="KogadoCocotte.cs" />
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<Compile Include="AudioOGG.cs" />
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<Compile Include="LzssStream.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="Properties\Settings.Designer.cs">
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<AutoGen>True</AutoGen>
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@ -28,6 +28,7 @@ using System.Collections.Generic;
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using System.ComponentModel.Composition;
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using System.IO;
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using System.Linq;
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using GameRes.Compression;
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using GameRes.Utility;
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namespace GameRes.Formats.Gs
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@ -27,6 +27,7 @@ using System;
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using System.Collections.Generic;
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using System.ComponentModel.Composition;
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using System.IO;
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using GameRes.Compression;
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using GameRes.Utility;
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namespace GameRes.Formats.Silky
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@ -29,6 +29,7 @@ using System.ComponentModel.Composition;
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using System.IO;
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using System.Linq;
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using System.Text;
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using GameRes.Compression;
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using GameRes.Formats.Properties;
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using GameRes.Formats.Strings;
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using GameRes.Utility;
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@ -29,6 +29,7 @@ using System.Linq;
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using System.Text;
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using System.Collections.Generic;
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using System.ComponentModel.Composition;
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using GameRes.Compression;
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using GameRes.Formats.Strings;
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using GameRes.Utility;
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using ZLibNet;
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@ -29,6 +29,7 @@ using System.ComponentModel.Composition;
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using System.IO;
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using System.Linq;
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using System.Security.Cryptography;
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using GameRes.Compression;
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using GameRes.Utility;
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namespace GameRes.Formats.Tactics
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@ -27,6 +27,7 @@ using System;
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using System.ComponentModel.Composition;
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using System.IO;
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using System.Text;
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using GameRes.Compression;
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using GameRes.Utility;
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namespace GameRes.Formats.Ffa
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@ -3,7 +3,6 @@ using System.Globalization;
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using System.Windows;
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using System.Windows.Controls;
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using System.Windows.Data;
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using GameRes.Formats.ONScripter;
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using GameRes.Formats.Strings;
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namespace GameRes.Formats.GUI
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@ -19,17 +18,17 @@ namespace GameRes.Formats.GUI
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}
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}
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[ValueConversion (typeof (Compression), typeof (string))]
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[ValueConversion (typeof (ONScripter.Compression), typeof (string))]
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class CompressionToStringConverter : IValueConverter
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{
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public object Convert (object value, Type targetType, object parameter, CultureInfo culture)
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{
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switch ((Compression)value)
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switch ((ONScripter.Compression)value)
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{
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case Compression.SPB: return "SPB";
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case Compression.LZSS: return "LZSS";
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case Compression.NBZ: return "NBZ";
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default: return arcStrings.ONSCompressionNone;
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case ONScripter.Compression.SPB: return "SPB";
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case ONScripter.Compression.LZSS: return "LZSS";
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case ONScripter.Compression.NBZ: return "NBZ";
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default: return arcStrings.ONSCompressionNone;
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}
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}
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@ -39,13 +38,13 @@ namespace GameRes.Formats.GUI
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if (!string.IsNullOrEmpty (s))
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{
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if ("SPB" == s)
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return Compression.SPB;
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return ONScripter.Compression.SPB;
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else if ("LZSS" == s)
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return Compression.LZSS;
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return ONScripter.Compression.LZSS;
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else if ("NBZ" == s)
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return Compression.NBZ;
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return ONScripter.Compression.NBZ;
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}
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return Compression.None;
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return ONScripter.Compression.None;
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}
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}
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}
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@ -32,6 +32,7 @@ using System.Text;
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using System.Windows;
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using System.Windows.Media;
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using System.Windows.Media.Imaging;
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using GameRes.Compression;
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using GameRes.Utility;
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namespace GameRes.Formats.BlackRainbow
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@ -29,6 +29,7 @@ using System.IO;
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using System.Linq;
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using System.Text;
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using System.Windows.Media;
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using GameRes.Compression;
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using GameRes.Utility;
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namespace GameRes.Formats.Crowd
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@ -31,6 +31,7 @@ using System.Text;
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using System.Windows;
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using System.Windows.Media;
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using System.Windows.Media.Imaging;
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using GameRes.Compression;
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using GameRes.Utility;
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namespace GameRes.Formats.DRS
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|
@ -29,6 +29,7 @@ using System.ComponentModel.Composition;
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using System.Diagnostics;
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using System.IO;
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using System.Windows.Media;
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using GameRes.Compression;
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using GameRes.Utility;
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namespace GameRes.Formats.Elf
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|
@ -27,6 +27,7 @@ using System;
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using System.ComponentModel.Composition;
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using System.Windows.Media;
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using System.IO;
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using GameRes.Compression;
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using GameRes.Utility;
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namespace GameRes.Formats.Eagls
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|
@ -28,6 +28,7 @@ using System.ComponentModel.Composition;
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using System.IO;
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using System.Windows.Media;
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using System.Windows.Media.Imaging;
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using GameRes.Compression;
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using GameRes.Utility;
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namespace GameRes.Formats.Cherry
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|
@ -30,6 +30,7 @@ using System.IO;
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using System.Windows;
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using System.Windows.Media;
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using System.Windows.Media.Imaging;
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using GameRes.Compression;
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using GameRes.Utility;
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namespace GameRes.Formats.Gs
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|
@ -27,6 +27,7 @@ using System;
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using System.ComponentModel.Composition;
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using System.IO;
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using System.Windows.Media;
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using GameRes.Compression;
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using GameRes.Utility;
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namespace GameRes.Formats.Triangle
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|
@ -28,6 +28,7 @@ using System.ComponentModel.Composition;
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using System.IO;
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using System.Windows.Media;
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using System.Windows.Media.Imaging;
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using GameRes.Compression;
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using GameRes.Utility;
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namespace GameRes.Formats.Silky
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|
@ -29,6 +29,7 @@ using System.IO;
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using System.Windows;
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using System.Windows.Media;
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using System.Windows.Media.Imaging;
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using GameRes.Compression;
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namespace GameRes.Formats.MnoViolet
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{
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|
@ -26,6 +26,7 @@
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using System;
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using System.ComponentModel.Composition;
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using System.IO;
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using GameRes.Compression;
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using GameRes.Utility;
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namespace GameRes.Formats.Crowd
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|
297
ArcFormats/LzssStream.cs
Normal file
297
ArcFormats/LzssStream.cs
Normal file
@ -0,0 +1,297 @@
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//! \file LzssStream.cs
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//! \date Sat Jul 25 03:48:03 2015
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//! \brief LZSS compressed stream I/O
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//
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// Lempel–Ziv–Storer–Szymanski (LZSS) compression algorithm.
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//
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// C# implementation Copyright (C) 2014-2015 by morkt
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
|
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// of this software and associated documentation files (the "Software"), to
|
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// deal in the Software without restriction, including without limitation the
|
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
|
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// furnished to do so, subject to the following conditions:
|
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//
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||||
// The above copyright notice and this permission notice shall be included in
|
||||
// all copies or substantial portions of the Software.
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//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
|
||||
namespace GameRes.Compression
|
||||
{
|
||||
public enum LzssMode
|
||||
{
|
||||
Decompress,
|
||||
Compress,
|
||||
};
|
||||
|
||||
public class LzssSettings
|
||||
{
|
||||
public int FrameSize { get; set; }
|
||||
public byte FrameFill { get; set; }
|
||||
public int FrameInitPos { get; set; }
|
||||
}
|
||||
|
||||
internal sealed class LzssCoroutine : LzssSettings
|
||||
{
|
||||
byte[] m_buffer;
|
||||
int m_offset;
|
||||
int m_length;
|
||||
|
||||
Stream m_input;
|
||||
|
||||
IEnumerator<int> m_unpack;
|
||||
|
||||
public bool Eof { get; private set; }
|
||||
|
||||
public LzssCoroutine (Stream input)
|
||||
{
|
||||
m_input = input;
|
||||
|
||||
FrameSize = 0x1000;
|
||||
FrameFill = 0;
|
||||
FrameInitPos = 0xfee;
|
||||
}
|
||||
|
||||
public int Continue (byte[] buffer, int offset, int count)
|
||||
{
|
||||
m_buffer = buffer;
|
||||
m_offset = offset;
|
||||
m_length = count;
|
||||
if (null == m_unpack)
|
||||
m_unpack = Unpack();
|
||||
Eof = !m_unpack.MoveNext();
|
||||
return m_offset - offset;
|
||||
}
|
||||
|
||||
private IEnumerator<int> Unpack ()
|
||||
{
|
||||
byte[] frame = new byte[FrameSize];
|
||||
int frame_pos = FrameInitPos;
|
||||
int frame_mask = FrameSize-1;
|
||||
for (;;)
|
||||
{
|
||||
int ctl = m_input.ReadByte();
|
||||
if (-1 == ctl)
|
||||
yield break;
|
||||
for (int bit = 1; bit != 0x100; bit <<= 1)
|
||||
{
|
||||
if (0 != (ctl & bit))
|
||||
{
|
||||
int b = m_input.ReadByte();
|
||||
if (-1 == b)
|
||||
yield break;
|
||||
frame[frame_pos++] = (byte)b;
|
||||
frame_pos &= frame_mask;
|
||||
m_buffer[m_offset++] = (byte)b;
|
||||
if (0 == --m_length)
|
||||
yield return m_offset;
|
||||
}
|
||||
else
|
||||
{
|
||||
int lo = m_input.ReadByte();
|
||||
if (-1 == lo)
|
||||
yield break;
|
||||
int hi = m_input.ReadByte();
|
||||
if (-1 == hi)
|
||||
yield break;
|
||||
int offset = (hi & 0xf0) << 4 | lo;
|
||||
for (int count = 3 + (hi & 0xF); count != 0; --count)
|
||||
{
|
||||
byte v = frame[offset++];
|
||||
offset &= frame_mask;
|
||||
frame[frame_pos++] = v;
|
||||
frame_pos &= frame_mask;
|
||||
m_buffer[m_offset++] = v;
|
||||
if (0 == --m_length)
|
||||
yield return m_offset;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public class LzssStream : Stream
|
||||
{
|
||||
Stream m_input;
|
||||
LzssCoroutine m_reader;
|
||||
bool m_should_dispose;
|
||||
|
||||
public LzssStream (Stream input, LzssMode mode = LzssMode.Decompress, bool leave_open = false)
|
||||
{
|
||||
if (mode != LzssMode.Decompress)
|
||||
throw new NotImplementedException ("LzssStream compression not implemented");
|
||||
m_input = input;
|
||||
m_reader = new LzssCoroutine (input);
|
||||
m_should_dispose = !leave_open;
|
||||
}
|
||||
|
||||
public LzssSettings Config { get { return m_reader; } }
|
||||
|
||||
public override bool CanRead { get { return m_input.CanRead; } }
|
||||
public override bool CanSeek { get { return false; } }
|
||||
public override bool CanWrite { get { return false; } }
|
||||
public override long Length
|
||||
{
|
||||
get { throw new NotSupportedException ("LzssStream.Length property is not supported"); }
|
||||
}
|
||||
public override long Position
|
||||
{
|
||||
get { throw new NotSupportedException ("LzssStream.Position property is not supported"); }
|
||||
set { throw new NotSupportedException ("LzssStream.Position property is not supported"); }
|
||||
}
|
||||
|
||||
public override int Read (byte[] buffer, int offset, int count)
|
||||
{
|
||||
if (!m_reader.Eof && count > 0)
|
||||
return m_reader.Continue (buffer, offset, count);
|
||||
return 0;
|
||||
}
|
||||
|
||||
public override void Flush()
|
||||
{
|
||||
}
|
||||
|
||||
public override long Seek (long offset, SeekOrigin origin)
|
||||
{
|
||||
throw new NotSupportedException ("LzssStream.Seek method is not supported");
|
||||
}
|
||||
|
||||
public override void SetLength (long length)
|
||||
{
|
||||
throw new NotSupportedException ("LzssStream.SetLength method is not supported");
|
||||
}
|
||||
|
||||
public override void Write (byte[] buffer, int offset, int count)
|
||||
{
|
||||
throw new NotSupportedException ("LzssStream.Write method is not supported");
|
||||
}
|
||||
|
||||
public override void WriteByte (byte value)
|
||||
{
|
||||
throw new NotSupportedException ("LzssStream.WriteByte method is not supported");
|
||||
}
|
||||
|
||||
#region IDisposable Members
|
||||
bool m_disposed = false;
|
||||
protected override void Dispose (bool disposing)
|
||||
{
|
||||
if (!m_disposed)
|
||||
{
|
||||
if (m_should_dispose && disposing)
|
||||
m_input.Dispose();
|
||||
m_disposed = true;
|
||||
base.Dispose (disposing);
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
|
||||
public class LzssReader : IDisposable
|
||||
{
|
||||
BinaryReader m_input;
|
||||
byte[] m_output;
|
||||
int m_size;
|
||||
|
||||
public BinaryReader Input { get { return m_input; } }
|
||||
public byte[] Data { get { return m_output; } }
|
||||
public int FrameSize { get; set; }
|
||||
public byte FrameFill { get; set; }
|
||||
public int FrameInitPos { get; set; }
|
||||
|
||||
public LzssReader (Stream input, int input_length, int output_length)
|
||||
{
|
||||
m_input = new BinaryReader (input, System.Text.Encoding.ASCII, true);
|
||||
m_output = new byte[output_length];
|
||||
m_size = input_length;
|
||||
|
||||
FrameSize = 0x1000;
|
||||
FrameFill = 0;
|
||||
FrameInitPos = 0xfee;
|
||||
}
|
||||
|
||||
public void Unpack ()
|
||||
{
|
||||
int dst = 0;
|
||||
var frame = new byte[FrameSize];
|
||||
if (FrameFill != 0)
|
||||
for (int i = 0; i < frame.Length; ++i)
|
||||
frame[i] = FrameFill;
|
||||
int frame_pos = FrameInitPos;
|
||||
int frame_mask = FrameSize-1;
|
||||
int remaining = (int)m_size;
|
||||
while (remaining > 0)
|
||||
{
|
||||
int ctl = m_input.ReadByte();
|
||||
--remaining;
|
||||
for (int bit = 1; remaining > 0 && bit != 0x100; bit <<= 1)
|
||||
{
|
||||
if (dst >= m_output.Length)
|
||||
return;
|
||||
if (0 != (ctl & bit))
|
||||
{
|
||||
byte b = m_input.ReadByte();
|
||||
--remaining;
|
||||
frame[frame_pos++] = b;
|
||||
frame_pos &= frame_mask;
|
||||
m_output[dst++] = b;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (remaining < 2)
|
||||
return;
|
||||
int lo = m_input.ReadByte();
|
||||
int hi = m_input.ReadByte();
|
||||
remaining -= 2;
|
||||
int offset = (hi & 0xf0) << 4 | lo;
|
||||
for (int count = 3 + (hi & 0xF); count != 0; --count)
|
||||
{
|
||||
if (dst >= m_output.Length)
|
||||
break;
|
||||
byte v = frame[offset++];
|
||||
offset &= frame_mask;
|
||||
frame[frame_pos++] = v;
|
||||
frame_pos &= frame_mask;
|
||||
m_output[dst++] = v;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#region IDisposable Members
|
||||
bool disposed = false;
|
||||
|
||||
public void Dispose ()
|
||||
{
|
||||
Dispose (true);
|
||||
GC.SuppressFinalize (this);
|
||||
}
|
||||
|
||||
protected virtual void Dispose (bool disposing)
|
||||
{
|
||||
if (!disposed)
|
||||
{
|
||||
if (disposing)
|
||||
{
|
||||
m_input.Dispose();
|
||||
}
|
||||
disposed = true;
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
}
|
@ -32,5 +32,5 @@ using System.Runtime.InteropServices;
|
||||
// You can specify all the values or you can default the Build and Revision Numbers
|
||||
// by using the '*' as shown below:
|
||||
// [assembly: AssemblyVersion("1.0.*")]
|
||||
[assembly: AssemblyVersion ("1.0.8.83")]
|
||||
[assembly: AssemblyFileVersion ("1.0.8.83")]
|
||||
[assembly: AssemblyVersion ("1.0.8.85")]
|
||||
[assembly: AssemblyFileVersion ("1.0.8.85")]
|
||||
|
Loading…
x
Reference in New Issue
Block a user