implemented PIC images.

This commit is contained in:
morkt 2017-12-05 22:33:06 +04:00
parent fe9683e307
commit 27e44ff9eb
2 changed files with 83 additions and 0 deletions

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@ -117,6 +117,7 @@
<Compile Include="Foster\ImageC25.cs" />
<Compile Include="GameSystem\ArcPureMail.cs" />
<Compile Include="GameSystem\AudioADP4.cs" />
<Compile Include="ImagePIC.cs" />
<Compile Include="ImagePNX.cs" />
<Compile Include="ImagePSM.cs" />
<Compile Include="Kaas\ArcPB.cs" />
@ -409,6 +410,8 @@
<Compile Include="Tactics\WidgetTactics.xaml.cs">
<DependentUpon>WidgetTactics.xaml</DependentUpon>
</Compile>
<Compile Include="Tail\ArcCAF.cs" />
<Compile Include="Tail\ImageCFP.cs" />
<Compile Include="Tamamo\ArcPCK.cs" />
<Compile Include="Tamamo\WidgetPCK.xaml.cs">
<DependentUpon>WidgetPCK.xaml</DependentUpon>

80
ArcFormats/ImagePIC.cs Normal file
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//! \file ImagePIC.cs
//! \date 2017 Dec 04
//! \brief Soft House Sprite modified bitmap image.
//
// Copyright (C) 2017 by morkt
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//
using System.ComponentModel.Composition;
using System.IO;
using GameRes.Utility;
namespace GameRes.Formats.Sprite
{
[Export(typeof(ImageFormat))]
public class PicFormat : BmpFormat
{
public override string Tag { get { return "PIC/SPRITE"; } }
public override string Description { get { return "Soft House Sprite bitmap format"; } }
public override uint Signature { get { return 0x434950; } } // 'PIC'
public override bool CanWrite { get { return true; } }
const int HeaderSize = 10;
public override ImageMetaData ReadMetaData (IBinaryStream file)
{
using (var bmp = OpenAsBitmap (file))
return base.ReadMetaData (bmp);
}
public override ImageData Read (IBinaryStream file, ImageMetaData info)
{
using (var bmp = OpenAsBitmap (file))
return base.Read (bmp, info);
}
IBinaryStream OpenAsBitmap (IBinaryStream input)
{
var header = new byte[HeaderSize];
header[0] = (byte)'B';
header[1] = (byte)'M';
LittleEndian.Pack ((uint)input.Length, header, 2);
Stream stream = new StreamRegion (input.AsStream, HeaderSize, true);
stream = new PrefixStream (header, stream);
return new BinaryStream (stream, input.Name);
}
public override void Write (Stream file, ImageData image)
{
using (var bmp = new MemoryStream())
{
base.Write (bmp, image);
var header = new byte[HeaderSize];
header[0] = (byte)'P';
header[1] = (byte)'I';
header[2] = (byte)'C';
file.Write (header, 0, HeaderSize);
bmp.Position = HeaderSize;
bmp.CopyTo (file);
}
}
}
}