diff --git a/ArcFormats/ArcFormats.csproj b/ArcFormats/ArcFormats.csproj index b7bc7fc5..3297c5da 100644 --- a/ArcFormats/ArcFormats.csproj +++ b/ArcFormats/ArcFormats.csproj @@ -171,6 +171,7 @@ + diff --git a/ArcFormats/Ikura/ArcGAN.cs b/ArcFormats/Ikura/ArcGAN.cs new file mode 100644 index 00000000..03f84a3e --- /dev/null +++ b/ArcFormats/Ikura/ArcGAN.cs @@ -0,0 +1,225 @@ +//! \file ArcGAN.cs +//! \date 2018 Sep 03 +//! \brief Ikura animation resource format. +// +// Copyright (C) 2018 by morkt +// +// Permission is hereby granted, free of charge, to any person obtaining a copy +// of this software and associated documentation files (the "Software"), to +// deal in the Software without restriction, including without limitation the +// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or +// sell copies of the Software, and to permit persons to whom the Software is +// furnished to do so, subject to the following conditions: +// +// The above copyright notice and this permission notice shall be included in +// all copies or substantial portions of the Software. +// +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING +// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS +// IN THE SOFTWARE. +// + +using System; +using System.Collections.Generic; +using System.ComponentModel.Composition; +using System.IO; +using System.Linq; +using System.Windows.Media; +using GameRes.Utility; + +namespace GameRes.Formats.Ikura +{ + internal class GanEntry : Entry + { + public int Index; + public int Id; + public int Ref; + } + + [Export(typeof(ArchiveFormat))] + public class GanOpener : ArchiveFormat + { + public override string Tag { get { return "GAN"; } } + public override string Description { get { return "IKURA GDL engine animation resource"; } } + public override uint Signature { get { return 0x4D4E4147; } } // 'GANM0100' + public override bool IsHierarchic { get { return false; } } + public override bool CanWrite { get { return false; } } + + public override ArcFile TryOpen (ArcView file) + { + if (!file.View.AsciiEqual (4, "0100")) + return null; + int count = file.View.ReadInt32 (12); + if (!IsSaneCount (count)) + return null; + var base_name = Path.GetFileNameWithoutExtension (file.Name); + uint index_offset = 0x2010; + var dir = new List (count); + for (int i = 0; i < count; ++i) + { + var entry = new GanEntry { + Name = string.Format ("{0}#{1:D2}", base_name, i), + Type = "image", + Index = i, + Id = file.View.ReadInt32 (index_offset), + Ref = file.View.ReadInt32 (index_offset+4), + Offset = file.View.ReadUInt32 (index_offset+8), + Size = file.View.ReadUInt32 (index_offset+12), + }; + if (!entry.CheckPlacement (file.MaxOffset)) + return null; + dir.Add (entry); + index_offset += 0x10; + } + return new GanFrameArchive (file, this, dir); + } + + public override IImageDecoder OpenImage (ArcFile arc, Entry entry) + { + var garc = (GanFrameArchive)arc; + var gent = (GanEntry)entry; + var pixels = garc.GetFrame (gent); + return new Entis.BitmapDecoder (pixels, garc.Info, PixelFormats.Bgr24, null); + } + } + + internal class GanFrameArchive : ArcFile + { + public readonly ImageMetaData Info; + byte[][] Frames; + + public GanFrameArchive (ArcView arc, ArchiveFormat impl, ICollection dir) + : base (arc, impl, dir) + { + Info = new ImageMetaData { Width = 640, Height = 480, BPP = 24 }; + Frames = new byte[dir.Count][]; + } + + public byte[] GetFrame (GanEntry entry) + { + int index = entry.Index; + if (Frames[index] != null) + return Frames[index]; + + byte[] ref_frame = null; + if (entry.Ref != 0) + { + var ref_entry = Dir.Cast().FirstOrDefault (e => e.Id == entry.Ref); + if (ref_entry != null && ref_entry != entry) + ref_frame = GetFrame (ref_entry); + } + using (var stream = File.CreateStream (entry.Offset, entry.Size)) + { + byte[] pixels; + if (ref_frame != null) + { + pixels = ref_frame.Clone() as byte[]; + UnpackRefFrame (stream, pixels); + } + else + { + pixels = new byte[(int)Info.Width * (int)Info.Height * 3]; + UnpackKeyFrame (stream, pixels); + } + Frames[index] = pixels; + return pixels; + } + } + + void UnpackKeyFrame (IBinaryStream input, byte[] output) + { + int last = -1; + int dst = 0; + while (dst < output.Length) + { + if (input.Read (output, dst, 3) < 3) + break; + int color = output[dst] | output[dst+1] << 8 | output[dst+2] << 16; + dst += 3; + if (color == last) + { + int count = ReadInteger (input); + if (-1 == count) + break; + if (count > 2) + { + count = Math.Min ((count - 2) * 3, output.Length - dst); + Binary.CopyOverlapped (output, dst - 3, dst, count); + dst += count; + } + } + last = color; + } + } + + void UnpackRefFrame (IBinaryStream input, byte[] output) + { + int header_size = input.ReadInt32(); + if (header_size < 4) + throw new InvalidFormatException(); + var header = input.ReadBytes (header_size-4); + using (var chunks = new BinMemoryStream (header)) + { + int count = 0; + int last = -1; + int dst = 0; + while (dst < output.Length) + { + int length = ReadInteger (chunks); + if (-1 == length) + break; + while (length --> 0) + { + if (0 == count) + { + input.Read (output, dst, 3); + int color = output[dst] | output[dst+1] << 8 | output[dst+2] << 16; + dst += 3; + if (color == last) + { + count = ReadInteger (input); + if (-1 == count) + return; + if (count > 2) + count -= 2; + else + count = 0; + } + last = color; + } + else + { + count--; + output[dst++] = (byte)last; + output[dst++] = (byte)(last >> 8); + output[dst++] = (byte)(last >> 16); + } + } + length = ReadInteger (chunks); + if (-1 == length) + break; + length = Math.Min (length * 3, output.Length - dst); + dst += length; + } + } + } + + static int ReadInteger (IBinaryStream input) + { + int val = input.ReadByte(); + if (-1 == val) + return val; + if (val > 0x7F) + { + val = (val & 0x7F) << 8 | input.ReadUInt8(); + if (0x7FFF == val) + val = input.ReadInt32(); + } + return val; + } + } +}