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(GyuReader): use Binary.CopyOverlapped.
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@ -202,11 +202,8 @@ namespace GameRes.Formats.ExHibit
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offset = -1 << 8 | mem.ReadByte();
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offset = -1 << 8 | mem.ReadByte();
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}
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}
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for (int i = 0; i <= count; ++i)
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Binary.CopyOverlapped (m_output, dst+offset, dst, ++count);
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{
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dst += count;
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m_output[dst] = m_output[dst+offset];
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++dst;
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}
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}
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}
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}
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}
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}
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}
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