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Tumugi archive format.
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111
ArcFormats/ArcAdvCls.cs
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111
ArcFormats/ArcAdvCls.cs
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//! \file ArcAdvCls.cs
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//! \date Sun Jul 05 04:42:34 2015
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//! \brief AdvCls engine resource archive.
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//
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// Copyright (C) 2015 by morkt
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//
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using System;
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using System.Collections.Generic;
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using System.ComponentModel.Composition;
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using System.IO;
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using System.Text;
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using GameRes.Utility;
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namespace GameRes.Formats.AdvCls
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{
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[Export(typeof(ArchiveFormat))]
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public class ArcOpener : ArchiveFormat
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{
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public override string Tag { get { return "ARC/AdvCls"; } }
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public override string Description { get { return "AdvCls engine resource archive"; } }
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public override uint Signature { get { return 0; } }
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public override bool IsHierarchic { get { return false; } }
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public override bool CanCreate { get { return false; } }
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public ArcOpener ()
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{
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Extensions = new string[] { "arc" };
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}
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static readonly string KnownKey = "kimiomo"; // "Kimi no Omoi, Sono Negai"
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public override ArcFile TryOpen (ArcView file)
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{
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int count = file.View.ReadInt32 (0);
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if (count <= 0 || count > 0xfffff)
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return null;
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int compressed = file.View.ReadInt32 (4);
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if (0 != compressed && 1 != compressed)
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return null;
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var index = new byte[count*0x24];
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if (index.Length != file.View.Read (8, index, 0, (uint)index.Length))
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return null;
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DecryptIndex (index, KnownKey);
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int index_offset = 0;
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int data_offset = index.Length + 8;
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var dir = new List<Entry> (count);
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for (int i = 0; i < count; ++i)
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{
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string name = Binary.GetCString (index, index_offset, 0x18);
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var entry = new PackedEntry {
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Name = name,
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Type = FormatCatalog.Instance.GetTypeFromName (name),
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IsPacked = compressed != 0,
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};
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index_offset += 0x18;
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entry.UnpackedSize = LittleEndian.ToUInt32 (index, index_offset);
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entry.Size = LittleEndian.ToUInt32 (index, index_offset+4);
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entry.Offset = LittleEndian.ToUInt32 (index, index_offset+8);
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if (entry.Offset < data_offset || !entry.CheckPlacement (file.MaxOffset))
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return null;
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dir.Add (entry);
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index_offset += 0xC;
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}
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return new ArcFile (file, this, dir);
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}
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public override Stream OpenEntry (ArcFile arc, Entry entry)
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{
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var input = arc.File.CreateStream (entry.Offset, entry.Size);
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var packed = entry as PackedEntry;
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if (null == packed || !packed.IsPacked)
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return input;
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using (input)
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using (var reader = new LzssReader (input, (int)packed.Size, (int)packed.UnpackedSize))
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{
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reader.Unpack();
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return new MemoryStream (reader.Data);
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}
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}
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private void DecryptIndex (byte[] data, string key)
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{
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int k = 0;
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for (int i = 0; i < data.Length; ++i)
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{
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data[i] += (byte)key[k++];
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if (key.Length == k)
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k = 0;
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}
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}
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}
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}
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@ -65,6 +65,7 @@
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<Compile Include="ArcADPACK.cs" />
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<Compile Include="ArcADPACK.cs" />
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<Compile Include="ArcAdvCls.cs" />
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<Compile Include="ArcAFS.cs" />
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<Compile Include="ArcAFS.cs" />
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<Compile Include="ArcAi5Win.cs" />
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<Compile Include="ArcAi5Win.cs" />
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<Compile Include="ArcAil.cs" />
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<Compile Include="ArcAil.cs" />
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@ -32,5 +32,5 @@ using System.Runtime.InteropServices;
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// You can specify all the values or you can default the Build and Revision Numbers
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// You can specify all the values or you can default the Build and Revision Numbers
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// by using the '*' as shown below:
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// by using the '*' as shown below:
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// [assembly: AssemblyVersion("1.0.*")]
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion ("1.0.7.72")]
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[assembly: AssemblyVersion ("1.0.7.73")]
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[assembly: AssemblyFileVersion ("1.0.7.72")]
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[assembly: AssemblyFileVersion ("1.0.7.73")]
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@ -230,6 +230,7 @@ Angel Crown<br/>
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Jokei Kazoku ~Inbou~<br/>
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Jokei Kazoku ~Inbou~<br/>
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</td></tr>
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</td></tr>
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<tr><td>*.gcc</td><td><tt>G24n</tt><br/><tt>G24m</tt><br/><tt>R24n</tt><br/><tt>R24m</tt></td><td>No</td></tr>
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<tr><td>*.gcc</td><td><tt>G24n</tt><br/><tt>G24m</tt><br/><tt>R24n</tt><br/><tt>R24m</tt></td><td>No</td></tr>
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<tr class="odd"><td>*.arc</td><td>-</td><td>No</td><td>Tumugi</td><td>Kimi no Omoi, Sono Negai</td></tr>
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</table>
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</table>
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<p><a name="note-1">[1]</a> Non-encrypted only</p>
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<p><a name="note-1">[1]</a> Non-encrypted only</p>
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</body>
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</body>
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