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(ArcOpener): use some shortcut methods.
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parent
b592a7dd52
commit
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@ -59,7 +59,7 @@ namespace GameRes.Formats.AST
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{
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{
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int version = file.View.ReadByte (3) - 0x30;
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int version = file.View.ReadByte (3) - 0x30;
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int count = file.View.ReadInt32 (4);
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int count = file.View.ReadInt32 (4);
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if (count <= 0 || count > 0xfffff)
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if (!IsSaneCount (count))
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return null;
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return null;
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var name_buf = new byte[32];
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var name_buf = new byte[32];
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var dir = new List<Entry> (count);
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var dir = new List<Entry> (count);
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@ -111,10 +111,9 @@ namespace GameRes.Formats.AST
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{
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{
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arc.File.View.Reserve (entry.Offset, entry.Size);
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arc.File.View.Reserve (entry.Offset, entry.Size);
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var sig = arc.File.View.ReadUInt32 (entry.Offset);
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var sig = arc.File.View.ReadUInt32 (entry.Offset);
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if (0xb8b1af76 == sig)
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if (0xB8B1AF76 == sig) // PNG signature ^ FF
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{
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{
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var data = new byte[entry.Size];
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var data = arc.File.View.ReadBytes (entry.Offset, entry.Size);
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arc.File.View.Read (entry.Offset, data, 0, entry.Size);
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for (int i = 0; i < data.Length; ++i)
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for (int i = 0; i < data.Length; ++i)
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data[i] ^= 0xff;
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data[i] ^= 0xff;
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return new MemoryStream (data);
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return new MemoryStream (data);
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