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Add support for DXArchive8 encryption.
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@ -26,6 +26,7 @@
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using System;
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using System.Linq;
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using System.Security.Cryptography;
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using System.Xml.Linq;
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using GameRes.Utility;
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namespace GameRes.Formats.DxLib
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@ -153,4 +154,57 @@ namespace GameRes.Formats.DxLib
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throw new NotSupportedException ("SHA-256 key cannot be restored.");
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}
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}
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[Serializable]
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public class DxKey8 : DxKey
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{
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public DxKey8(string password) : base(password ?? "DXARC")
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{
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}
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public override byte[] GetEntryKey(string name)
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{
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var password = this.Password;
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var path = name.Split('\\', '/');
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password += string.Join("", path.Reverse().Select(n => n.ToUpperInvariant()));
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return CreateKey(password);
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}
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protected override byte[] CreateKey(string keyword)
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{
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//from DxArchive.cpp
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//first check if the keyword is too short
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if (keyword.Length < 4)
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{
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keyword += "DXARC";
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}
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string oddString, evenString;
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byte[] key = new byte[7];
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oddString = string.Concat(keyword.Where((c, i) => i % 2 == 0));
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evenString = string.Concat(keyword.Where((c, i) => (i+1) % 2 == 0));
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UInt32 crc_0, crc_1;
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crc_0 = Crc32.Compute(Encodings.ASCII.GetBytes(oddString), 0, oddString.Length);
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crc_1 = Crc32.Compute(Encodings.ASCII.GetBytes(evenString), 0, evenString.Length);
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byte[] crc_0_Bytes = BitConverter.GetBytes(crc_0),crc_1_Bytes=BitConverter.GetBytes(crc_1);
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key[0] = crc_0_Bytes[0];
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key[1] = crc_0_Bytes[1];
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key[2] = crc_0_Bytes[2];
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key[3] = crc_0_Bytes[3];
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key[4] = crc_1_Bytes[0];
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key[5] = crc_1_Bytes[1];
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key[6] = crc_1_Bytes[2];
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return key;
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/*
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using (var sha = SHA256.Create())
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{
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var bytes = Encodings.cp932.GetBytes(keyword);
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return sha.ComputeHash(bytes);
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} */
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}
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protected override string RestoreKey(byte[] key)
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{
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throw new NotSupportedException("CRC key cannot be restored.");
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}
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}
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}
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@ -34,6 +34,7 @@ namespace GameRes
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public static class Encodings
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{
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public static readonly Encoding cp932 = Encoding.GetEncoding(932);
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public static readonly Encoding ASCII = Encoding.GetEncoding(32765);
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public static Encoding WithFatalFallback (this Encoding enc)
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{
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