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(AosOpener): use HuffmanStream.
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@ -28,6 +28,7 @@ using System.Collections.Generic;
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using System.ComponentModel.Composition;
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using System.IO;
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using System.Linq;
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using GameRes.Compression;
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namespace GameRes.Formats.Lilim
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{
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@ -94,12 +95,9 @@ namespace GameRes.Formats.Lilim
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return base.OpenEntry (arc, entry);
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aent.UnpackedSize = arc.File.View.ReadUInt32 (entry.Offset);
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var packed = arc.File.View.ReadBytes (entry.Offset+4, entry.Size-4);
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var unpacked = new byte[aent.UnpackedSize];
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var decoder = new HuffmanDecoder (packed, unpacked);
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decoder.Unpack();
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return new BinMemoryStream (unpacked, entry.Name);
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var packed = arc.File.CreateStream (entry.Offset+4, entry.Size-4);
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var unpacked = new HuffmanStream (packed);
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return new LimitStream (unpacked, aent.UnpackedSize);
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}
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}
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