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(Adler32): use "unsafe" implementation. added appropriate methods.
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@ -140,10 +140,21 @@ namespace GameRes.Utility
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public static uint Compute (byte[] buf, int pos, int len)
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{
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return Update (1, buf, pos, len);
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unsafe
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{
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fixed (byte* ptr = &buf[pos])
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{
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return Update (1, ptr, len);
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}
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}
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}
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private static uint Update (uint adler, byte[] buf, int pos, int len)
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public unsafe static uint Compute (byte* buf, int len)
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{
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return Update (1, buf, len);
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}
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private unsafe static uint Update (uint adler, byte* buf, int len)
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{
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/* split Adler-32 into component sums */
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uint sum2 = (adler >> 16) & 0xffff;
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@ -151,7 +162,7 @@ namespace GameRes.Utility
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/* in case user likes doing a byte at a time, keep it fast */
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if (1 == len) {
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adler += buf[pos];
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adler += *buf;
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if (adler >= BASE)
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adler -= BASE;
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sum2 += adler;
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@ -163,7 +174,7 @@ namespace GameRes.Utility
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/* in case short lengths are provided, keep it somewhat fast */
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if (len < 16) {
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while (0 != len--) {
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adler += buf[pos++];
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adler += *buf++;
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sum2 += adler;
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}
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if (adler >= BASE)
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@ -178,23 +189,23 @@ namespace GameRes.Utility
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int n = NMAX / 16; /* NMAX is divisible by 16 */
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do {
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/* 16 sums unrolled */
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adler += buf[pos]; sum2 += adler;
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adler += buf[pos+1]; sum2 += adler;
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adler += buf[pos+2]; sum2 += adler;
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adler += buf[pos+3]; sum2 += adler;
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adler += buf[pos+4]; sum2 += adler;
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adler += buf[pos+5]; sum2 += adler;
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adler += buf[pos+6]; sum2 += adler;
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adler += buf[pos+7]; sum2 += adler;
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adler += buf[pos+8]; sum2 += adler;
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adler += buf[pos+9]; sum2 += adler;
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adler += buf[pos+10]; sum2 += adler;
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adler += buf[pos+11]; sum2 += adler;
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adler += buf[pos+12]; sum2 += adler;
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adler += buf[pos+13]; sum2 += adler;
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adler += buf[pos+14]; sum2 += adler;
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adler += buf[pos+15]; sum2 += adler;
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pos += 16;
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adler += buf[0]; sum2 += adler;
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adler += buf[1]; sum2 += adler;
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adler += buf[2]; sum2 += adler;
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adler += buf[3]; sum2 += adler;
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adler += buf[4]; sum2 += adler;
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adler += buf[5]; sum2 += adler;
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adler += buf[6]; sum2 += adler;
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adler += buf[7]; sum2 += adler;
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adler += buf[8]; sum2 += adler;
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adler += buf[9]; sum2 += adler;
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adler += buf[10]; sum2 += adler;
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adler += buf[11]; sum2 += adler;
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adler += buf[12]; sum2 += adler;
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adler += buf[13]; sum2 += adler;
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adler += buf[14]; sum2 += adler;
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adler += buf[15]; sum2 += adler;
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buf += 16;
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} while (0 != --n);
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adler %= BASE;
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sum2 %= BASE;
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@ -204,26 +215,26 @@ namespace GameRes.Utility
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if (0 != len) { /* avoid modulos if none remaining */
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while (len >= 16) {
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len -= 16;
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adler += buf[pos]; sum2 += adler;
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adler += buf[pos+1]; sum2 += adler;
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adler += buf[pos+2]; sum2 += adler;
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adler += buf[pos+3]; sum2 += adler;
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adler += buf[pos+4]; sum2 += adler;
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adler += buf[pos+5]; sum2 += adler;
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adler += buf[pos+6]; sum2 += adler;
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adler += buf[pos+7]; sum2 += adler;
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adler += buf[pos+8]; sum2 += adler;
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adler += buf[pos+9]; sum2 += adler;
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adler += buf[pos+10]; sum2 += adler;
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adler += buf[pos+11]; sum2 += adler;
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adler += buf[pos+12]; sum2 += adler;
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adler += buf[pos+13]; sum2 += adler;
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adler += buf[pos+14]; sum2 += adler;
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adler += buf[pos+15]; sum2 += adler;
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pos += 16;
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adler += buf[0]; sum2 += adler;
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adler += buf[1]; sum2 += adler;
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adler += buf[2]; sum2 += adler;
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adler += buf[3]; sum2 += adler;
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adler += buf[4]; sum2 += adler;
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adler += buf[5]; sum2 += adler;
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adler += buf[6]; sum2 += adler;
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adler += buf[7]; sum2 += adler;
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adler += buf[8]; sum2 += adler;
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adler += buf[9]; sum2 += adler;
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adler += buf[10]; sum2 += adler;
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adler += buf[11]; sum2 += adler;
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adler += buf[12]; sum2 += adler;
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adler += buf[13]; sum2 += adler;
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adler += buf[14]; sum2 += adler;
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adler += buf[15]; sum2 += adler;
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buf += 16;
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}
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while (0 != len--) {
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adler += buf[pos++];
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adler += *buf++;
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sum2 += adler;
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}
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adler %= BASE;
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@ -237,9 +248,22 @@ namespace GameRes.Utility
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private uint m_adler = 1;
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public uint Value { get { return m_adler; } }
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public void Update (byte[] buf, int pos, int len)
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public uint Update (byte[] buf, int pos, int len)
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{
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m_adler = Update (m_adler, buf, pos, len);
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unsafe
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{
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fixed (byte* ptr = &buf[pos])
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{
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m_adler = Update (m_adler, ptr, len);
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return m_adler;
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}
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}
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}
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public unsafe uint Update (byte* buf, int len)
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{
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m_adler = Update (m_adler, buf, len);
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return m_adler;
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}
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}
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}
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